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Posted

Most of the wooden items are burnable, which means those rough-hewn fences I built in year zero can be burned to heat my meals the next year, once they're replaced with proper wooden fences. Now that I'm replacing my early thatch roofs, I've got nothing to do with the stuff. And also I have this bad habit of accidentally creating inner & outer corners that I later realize I don't need. So I want to turn them all into fuel, so they won't clutter me up & my fish soup will have that smoked-thatchy flavor to it.

Posted
23 hours ago, JAGIELSKI said:

Can't you turn thatch roofing back into thatch? I've thought you can. Not sure if thatch item is burnable itself though.

So Thatch roofing itself is not burnable but like Jagielski pointed out you can just put thatch roofing back into thatch by puting it into a crafting grid menu with a knife above it. You do lose some thatch but thats still something.

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Posted
22 minutes ago, Grummsh said:

So Thatch roofing itself is not burnable but like Jagielski pointed out you can just put thatch roofing back into thatch by puting it into a crafting grid menu with a knife above it. You do lose some thatch but thats still something.

I suppose if you didn't want to go to the effort of turning it back into thatch with a knife, you could always just set a torch to it instead. Probably not the best idea though if your house and nearby decorations are made from combustible material. 😂

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Posted

Interesting thought, @Kevin Eric Snell.

All it would take is adding the following code to each code block:

	combustibleProps: {
		burnTemperature: 700,
		burnDuration: 24,

and set whatever values you think it should have.

But it's a little more involved. Each type of roofing block uses variantgroups for materials. e.g.,

	variantgroups: [
		{ code: "material", states: ["copper", "slate", "thatch", "agedthatch", "blackclay", "brownclay", "creamclay", "fireclay", "grayclay", "orangeclay", "redclay", "tanclay", 
									"bamboo", "sod", "acacia", "aged", "baldcypress", "birch", "ebony", "kapok", "larch", "maple", "oak", "pine", "purpleheart", "redwood", "walnut"] },

Adding that to this block would make fireclay and slate shingles burn, too. I'd have to think on it a bit, but offhand, I think you will probably have to break things out by desired combustibleProps, and then repeat with 13 other files.

Easiest would be to use the knife and take the loss. Next easiest would probably to make recipes to convert thatch blocks to a new thatchblock similar to a hay bale.

I take that back. Easiest would probably be toss them into a cave and just walk away.

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Posted

I feel a bit of an idiot now. Must have been a bad batch of heroin or something. But that's why I usually want to think on things for a bit. There's almost always an easier way than just barreling through.

You don't have to patch those blocks at the time they are defined. Just add the combustibleProps lto each later. I suspect you could assign them all the same burn values with wildcards like thatch and agedthatch, but I would think you would want to make the reflect the actual amount of thatch that each recipe called for in creating it, so the sloped thatch block would burn for half the time that the thatch roof tip would.

Posted

And now for something almost completely different...

Flammable fire starters?  Sticks are flammable.  Grass is flammable.  But combine them in a fire starter and it becomes asbestos!

  • Haha 1
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