Jump to content

Recommended Posts

Posted (edited)

Hi!

 

What do you guys think about how far that you need to travel for some lore locations?

I am playing on a map with oceans and holding "w" on my sailboat for 1 hour just to get to a new lore location does not seem fun to me  

Edited by Hultarious
Posted

did this just for the last 3 lore locations to spawn outside of the world boundaries on an 80h world, I know there is a setting on world creation now, but even then it requires knowing how far away from spawn they typically are

Posted
9 hours ago, Hultarious said:

I am playing on a map with oceans and holding "w" on my sailboat for 1 hour just to get to a new lore location does not seem fun to me  

Just wait until Chapter 3 comes out... ;) 

  • Like 2
Posted

Chapter 2 is advertised as a long and aduous journey, which seems to be acurate. The biggest complaint doesn't seem to be the distance, but the lack of engagement involved in using the new boat to make that trek. In an ideal world the sailing and ocean features would be better fleshed out but these are the drawbacks of a game that's playable in the midst of development. For the time being, use Billy's speed boat mod to increase the rate of travel for your watercraft. Essentially I feel like using the boat is trading convenience for excitement. You're turning the Oregon Trail into the Lincoln Highway.

  • Like 4
Posted
13 hours ago, Hultarious said:

Hi!

 

What do you guys think about how far that you need to travel for some lore locations?

I am playing on a map with oceans and holding "w" on my sailboat for 1 hour just to get to a new lore location does not seem fun to me  

I do NOT recommend making an ocean world to experience the story, unless you really really want to lean in to nautical themes and are intending to add mods to spice up nautical gameplay. While 1.20 added a sailboat, the sailboat's speed is the same as the player's walking speed, so it will take you much much longer to travel between locations than it would if you are traveling over land.

By land, it should take you 1-2 days worth of travel to get to each new location, generally speaking.

By sea, it will most likely take you 3-4 days worth of travel to get to each new location, generally speaking.

Travel times will vary a bit, of course, but that's what I would generally expect from the vanilla game with default settings. Choosing the sailboat as your primary method of travel and changing world generation to support that will most likely double the expected travel time.

  • Like 2
Posted
14 hours ago, Hultarious said:

I am playing on a map with oceans and holding "w" on my sailboat

Hi! Welcome to the forums!

Also in the 1.20 release, Tyron said that the sailboats are still a WIP and that the coral reefs had to be pulled because they weren't happy with how they turned out. I would recommend against oceanic worlds for these reasons.

There was already one such thread from someone in your exact position. It got very heated and very ugly. My recommendation is to just start over with a normal world and not monkey around with the world-gen parameters on your first play-through.

  • Like 2
Posted (edited)
15 hours ago, Hultarious said:

Hi!

 

What do you guys think about how far that you need to travel for some lore locations?

I am playing on a map with oceans and holding "w" on my sailboat for 1 hour just to get to a new lore location does not seem fun to me  

Distance of the lore conent locations are decent. In my opinion can be more blocks away. 
The devs made such a huge work with that so.. 
There is a new option in map making "Story structure distance scaling from 15% to 300%, so you can choose how far you need to go for that.
If you play vanilla just block the "W" key with something on the "on" place.

Moded - use Primitive survival raft.

or install mod to change sailboat speed :)

Edited by DejFidOFF
  • Like 1
Posted

I have noticed that if you copy world configuration and paste it into a text document there is a variable called "storyStructureDistScaling". At first glance it looks as though this should change the distance to lore locations, although I haven't tested it at all. I don't know if there's any way to alter this variable in a single-player world.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.