Matthijs Slemmer Posted March 4, 2025 Report Posted March 4, 2025 i dont know if they are already working on better worldgen but i would hope it would be not so how do you say it spikey with so much water i would like more even plains instead of all hills and mountains and maybe a lil less bushes because hunting hare is really hatefull now 1
Thorfinn Posted March 4, 2025 Report Posted March 4, 2025 Welcome to the forums, @Matthijs Slemmer. You can drastically change the amount of uplift in the world by turning it way down. Default is 30%, turn it down to minimum, 10%, IIRC. Bushes are a function of climate, so you can fiddle with those settings. However, some of the critters can be pretty tough to evade if you don't have a lot of branchy-leaf blocks they have to path over or around and thus slow them down. You can time your jumps, they can't. Burning the brush used to be a valid strat for getting hunting terrain. Now its more for the veteran player who is good at combat or skilled at timing jumps right each time every time. There are also mods that tweak things like this. Same caveat. You might then need to nerf some of the monsters. 2
Zane Mordien Posted March 4, 2025 Report Posted March 4, 2025 Definitely try lowering the upheaval if you don't want to use modded terrain generation. I got to 0% upheaval and there are still plenty of mountains and hills. If i remember right they are planning on revisiting terrain generation.
Thorfinn Posted March 4, 2025 Report Posted March 4, 2025 3 minutes ago, Zane Mordien said: If i remember right they are planning on revisiting terrain generation. There are changes in the works, to be sure. I'm not sure the plan is to move away from Perlin noise generation, but rather to create more "regions" of Perlin noise parameters. For example, unless there is a rework of Chapter 1, they are going to need to retain the rugged mountainous terrain, though they don't have to keep it nearly as common as it is. The lower the upheaval setting the more the RA sticks out like a sore thumb.
Cetasaya Posted March 4, 2025 Report Posted March 4, 2025 We need a clearer way in game to describe some of the terrain generation settings when creating a new world. The descriptions we got are too vague. i remmeber there being a guide to it somewhere on the wiki. A graph showing a crosssection or elevation map of a few hundred chunk sample that changes (like a color picker) as we move the sliders or something. 3
DUCATISLO Posted March 5, 2025 Report Posted March 5, 2025 we really need an update on it tbh same for the rock types
Maethius Posted March 9, 2025 Report Posted March 9, 2025 On 3/4/2025 at 12:31 PM, Cetasaya said: We need a clearer way in game to describe some of the terrain generation settings when creating a new world. The descriptions we got are too vague. i remmeber there being a guide to it somewhere on the wiki. A graph showing a crosssection or elevation map of a few hundred chunk sample that changes (like a color picker) as we move the sliders or something. This would be VERY helpful. My world has some awful uplift problems; areas of shattered plateaus and canyons and mountains that rise from valley floor to build ceiling in under a dozen blocks! I don't mind the occasional environment obstacle, and they can form some gorgeous scenery, but they are entirely too consistent in my world... so frustrating when your elk is useless because he can't climb straight up all the time... or fly! I had to watch a couple of videos to understand how uplift works... I wish I had known the mechanic before I made my world. Now I am far too invested in this world to leave it and start over, but I wish I could change all future generation to ease up a bit... especially as the game expands in the direction of distant exploration. 1
k1ngofpentacles Posted March 13, 2025 Report Posted March 13, 2025 I know this is the suggestions board, and I agree, but I will say that I have had a really great time playing with a combination of Conquest Landform Overhaul and Rivers. Tweaked a bit for personal preference, but overall really enjoy that worldgen combo.
-Glue- Posted March 13, 2025 Report Posted March 13, 2025 (edited) Its definitely not the best world generation. However, I messed with some settings, and managed to get a world full of consistently beautiful generation. Large lakes and oceans, islands, and large open fields. I found a lot of areas I wanted to build in! Unlike my first default setting world, where I struggled to find a place I liked. Try out these settings. Landcover: 80% Landcover Scale: 125% Landform Scale: 120% I have only done one world with these settings, so maybe its not consistently great, but my world has been very beautiful! Very few areas full of ugly, bumpy, untraversable hills! It tends to look far less broken and unrealistic too, but that could just be coincidence on the biomes I spawned around. Maybe I can share some screenshots later. I'm currently in the middle of winter, with long months, so its pretty bland now lol EDIT: I do hope we get some updated world gen stuff in the future. I would love to see better caves, and especially flowing rivers! Edited March 13, 2025 by -Glue-
Thorfinn Posted March 13, 2025 Report Posted March 13, 2025 Does this give you a good variety of salt and fresh water? Largish (100x100, at least) inland lakes in particular? Continental or large island masses separated by oceans? I'll have to look at what I used this time, but it's close. Lakes are usually 100% fresh, oceans are mostly salty, though they have these bizarre patches of fresh that can extend quite far out to sea.
Bamglen Posted March 14, 2025 Report Posted March 14, 2025 I hope we get that worldgen rework soon. I bought the game a few days ago and I'm hating it like god intended (Getting ganked by wolfs and bears is fun) but my only com`plain at the moment is the world gen. I have 2 worlds right now, my first one with standar settings and a second one where I tweaked the ore rarity (bc I'm strugling to find any more copper in 1st one) and I have luck with the first one: Some mountains near plains, a trader in said plains, open valleys surrounded by forest, a geyser in the middle of a gravel minidesert... 2nd world is just an infinite swamp with very ugly areas. All flooded with puddles everywhere and colosal stone spikes that are very hard to traverse or floating "rocks" Are swamps a thing on biomes or I got really unlucky?
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