Tyron Posted March 7, 2025 Report Posted March 7, 2025 Dear Extraordinary Survivalists v1.20.5-rc.2/3, an unstable release, can now be downloaded through the account manager. A few more minor optimizations and important fixes. [Edit:] Also released rc.3 to fix a crash related to the helve hammer and more Fixed: Might avoid a crash with some mods requesting invalid richtext Fixed: Exceptions thrown (and consequently undefined behavior) when leaving and rejoining a world in bed Fixed: Mitigate extremely janky sleep visuals in ifp mode (player model just invisible for now) Fixed: Crash related to Helve Hammers with dynamic shadows enabled Screenshot by mtr, shared on discord #screenshots Game updates (since 1.20.5-rc.1) Tweak: Can now also cook flint in the Bloomery Tweak: Waterlilies on lake ice now frozen in place, instead of continuing to have wave motion when the water below was frozen Tweak: Performance: Save approximately 200MB Single player/Server RAM (Technical info: Lazy-initialize story structures and trader/ruins rotated versions. If the Better Ruins mod is installed then this tweak saves up to 1.1 GB RAM use at game startup, albeit this will grow over time as ruins begin generating) Tweak: Performance: Generally quicker snow layer updates for better WeatherSystem performance (Technical info: Various engine improvements in bulk BlockAccessor) Tweak: Updated community translations, added Turkish Fixed: Newly born or spawned wolves, chickens and other animals natural colour variations restored, was broken in 1.20.4 with only black wolves being spawned, for example Fixed: A few items in 1.20.4 (e.g. cranberry) had wrong rendered position in 3rd-person view (Technical info: could occur if transforms were only partially specified in JSON) Fixed: Items disappearing or becoming ghost items when shift-clicked in certain situations (these items were inadvertently being moved into recently used raft/boat chests or Elk saddlebags, especially where inventories were closed by right-clicking again on the chest/bag) Fixed: Log spam with warnings related to Sulfuric acid and Chromite in 1.20.x Fixed: Log spam with warnings related to "BETransient" Fixed: Distant chunks going invisible in immersive first-person mode when standing against blocks and looking downards Fixed: Should fix players body getting in the way of mining while in immersive first-person mode. Might break mods, let me know if they do and we'll see if we can fix that for rc.3 Fixed: Wonky GUI transform for lime and quicklime API Tweak: Clean up EntityPlayerShapeRenderer code API Tweak: Added IRenderAPI.Render2DTexture(MultiTextureMeshRef quadModel, float posX, float posY, float width, float height, float z = 50) API Fixed: Possible wonky textures for the contents of certain blocks, if many mods are enabled (Firepit contents, Helve hammer, Mash in the Fruitpress, Texture flipper toolmode) View full record 11 1 1 1
DUCATISLO Posted March 7, 2025 Report Posted March 7, 2025 Performance updates always nice to read. 3
StCatharines Posted March 7, 2025 Report Posted March 7, 2025 5 hours ago, Tyron said: Note: after releasing this we have become aware that Helvehammers will crash the game in 1.20.5-rc.2, if shadows are enabled. Ooof. That's rough, I'm glad you're already on it, that would be a total no-go for a lot of players. I'll continue sticking with 1.20.4 stable. 1
Thorfinn Posted March 7, 2025 Report Posted March 7, 2025 (edited) 1 hour ago, StCatharines said: that would be a total no-go for a lot of players. I personally find that hilarious. "We've added code to protect your server from attacks, and dramatically improved the RAM performance. Possibly resolved a mess of other stuff that people have been saying are deal breakers, like ice staying around until summer. Unfortunately, you have to disable shadows until the next release." "Forget that, dude! I'd much rather my server got hacked, and make people live with lag spikes! Shadows are that important!" [EDIT] BTW, this is exactly why I often question whether a given suggestion is worth breaking other stuff. I'm not sure what the tie-in with helve hammer and shadows would be if it does not also affect fruit press mash, for example. Edited March 7, 2025 by Thorfinn 2 2
Tyron Posted March 8, 2025 Author Report Posted March 8, 2025 Common guys, why the bickering. We're all on the same boat here. Please treat eachother with kindness. 3 1
DUCATISLO Posted March 8, 2025 Report Posted March 8, 2025 5 hours ago, Tyron said: Common guys, why the bickering. We're all on the same boat here. Please treat eachother with kindness. sorry but were making a schism now
Thorfinn Posted March 8, 2025 Report Posted March 8, 2025 Sorry. I'll still find it hilarious, but I'll try to keep it to myself. 1
StCatharines Posted March 8, 2025 Report Posted March 8, 2025 On 3/7/2025 at 6:05 AM, Tyron said: Fixed: Crash related to Helve Hammers with dynamic shadows enabled Excellent! Looks like I'll be giving 1.20.5-rc.3 a spin. Thanks for the quick work! 1
DejFidOFF Posted March 8, 2025 Report Posted March 8, 2025 I like to see more performance improvements and bug fixes. Especially for multiplayer. For example I had a lag spikes everytime just someone write something to chat ( have auto pop off ). Etc etc.. 3
Thorfinn Posted March 9, 2025 Report Posted March 9, 2025 19 hours ago, DejFidOFF said: I like to see more performance improvements and bug fixes. I've run into a few issues but they are irritatingly irreproducible, and the debug and crash logs are not helpful. Starting to consider the possibility it's a hardware issue. 1
Punica Posted March 10, 2025 Report Posted March 10, 2025 On 3/9/2025 at 12:43 AM, DejFidOFF said: I had a lag spikes every time just someone write something to chat. This is indeed an issue I would love to see fixed, there is this tiny frame drop every time the chat window comes from someone writing into chat. 1
DejFidOFF Posted March 10, 2025 Report Posted March 10, 2025 6 hours ago, Punica said: This is indeed an issue I would love to see fixed, there is this tiny frame drop every time the chat window comes from someone writing into chat. Nice, 4 year old bug. That´s says all.. 1
Dubbs Malone Posted March 11, 2025 Report Posted March 11, 2025 On 3/7/2025 at 8:05 AM, Tyron said: Fixed: Items disappearing or becoming ghost items when shift-clicked in certain situations (these items were inadvertently being moved into recently used raft/boat chests or Elk saddlebags, especially where inventories were closed by right-clicking again on the chest/bag) Unfortunately this bug seems to be getting worse, not better. Even with this last update purported to fix it the frequency of the occurrence seems to be increasing on my single player games. Love the game but hoping for this issue to be rooted out sooner or later. 2
FourLanguages Posted March 12, 2025 Report Posted March 12, 2025 Huge thanks! It's a big deal in our server with better ruins and 30+ players online. Can't wait for stable version! 1
Cetasaya Posted March 13, 2025 Report Posted March 13, 2025 On 3/7/2025 at 8:05 AM, Tyron said: Fixed: Items disappearing or becoming ghost items when shift-clicked in certain situations (these items were inadvertently being moved into recently used raft/boat chests or Elk s addlebags, especially where inventories were closed by right-clicking again on the chest/bag Thank god. I forgot about this cause im on a fresh playthrough but man that was a bad one.
k1ngofpentacles Posted March 17, 2025 Report Posted March 17, 2025 On 3/11/2025 at 3:36 AM, Dubbs Malone said: Unfortunately this bug seems to be getting worse, not better. Even with this last update purported to fix it the frequency of the occurrence seems to be increasing on my single player games. Love the game but hoping for this issue to be rooted out sooner or later. Can second this. Still an issue in rc3.
Recommended Posts