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v1.20.5-rc.2/rc.3 - DoS protections & More


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Posted

Dear Extraordinary Survivalists 
v1.20.5-rc.2/3, an unstable release, can now be downloaded through the account manager.

A few more minor optimizations and important fixes.

[Edit:] Also released rc.3 to fix a crash related to the helve hammer and more

  • Fixed: Might avoid a crash with some mods requesting invalid richtext
  • Fixed: Exceptions thrown (and consequently undefined behavior) when leaving and rejoining a world in bed
  • Fixed: Mitigate extremely janky sleep visuals in ifp mode (player model just invisible for now)
  • Fixed: Crash related to Helve Hammers with dynamic shadows enabled



2025-03-04_161722.thumb.png.6493ebd7b1fff065fce982b786e717fc.png
Screenshot by mtr, shared on discord #screenshots


Game updates (since 1.20.5-rc.1)

  • Tweak: Can now also cook flint in the Bloomery
  • Tweak: Waterlilies on lake ice now frozen in place, instead of continuing to have wave motion when the water below was frozen
  • Tweak: Performance: Save approximately 200MB Single player/Server RAM  (Technical info: Lazy-initialize story structures and trader/ruins rotated versions. If the Better Ruins mod is installed then this tweak saves up to 1.1 GB RAM use at game startup, albeit this will grow over time as ruins begin generating)
  • Tweak: Performance: Generally quicker snow layer updates for better WeatherSystem performance  (Technical info: Various engine improvements in bulk BlockAccessor)
  • Tweak: Updated community translations, added Turkish
  • Fixed: Newly born or spawned wolves, chickens and other animals natural colour variations restored, was broken in 1.20.4 with only black wolves being spawned, for example
  • Fixed: A few items in 1.20.4 (e.g. cranberry) had wrong rendered position in 3rd-person view  (Technical info: could occur if transforms were only partially specified in JSON)
  • Fixed: Items disappearing or becoming ghost items when shift-clicked in certain situations (these items were inadvertently being moved into recently used raft/boat chests or Elk saddlebags, especially where inventories were closed by right-clicking again on the chest/bag)
  • Fixed: Log spam with warnings related to Sulfuric acid and Chromite in 1.20.x
  • Fixed: Log spam with warnings related to "BETransient"
  • Fixed: Distant chunks going invisible in immersive first-person mode when standing against blocks and looking downards
  • Fixed: Should fix players body getting in the way of mining while in immersive first-person mode. Might break mods, let me know if they do and we'll see if we can fix that for rc.3
  • Fixed: Wonky GUI transform for lime and quicklime
  • API Tweak: Clean up EntityPlayerShapeRenderer code
  • API Tweak: Added IRenderAPI.Render2DTexture(MultiTextureMeshRef quadModel, float posX, float posY, float width, float height, float z = 50)
  • API Fixed: Possible wonky textures for the contents of certain blocks, if many mods are enabled (Firepit contents, Helve hammer, Mash in the Fruitpress, Texture flipper toolmode)

View full record

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Posted
5 hours ago, Tyron said:

Note: after releasing this we have become aware that Helvehammers will crash the game in 1.20.5-rc.2, if shadows are enabled.

Ooof. That's rough, I'm glad you're already on it, that would be a total no-go for a lot of players. I'll continue sticking with 1.20.4 stable.

  • Like 1
Posted (edited)
1 hour ago, StCatharines said:

that would be a total no-go for a lot of players.

I personally find that hilarious. 

"We've added code to protect your server from attacks, and dramatically improved the RAM performance. Possibly resolved a mess of other stuff that people have been saying are deal breakers, like ice staying around until summer. Unfortunately, you have to disable shadows until the next release."

"Forget that, dude! I'd much rather my server got hacked, and make people live with lag spikes! Shadows are that important!"

[EDIT]

BTW, this is exactly why I often question whether a given suggestion is worth breaking other stuff. I'm not sure what the tie-in with helve hammer and shadows would be if it does not also affect fruit press mash, for example. 

Edited by Thorfinn
  • Like 2
  • Haha 2
Posted
5 hours ago, Tyron said:

Common guys, why the bickering. We're all on the same boat here. Please treat eachother with kindness.

sorry but were making a schism now

Posted

I like to see more performance improvements and bug fixes. Especially for multiplayer. For example I had a lag spikes everytime just someone write something to chat ( have auto pop off ). Etc etc..

  • Like 3
Posted
19 hours ago, DejFidOFF said:

I like to see more performance improvements and bug fixes.

I've run into a few issues but they are irritatingly irreproducible, and the debug and crash logs are not helpful. Starting to consider the possibility it's a hardware issue.

  • Like 1
Posted
On 3/9/2025 at 12:43 AM, DejFidOFF said:

I had a lag spikes every time just someone write something to chat.

This is indeed an issue I would love to see fixed, there is this tiny frame drop every time the chat window comes from someone writing into chat.

  • Like 1
Posted
6 hours ago, Punica said:

This is indeed an issue I would love to see fixed, there is this tiny frame drop every time the chat window comes from someone writing into chat.

Nice, 4 year old bug. That´s says all..

  • Like 1
Posted
On 3/7/2025 at 8:05 AM, Tyron said:

Fixed: Items disappearing or becoming ghost items when shift-clicked in certain situations (these items were inadvertently being moved into recently used raft/boat chests or Elk saddlebags, especially where inventories were closed by right-clicking again on the chest/bag)

 

Unfortunately this bug seems to be getting worse, not better. Even with this last update purported to fix it the frequency of the occurrence seems to be increasing on my single player games. Love the game but hoping for this issue to be rooted out sooner or later.

  • Like 2
Posted
On 3/7/2025 at 8:05 AM, Tyron said:

Fixed: Items disappearing or becoming ghost items when shift-clicked in certain situations (these items were inadvertently being moved into recently used raft/boat chests or Elk s

addlebags, especially where inventories were closed by right-clicking again on the chest/bag

Thank god.  I forgot about this cause im on a fresh playthrough but man that was a bad one.

Posted
On 3/11/2025 at 3:36 AM, Dubbs Malone said:

 

Unfortunately this bug seems to be getting worse, not better. Even with this last update purported to fix it the frequency of the occurrence seems to be increasing on my single player games. Love the game but hoping for this issue to be rooted out sooner or later.

Can second this. Still an issue in rc3.

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