Josiah Gibbonson Posted March 14, 2025 Report Posted March 14, 2025 A lot of times when I'm hunting an animal and wound it enough, it flees and I lose sight of it, and then cannot find it again. It'd be neat if when you damaged something enough, it'd start to leave bits of blood splatter in the ground every once in a while so you could track it down. For an added bonus, wolves could be attracted to the blood splattering. 13
idiomcritter Posted March 14, 2025 Report Posted March 14, 2025 welcome to the forum this suggestion has me now wondering what color blood do drifters, shivers, bowtorn's have... green? 2
Never Jhonsen Posted March 14, 2025 Report Posted March 14, 2025 6 minutes ago, idiomcritter said: what color blood do drifters, shivers, bowtorn's have I would have guessed a rust brown. Kinda like if red, iron-rich blood got rusty. Maybe even a thicker, more goopy, somewhat flaky slop than common blood 1
Cetasaya Posted March 14, 2025 Report Posted March 14, 2025 (edited) Banger suggestion, I second this. Give us the red spiderwebs of blood us rimworld players desire. Edited March 14, 2025 by Cetasaya 2
Josiah Gibbonson Posted March 14, 2025 Author Report Posted March 14, 2025 I would guess the drifter's, shivers, and bowtorn would have black blood, sort of like oil. Since they're sort of rusty and polluted looking. 2
Never Jhonsen Posted March 14, 2025 Report Posted March 14, 2025 1 hour ago, Josiah Gibbonson said: I would guess [they] would have black blood, sort of like oil Oh that's a great point. A gloopy black, not quite as thick as oil, but also not as watery as common blood. A rust black, much like their non-existent hearts.
LadyWYT Posted March 14, 2025 Report Posted March 14, 2025 "The creatures hide metal in their flesh and their blood flows like sludge. A simple sword will not do here." -- flavor text of falx blades. While the color isn't specified, I would agree, it's probably a dark rusty color or black like oil, given the semi-metallic nature of the monsters and their general color scheme. As for the initial suggestion, I like it. Could be a simple effect that applies for a short time after a creature takes enough damage to begin fleeing. Would also give more incentive to keep healing items on you in case of an accident, if falling below a certain health threshold could make you more noticeable to unfriendly things. 1
lmfao Posted March 18, 2025 Report Posted March 18, 2025 too many times ive lost a nearly dead pig to the bushes 2
Troa Posted March 21, 2025 Report Posted March 21, 2025 And make it glow slightly if you're the hunter class 3
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