Naschbagel Posted March 4, 2020 Report Share Posted March 4, 2020 So I just bought your game and downloaded the windows file for the 1.12.5 Version and installed it. After the installation it started and I typed in my Login Informations on the screen. Then the game crashed. I tried to reboot my system, reinstall the whole game and even using the 1.12.6-rc.1. Always the same crash with the exception I can't even get past the "Checking for Mods" in the Loading Screen. See below the error message. Pls help :q Running on 64 bit Windows with 16 GB RAM Version: v1.12.5 (Stable)05.03.2020 00:34:55: Critical error occurred System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. bei Vintagestory.Client.NoObf.ClientPlatformWindows.LoadTexture(IBitmap bmp, Boolean linearMag, Int32 clampMode, Boolean generateMipmaps) bei _mKeEWUbBZsjLS6VlGWgOoYQFk2K._KNs6g2GMtsTu5gnL4MXdRgZVlLh() bei _lt8TgSVuBImgzFgAFlSeVzSFsSy._HdDsdRJDH8nMF88r278C4eqdINGA() bei _lt8TgSVuBImgzFgAFlSeVzSFsSy._gjiBClIE7Yspuz65gCqPGSAnUYeb() bei _lt8TgSVuBImgzFgAFlSeVzSFsSy._NbPATb9BXlxRc4ZhH2GgyFCUInp(Single ) bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) bei System.EventHandler`1.Invoke(Object sender, TEventArgs e) bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) bei OpenTK.GameWindow.DispatchRenderFrame() bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) bei _hCuHXesCXlp0LGSdrsPFpw4up5n._mOm8EuKIvHpaJoztxNWRpAoOpbM(_55ISULxdcpPfF8D2JP831aWhOBe , String[] ) bei _iCfIbY24GyBXP5lAwqsSlD9COxC._mOm8EuKIvHpaJoztxNWRpAoOpbM(ThreadStart ) ------------------------------- Link to comment Share on other sites More sharing options...
Lucy Demoon Posted March 5, 2020 Report Share Posted March 5, 2020 same here Version: v1.12.5 (Stable)05.03.2020 00:39:57: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object at Vintagestory.Client.NoObf.ClientPlatformWindows.LoadTexture (Vintagestory.API.Common.IBitmap bmp, System.Boolean linearMag, System.Int32 clampMode, System.Boolean generateMipmaps) [0x000e1] in <0830ab01a5a249b8b4f1dda1462442d5>:0 at _mKeEWUbBZsjLS6VlGWgOoYQFk2K._KNs6g2GMtsTu5gnL4MXdRgZVlLh () [0x001c1] in <0830ab01a5a249b8b4f1dda1462442d5>:0 at _lt8TgSVuBImgzFgAFlSeVzSFsSy._HdDsdRJDH8nMF88r278C4eqdINGA () [0x0007e] in <0830ab01a5a249b8b4f1dda1462442d5>:0 at _lt8TgSVuBImgzFgAFlSeVzSFsSy._2gDQaozLbjgKQtscxboFMmd6ZQw () [0x00000] in <0830ab01a5a249b8b4f1dda1462442d5>:0 at _lt8TgSVuBImgzFgAFlSeVzSFsSy._gjiBClIE7Yspuz65gCqPGSAnUYeb () [0x00000] in <0830ab01a5a249b8b4f1dda1462442d5>:0 at _lt8TgSVuBImgzFgAFlSeVzSFsSy._NbPATb9BXlxRc4ZhH2GgyFCUInp (System.Single ) [0x000a9] in <0830ab01a5a249b8b4f1dda1462442d5>:0 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame (System.Object sender, OpenTK.FrameEventArgs e) [0x00103] in <0830ab01a5a249b8b4f1dda1462442d5>:0 at (wrapper delegate-invoke) System.EventHandler`1[OpenTK.FrameEventArgs].invoke_void_object_TEventArgs(object,OpenTK.FrameEventArgs) at OpenTK.GameWindow.OnRenderFrame (OpenTK.FrameEventArgs e) [0x00000] in <6764f93f9a3e4037817c5d176911bdea>:0 at OpenTK.GameWindow.OnRenderFrameInternal (OpenTK.FrameEventArgs e) [0x00010] in <6764f93f9a3e4037817c5d176911bdea>:0 at OpenTK.GameWindow.RaiseRenderFrame (System.Double elapsed, System.Double& timestamp) [0x0000c] in <6764f93f9a3e4037817c5d176911bdea>:0 at OpenTK.GameWindow.DispatchRenderFrame () [0x00038] in <6764f93f9a3e4037817c5d176911bdea>:0 at OpenTK.GameWindow.Run (System.Double updates_per_second, System.Double frames_per_second) [0x00104] in <6764f93f9a3e4037817c5d176911bdea>:0 at OpenTK.GameWindow.Run () [0x00000] in <6764f93f9a3e4037817c5d176911bdea>:0 at _hCuHXesCXlp0LGSdrsPFpw4up5n._mOm8EuKIvHpaJoztxNWRpAoOpbM (_55ISULxdcpPfF8D2JP831aWhOBe , System.String[] ) [0x00342] in <bc4b5692058b4930922063b6dee5545c>:0 at _hCuHXesCXlp0LGSdrsPFpw4up5n+_od4wvV2jrVxAjx76ItRB4Fia4r9._V8cMhnvJDikj1bpfm4AIj0jVnUd () [0x00000] in <bc4b5692058b4930922063b6dee5545c>:0 at _iCfIbY24GyBXP5lAwqsSlD9COxC._mOm8EuKIvHpaJoztxNWRpAoOpbM (System.Threading.ThreadStart ) [0x00007] in <0830ab01a5a249b8b4f1dda1462442d5>:0 ------------------------------- Link to comment Share on other sites More sharing options...
stony Posted March 5, 2020 Report Share Posted March 5, 2020 (edited) The GitHub Issuetracker has a workaround: https://github.com/anegostudios/VintageStory-Issues/issues/407 @PrinceOfStrings workaround is functional Some packages are missing mainmenu9.png to mainmenu11.png, causing this problem. Hey, i had the same problem. When i saw your post a quick fix came in mind and the game started again!! I just copied one of the mainmenu*.pngs and renamed the copies mainmenu9, mainmenu10 and mainmenu11 since the original ones were in fact missing. Started VS and is running just fine! Peace just want to add that you can find this folder in your vintagestory installation directory under "assets\game\textures\gui\backgrounds" Edited March 5, 2020 by stony Link to comment Share on other sites More sharing options...
Tulmor Posted March 5, 2020 Report Share Posted March 5, 2020 Running on 64 bit Windows with 4 GB RAM Version: v1.12.5 (Stable)05.03.2020 01:56:02: Critical error occurred System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. bei Vintagestory.Client.NoObf.ClientPlatformWindows.LoadTexture(IBitmap bmp, Boolean linearMag, Int32 clampMode, Boolean generateMipmaps) bei _mKeEWUbBZsjLS6VlGWgOoYQFk2K._KNs6g2GMtsTu5gnL4MXdRgZVlLh() bei _lt8TgSVuBImgzFgAFlSeVzSFsSy._HdDsdRJDH8nMF88r278C4eqdINGA() bei _lt8TgSVuBImgzFgAFlSeVzSFsSy._gjiBClIE7Yspuz65gCqPGSAnUYeb() bei _lt8TgSVuBImgzFgAFlSeVzSFsSy._NbPATb9BXlxRc4ZhH2GgyFCUInp(Single ) bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) bei System.EventHandler`1.Invoke(Object sender, TEventArgs e) bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) bei OpenTK.GameWindow.DispatchRenderFrame() bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) bei _hCuHXesCXlp0LGSdrsPFpw4up5n._mOm8EuKIvHpaJoztxNWRpAoOpbM(_55ISULxdcpPfF8D2JP831aWhOBe , String[] ) bei _iCfIbY24GyBXP5lAwqsSlD9COxC._mOm8EuKIvHpaJoztxNWRpAoOpbM(ThreadStart ) Link to comment Share on other sites More sharing options...
Tyron Posted March 5, 2020 Report Share Posted March 5, 2020 This is now fixed in v1.12.6! Link to comment Share on other sites More sharing options...
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