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Game crashes on start, reboot couldnt fix, nor the experimental Build


Naschbagel
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So I just bought your game and downloaded the windows file for the 1.12.5 Version and installed it. After the installation it started and I typed in my Login Informations on the screen. Then the game crashed. I tried to reboot my system, reinstall the whole game and even using the 1.12.6-rc.1. Always the same crash with the exception I can't even get past the "Checking for Mods" in the Loading Screen.

See below the error message.

Pls help :q

Running on 64 bit Windows with 16 GB RAM
Version: v1.12.5 (Stable)05.03.2020 00:34:55: Critical error occurred
System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
   bei Vintagestory.Client.NoObf.ClientPlatformWindows.LoadTexture(IBitmap bmp, Boolean linearMag, Int32 clampMode, Boolean generateMipmaps)
   bei _mKeEWUbBZsjLS6VlGWgOoYQFk2K._KNs6g2GMtsTu5gnL4MXdRgZVlLh()
   bei _lt8TgSVuBImgzFgAFlSeVzSFsSy._HdDsdRJDH8nMF88r278C4eqdINGA()
   bei _lt8TgSVuBImgzFgAFlSeVzSFsSy._gjiBClIE7Yspuz65gCqPGSAnUYeb()
   bei _lt8TgSVuBImgzFgAFlSeVzSFsSy._NbPATb9BXlxRc4ZhH2GgyFCUInp(Single )
   bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
   bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
   bei OpenTK.GameWindow.DispatchRenderFrame()
   bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
   bei _hCuHXesCXlp0LGSdrsPFpw4up5n._mOm8EuKIvHpaJoztxNWRpAoOpbM(_55ISULxdcpPfF8D2JP831aWhOBe , String[] )
   bei _iCfIbY24GyBXP5lAwqsSlD9COxC._mOm8EuKIvHpaJoztxNWRpAoOpbM(ThreadStart )
-------------------------------

 

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same here

 

 

Version: v1.12.5 (Stable)05.03.2020 00:39:57: Critical error occurred
System.NullReferenceException: Object reference not set to an instance of an object
  at Vintagestory.Client.NoObf.ClientPlatformWindows.LoadTexture (Vintagestory.API.Common.IBitmap bmp, System.Boolean linearMag, System.Int32 clampMode, System.Boolean generateMipmaps) [0x000e1] in <0830ab01a5a249b8b4f1dda1462442d5>:0 
  at _mKeEWUbBZsjLS6VlGWgOoYQFk2K._KNs6g2GMtsTu5gnL4MXdRgZVlLh () [0x001c1] in <0830ab01a5a249b8b4f1dda1462442d5>:0 
  at _lt8TgSVuBImgzFgAFlSeVzSFsSy._HdDsdRJDH8nMF88r278C4eqdINGA () [0x0007e] in <0830ab01a5a249b8b4f1dda1462442d5>:0 
  at _lt8TgSVuBImgzFgAFlSeVzSFsSy._2gDQaozLbjgKQtscxboFMmd6ZQw () [0x00000] in <0830ab01a5a249b8b4f1dda1462442d5>:0 
  at _lt8TgSVuBImgzFgAFlSeVzSFsSy._gjiBClIE7Yspuz65gCqPGSAnUYeb () [0x00000] in <0830ab01a5a249b8b4f1dda1462442d5>:0 
  at _lt8TgSVuBImgzFgAFlSeVzSFsSy._NbPATb9BXlxRc4ZhH2GgyFCUInp (System.Single ) [0x000a9] in <0830ab01a5a249b8b4f1dda1462442d5>:0 
  at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame (System.Object sender, OpenTK.FrameEventArgs e) [0x00103] in <0830ab01a5a249b8b4f1dda1462442d5>:0 
  at (wrapper delegate-invoke) System.EventHandler`1[OpenTK.FrameEventArgs].invoke_void_object_TEventArgs(object,OpenTK.FrameEventArgs)
  at OpenTK.GameWindow.OnRenderFrame (OpenTK.FrameEventArgs e) [0x00000] in <6764f93f9a3e4037817c5d176911bdea>:0 
  at OpenTK.GameWindow.OnRenderFrameInternal (OpenTK.FrameEventArgs e) [0x00010] in <6764f93f9a3e4037817c5d176911bdea>:0 
  at OpenTK.GameWindow.RaiseRenderFrame (System.Double elapsed, System.Double& timestamp) [0x0000c] in <6764f93f9a3e4037817c5d176911bdea>:0 
  at OpenTK.GameWindow.DispatchRenderFrame () [0x00038] in <6764f93f9a3e4037817c5d176911bdea>:0 
  at OpenTK.GameWindow.Run (System.Double updates_per_second, System.Double frames_per_second) [0x00104] in <6764f93f9a3e4037817c5d176911bdea>:0 
  at OpenTK.GameWindow.Run () [0x00000] in <6764f93f9a3e4037817c5d176911bdea>:0 
  at _hCuHXesCXlp0LGSdrsPFpw4up5n._mOm8EuKIvHpaJoztxNWRpAoOpbM (_55ISULxdcpPfF8D2JP831aWhOBe , System.String[] ) [0x00342] in <bc4b5692058b4930922063b6dee5545c>:0 
  at _hCuHXesCXlp0LGSdrsPFpw4up5n+_od4wvV2jrVxAjx76ItRB4Fia4r9._V8cMhnvJDikj1bpfm4AIj0jVnUd () [0x00000] in <bc4b5692058b4930922063b6dee5545c>:0 
  at _iCfIbY24GyBXP5lAwqsSlD9COxC._mOm8EuKIvHpaJoztxNWRpAoOpbM (System.Threading.ThreadStart ) [0x00007] in <0830ab01a5a249b8b4f1dda1462442d5>:0 
-------------------------------

 

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The GitHub Issuetracker has a workaround:

https://github.com/anegostudios/VintageStory-Issues/issues/407

 

@PrinceOfStrings workaround is functional

Some packages are missing mainmenu9.png to mainmenu11.png, causing this problem.

Hey, i had the same problem. When i saw your post a quick fix came in mind and the game started again!!

I just copied one of the mainmenu*.pngs and renamed the copies mainmenu9, mainmenu10 and mainmenu11 since the original ones were in fact missing. Started VS and is running just fine!
Peace

just want to add that you can find this folder in your vintagestory installation directory under "assets\game\textures\gui\backgrounds"

Edited by stony
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Running on 64 bit Windows with 4 GB RAM
Version: v1.12.5 (Stable)05.03.2020 01:56:02: Critical error occurred
System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
   bei Vintagestory.Client.NoObf.ClientPlatformWindows.LoadTexture(IBitmap bmp, Boolean linearMag, Int32 clampMode, Boolean generateMipmaps)
   bei _mKeEWUbBZsjLS6VlGWgOoYQFk2K._KNs6g2GMtsTu5gnL4MXdRgZVlLh()
   bei _lt8TgSVuBImgzFgAFlSeVzSFsSy._HdDsdRJDH8nMF88r278C4eqdINGA()
   bei _lt8TgSVuBImgzFgAFlSeVzSFsSy._gjiBClIE7Yspuz65gCqPGSAnUYeb()
   bei _lt8TgSVuBImgzFgAFlSeVzSFsSy._NbPATb9BXlxRc4ZhH2GgyFCUInp(Single )
   bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
   bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
   bei OpenTK.GameWindow.DispatchRenderFrame()
   bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
   bei _hCuHXesCXlp0LGSdrsPFpw4up5n._mOm8EuKIvHpaJoztxNWRpAoOpbM(_55ISULxdcpPfF8D2JP831aWhOBe , String[] )
   bei _iCfIbY24GyBXP5lAwqsSlD9COxC._mOm8EuKIvHpaJoztxNWRpAoOpbM(ThreadStart )

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