EXPENSIVECASHEW Posted July 2, 2025 Report Posted July 2, 2025 the fact that food in the village is all rotted bugs me, the village should have a dynamic food production system. food in toby's cave just shouldn't rot there needs to be a way to break blocks in the village Bruh
LadyWYT Posted July 2, 2025 Report Posted July 2, 2025 3 minutes ago, EXPENSIVECASHEW said: the fact that food in the village is all rotted bugs me, the village should have a dynamic food production system. food in toby's cave just shouldn't rot It's a known bug. 3 minutes ago, EXPENSIVECASHEW said: there needs to be a way to break blocks in the village Bruh You can break the blocks if you switch to creative mode. Otherwise, story locations are protected from almost all player tampering in order to ensure that the player actually completes the challenge. The other block game has a serious weakness in that regard, since the player can bypass most puzzles and fights by simply breaking/placing blocks. The chunk protection also stops players from just robbing the NPCs blind, or otherwise stripping the locations bare of all resources. 2
Vratislav Posted July 2, 2025 Report Posted July 2, 2025 I think that default is fair. If I remember well, the chunk protection can be removed using commands, so there IS way if someone wants.
Never Jhonsen Posted July 2, 2025 Report Posted July 2, 2025 8 hours ago, LadyWYT said: The other block game has a serious weakness in that regard I hadn't realized just how poorly designed that was until I played this game. You really shouldn't be able to casually break specific structures, like villager homes, or mini boss areas. The jungle temple from that other game, for example, should be a protected area; otherwise you can just. Mine through the side and defeat it's purpose 1
LadyWYT Posted July 2, 2025 Report Posted July 2, 2025 45 minutes ago, Never Jhonsen said: I hadn't realized just how poorly designed that was until I played this game. You really shouldn't be able to casually break specific structures, like villager homes, or mini boss areas. The jungle temple from that other game, for example, should be a protected area; otherwise you can just. Mine through the side and defeat it's purpose In defense of the other block game...it's nice to have the option to be lazy like that, and some of the shenanigans you can do as a result(like shoving the wither into the ceiling to suffocate instead of fighting it) are pretty wild. But otherwise, yeah...since players are intended to actually complete the story challenges in Vintage Story, the protections do need to be in place to ensure that they can't do things like just mine their way into a certain library. I know that's what I tried the very first time I went there, as I couldn't find the entrance. I figured out pretty quickly that wasn't going to be an option! 1
Teh Pizza Lady Posted July 2, 2025 Report Posted July 2, 2025 3 hours ago, Vratislav said: I think that default is fair. If I remember well, the chunk protection can be removed using commands, so there IS way if someone wants. The commands are still there. I had to use them on my server because the world generation wasn't cooperating. Had to redo the world gen, which caused a trader wagon to move and blocked us from interacting with the world where it used to be.
EXPENSIVECASHEW Posted July 2, 2025 Author Report Posted July 2, 2025 16 hours ago, LadyWYT said: You can break the blocks if you switch to creative mode. Otherwise, story locations are protected from almost all player tampering in order to ensure that the player actually completes the challenge. The other block game has a serious weakness in that regard, since the player can bypass most puzzles and fights by simply breaking/placing blocks. The chunk protection also stops players from just robbing the NPCs blind, or otherwise stripping the locations bare of all resources. the village has way too big of a claim range. i would love to build a home in the ruins outside, or in the surrounding field. 1
Recommended Posts