maplecoulis Posted July 18, 2025 Report Posted July 18, 2025 (edited) I started a world inspired by peaceful mode in Minecraft. These are the settings I chose to go with for the most chill/cozy experience. What settings do you guys use to emulate peaceful mode? Edited July 18, 2025 by maplecoulis
majestik Posted July 18, 2025 Report Posted July 18, 2025 Hey, welcome to the forums @maplecoulis! For a peaceful experience, I disable agressivity from mobs, disable temporal storms, enable to keep inventory on death. And I never enable fire from lightening because I don't want my computer to burst 1 1
Professor Dragon Posted July 20, 2025 Report Posted July 20, 2025 I'm into Year 7 on my current world with "Falling Blocks: On" - and I'm wondering why. I've never quite got around to turning it off, but honestly, after every piece of dirt seems like it wants to kill you, I'd be inclined to turn it off. Been there, done that, kind of thing. And the dirt will want to fall on you at every opportunity. Fire and lightning are both off. I live in a storm infested region, and combined with the falling blocks, my long term base was just surrounded by pock-marked moon craters as every hidden cave got eventually revealed by lightning strikes. Also, I don't need my house burning down - and the lightning protectors seem more trouble that they are worth. I'm also having my doubt about monsters and temporal storms. I'm playing through with them, but I'm beginning to feel like just being a glutton for punishment with them. If you want peaceful, you probably at least don't want storms. And the monsters are frankly mostly annoying. I don't know if you want to consider less landcover, with the new ship features. More land means less water for your fancy new sailboat to go on. Professor Dragon. 1
jknntm Posted August 25, 2025 Report Posted August 25, 2025 I only play it peacefully!. I use the No Monsters Really mod, disable temporal storms, and choose passive for animals. I like to explore, build, and open up as much of the map as possible with finding and using transponders.
Echo Weaver Posted August 25, 2025 Report Posted August 25, 2025 On 7/20/2025 at 7:28 AM, Professor Dragon said: I'm into Year 7 on my current world with "Falling Blocks: On" - and I'm wondering why. I've never quite got around to turning it off, but honestly, after every piece of dirt seems like it wants to kill you, I'd be inclined to turn it off. Been there, done that, kind of thing. And the dirt will want to fall on you at every opportunity. So, there's what I consider "standard" falling blocks, e.g. gravel and sand. Then there's the mode where dirt and cracked stone also collapse. Which setting is "Falling Blocks?"
Professor Dragon Posted August 25, 2025 Report Posted August 25, 2025 (edited) 41 minutes ago, Echo Weaver said: So, there's what I consider "standard" falling blocks, e.g. gravel and sand. Then there's the mode where dirt and cracked stone also collapse. Which setting is "Falling Blocks?" I was referring to the "sandgravelsoil" option specifically, as you encounter falling soil all the time. I don't know if even I'm barking mad enough to play with the "caveIns" option, although some people do! https://wiki.vintagestory.at/World_Configuration /worldconfig blockGravity [sandgravel|sandgravelsoil] Sets the block gravity behavior for either just sand and gravel or additionally also soil (default: sandgravel) /worldconfig caveIns [on|off] If on, solid rocks and cracked rocks now collapse if not supported while being broken/placed (default: off (except in Wilderness Survival)) Edited August 25, 2025 by Professor Dragon 1
Echo Weaver Posted August 26, 2025 Report Posted August 26, 2025 4 hours ago, Professor Dragon said: I was referring to the "sandgravelsoil" option specifically, as you encounter falling soil all the time. I don't know if even I'm barking mad enough to play with the "caveIns" option, although some people do! Oh, thanks! I didn't realize those were two different settings. I play on a server on-and-off with falling soil and cave-ins. Not a fan. First of all, soil falls like sand, which is weird. Secondly, I strongly suspect that the falling soil was causing my (Mac) client to crash. I could watch my fps drop when dirt was falling, then whammo. So I think it has performance issues, at least for weirdo Macheads like me. The cave-ins were dreadful too, in part because I wasn't really braced for them. Those things are extra challenges that I'll think about when standard survival gets to feeling easy (read: probably never).
Thorfinn Posted August 26, 2025 Report Posted August 26, 2025 Welcome to the forums, @maplecoulis I think that's what Homo Sapiens does, though you still have to set creatures to passive so they only attack in self-defense.
Maelstrom Posted August 26, 2025 Report Posted August 26, 2025 Homo Sapiens would disable the translocators.
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