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Posted
3 minutes ago, Thorfinn said:

Oh, that's what got you all fired up? I was just going for something someone would find realistic that (probably) had not already been made into a mod, and that I would not want added to the game. Trust me, I could have come up with worse.

Well, I wasn't offended by a wanking sim, just the idea that a wanking sim would be a sim game but not VS's survival stuff. I was protective of VS's honor.

And you didn't come up with bad enough because the poop mod exists. But please don't try harder 😉. (You do know there's a cannibalism mod, don't you?)

(Also, I'm pretty sure somebody somewhere wrote a wanking sim, and I don't want to find it.)

16 minutes ago, Thorfinn said:

Doesn't appeal to me, either. I'd much rather just live where the water is. Admittedly, I did code up something that allowed up to 32 inlets and 32 outlets out of each chunk (which seems like a lot for a 32x32 chunk) that ran like greased lightning over 100,000 blocks, but that was just for grins. Then someone pointed out that a similar mod already existed, and I lost interest completely.

The fun part was figuring out how to implement it, not actually playing with it. How much did you code??

And here I was squinting at recipe JSON for days, trying to figure wtf it was doing with the shapes and textures in the meal bowl. OMG.

18 minutes ago, Thorfinn said:

But I really see nothing fun about ventilation. Just put a chimney on your house and pretend it provides ventilation. Heck, the whole "building" is make believe. It has absolutely no basis in reality, just an ephemeral collection of 1s and 0s. If you can pretend that's a building, what's so hard about pretending the chimney works?

Hmmm. We could accurately reduce the game to ones and zeros swimming by, but I don't think it passes the fun test.

Posted (edited)
13 minutes ago, Krougal said:

By your own admission, you don't enjoy base building at all anyway

I just don't like spending a lot of time for no purpose. It's not the base. I have a cellar in the first couple days. A large fenced-in farm by the end of the month. I build my mill by mid-July so I can get automation going as soon as the first flax comes in. The base just doesn't have any chiseling that doesn't serve a purpose. It's strictly utilitarian. Heck, it usually isn't even lit up, not until lanterns.

Edited by Thorfinn
Posted
18 minutes ago, Echo Weaver said:

Tyron's original MC mod was about collecting butterflies, wasn't it? That exists in VS too, but I've never been interested in collecting them. I just like watching the butterflies flying around.

Oh, I was misinformed. I thought Terrafirmacraft was his, but after some Googling, I see it was just his inspiration.

It was Terafirmacraft I was referring to.

 

Posted
3 minutes ago, Krougal said:

Oh, I was misinformed. I thought Terrafirmacraft was his, but after some Googling, I see it was just his inspiration.

It was Terafirmacraft I was referring to.

Dang. I saw that name whiz by when I was in my Minecraft phase, but I never looked into it. Reading up on the features, yeah -- clearly the inspiration for at least the early versions of the game. Tyron was right in seeing that it's a totally different game so it shouldn't stacked on top of MC.

Posted
2 minutes ago, Echo Weaver said:

How much did you code??

Pretty much the whole thing. Nothing pretty or customizable, but the idea (yours?) to make each chunk a simple black box meant it was easy to store the state of the flume at any point without having to worry about having any chunks loaded. The flume itself was rendered either "filled" or "empty" only when someone loaded that block.

The hardest part was making the 100,000 block flume. I tried it with worldedit and realized it was probably going to take me weeks, so I added it into the mapgen. Which gave me an idea for a machine to build roads and lay track...

  • Like 1
Posted
7 minutes ago, Thorfinn said:

I just don't like spending a lot of time for no purpose. It's not the base. I have a cellar in the first couple days. A large fenced-in farm by the end of the month. I build my mill by mid-July so I can get automation going as soon as the first flax comes in. The base just doesn't have any chiseling that doesn't serve a purpose. It's strictly utilitarian. Heck, it usually isn't even lit up, not until lanterns.

Fencing in your farm in the current versions seems to be a waste by the way. I have not seen 1 rabbit destroy my crops nor 1 raccoon molest my beehives since, 1.19 or maybe even 18 or 17 I forget.

My first chiseled block was the other day actually, instead of wasting an iron door to hold my cementation furnace fuel in, I chiseled out a block frame. I was very proud of myself.

My bases are very utilitarian as well, my gaming group in Rust calls me "Master builder" I am all about cramming as much utility and defense as I can in as little space as possible. Fortunately I am able to restrain myself from building honeycombed walls in VS.

  • Like 1
Posted
1 minute ago, Thorfinn said:

Pretty much the whole thing. Nothing pretty or customizable, but the idea (yours?) to make each chunk a simple black box meant it was easy to store the state of the flume at any point without having to worry about having any chunks loaded. The flume itself was rendered either "filled" or "empty" only when someone loaded that block.

The hardest part was making the 100,000 block flume. I tried it with worldedit and realized it was probably going to take me weeks, so I added it into the mapgen. Which gave me an idea for a machine to build roads and lay track...

Now I want to know how Hardcore Water did it.

We're headed to steam power, aren't we? Sounds like you could get a chance to lay some track for a steam engine.

Posted
3 minutes ago, Krougal said:

Fencing in your farm in the current versions seems to be a waste by the way. I have not seen 1 rabbit destroy my crops nor 1 raccoon molest my beehives since, 1.19 or maybe even 18 or 17 I forget.

I hope that's a bug, honestly. There's something therapeutic about going after rabbits in VS when I can't get them out of my garden IRL.

I still fence mine and pretend it matters.

I would love to build a big beautiful base, but in addition to not really having the patience, I'm crap at architecture. My current base was created by reconstructing a big church ruin and extending the tower remnant high enough for a windmill. I'm pretty proud of it. 

  • Haha 1
Posted
2 minutes ago, Krougal said:

Fencing in your farm in the current versions seems to be a waste by the way. I have not seen 1 rabbit destroy my crops nor 1 raccoon molest my beehives since, 1.19 or maybe even 18 or 17 I forget.

I wondered about that. Someone mentioned that a month ago or so and it occurred to me I hadn't seen it happen in a while, either. 1.18, I think, was the last time. I still remember the map. The rabbits swam up under the fence to nibble at the crops. Didn't actually see it happen, but the outer course of the farm kept having crops die off intermittently, only on the sides where the fence was just suspended in the water, not where they had blocks under them

Do the rabbit and coon traps still work?

Posted
17 minutes ago, Krougal said:

I am all about cramming as much utility and defense as I can in as little space as possible.

Oh? You use chests as flooring, too? So convenient to be able to access them from above and below. If you don't care about heating, they make swell walls, too.

  • Mind=blown 1
Posted
1 minute ago, Thorfinn said:

I wondered about that. Someone mentioned that a month ago or so and it occurred to me I hadn't seen it happen in a while, either. 1.18, I think, was the last time. I still remember the map. The rabbits swam up under the fence to nibble at the crops. Didn't actually see it happen, but the outer course of the farm kept having crops die off intermittently, only on the sides where the fence was just suspended in the water, not where they had blocks under them

Do the rabbit and coon traps still work?

God, the little bastards were horrific back then.

My solution was to dig a trench all the way around my fields (actually my whole base).

In the morning I would go out and kill whatever drifters and rabbits were left.

When the bowtorns were added, I just went to a 2 high fence.

Lately I thought, why do I bother with the fields and hives when I really have no need to be out there at night anyway.

Still, I am bored to death with my current design, I have been using it for a while now. I'd just like to build something a little more interesting, yet I will always be a form follows function kinda guy. So efficiency and practicality are always going to trump aesthetics. I may ooh and ahh over some of the amazing things people show off in the builds section, but I'd never build 99% of them.

  • Like 2
Posted (edited)
6 minutes ago, Thorfinn said:

Oh? You use chests as flooring, too? So convenient to be able to access them from above and below. If you don't care about heating, they make swell walls, too.

Y'know, I hadn't thought to do that.

In Rust you need actual walls, floors and ceilings for structural integrity as well as defense, and running over containers slows you down. Active defense requires mobility. So it's not something I do with 8+ rambunctious boys running around.

In other games I play, it isn't generally practical either.

It would work fine in VS though.

Edited by Krougal
Posted
48 minutes ago, Echo Weaver said:

You do know there's a cannibalism mod, don't you?

*Ears perk up*

Don't tempt me. It's a thing in Rust, and I habitually carve up my enemies and eat them or use them for fish bait/fertilizer/feed to horses (yeah, who knew horses were omnivores...), and mount their skulls on spikes.

So, anyone up for some multiplayer? Muhhahahahaha

Now c'mon vaulty, ass jerky don't make itself!

Posted
5 hours ago, Krougal said:

*Ears perk up*

Don't tempt me. It's a thing in Rust, and I habitually carve up my enemies and eat them or use them for fish bait/fertilizer/feed to horses (yeah, who knew horses were omnivores...), and mount their skulls on spikes.

So, anyone up for some multiplayer? Muhhahahahaha

Now c'mon vaulty, ass jerky don't make itself!

Oh, haha. Now I can guess what the inspiration for the mod was. I'm sure someone is running that on a multiplayer server somewhere, so happy hunting!

Posted
On 8/6/2025 at 9:53 PM, hstone32 said:

I dunno. Seems this game takes a rather abstract approach to determining what counts as an enclosed space or not. The game thinks half of my current shelter is a cave.

Not really abstract, just rather simple and performance oriented rules.

Obviously, such a system like in Valheim would require a more precise way of calculating rooms, but I personally would like that for a variety of reasons - not just the need to build smoke exhausts into your building (not necessarily chimneys).

  • Like 2
  • 2 weeks later...
Posted
On 8/12/2025 at 5:42 AM, Dark Thoughts said:

Not really abstract, just rather simple and performance oriented rules.

Obviously, such a system like in Valheim would require a more precise way of calculating rooms, but I personally would like that for a variety of reasons - not just the need to build smoke exhausts into your building (not necessarily chimneys).

Truth. I'd like to see the room rules be a little less strict. The 14^3 seems a bit arbitrary, though it may well be that it's 16 counting the walls, and that for whatever reason, something is defined as a word instead of dword. And since few are still using original release Pentiums, it's not likely that rounding error would be a problem for using float. Don't know why something so small as a 14^3 would  be a performance challenge, but maybe you are right.

Posted
2 hours ago, Thorfinn said:

Truth. I'd like to see the room rules be a little less strict. The 14^3 seems a bit arbitrary, though it may well be that it's 16 counting the walls, and that for whatever reason, something is defined as a word instead of dword. And since few are still using original release Pentiums, it's not likely that rounding error would be a problem for using float. Don't know why something so small as a 14^3 would  be a performance challenge, but maybe you are right.

Wait... is a cellar limited to only being 3 blocks high? I totally missed that. My current cellar is 4 blocks high.

Though it did show green when I tested for room, so it must be flexible.

  • 2 weeks later...
Posted
8 hours ago, solenoid said:

let me guess, you've never made a fire before?

You mean that yellow-red stuff you have to physically touch to other things to make it go yellow-red?

Yes.

Note, the physically touching part. Mounting a torch to a wall in my house shouldn't burn it down.

Setting thatch alight on purpose would be great, though. 

Posted
On 9/1/2025 at 3:13 PM, solenoid said:

bump, you can see it piling up but it doesnt do anything, also torches should set thatch roofs alight

While thatch is flammable, it is almost necessary to have smoke going through it to kill bugs and keep it dry. Now, if you put a roof right over a torch, sure, but either way, if they made roofs torch ignitable, I’d expect them to make everything torch ignitable… and that’d be nasty. But, it would probably fit in wilderness survival.

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