CastIronFabric Posted September 8, 2025 Report Posted September 8, 2025 (edited) 5 minutes ago, Diff said: B. Anego provides server hosting in the store that integrates directly into the launcher (check out the listing even if you're not interested, it's nifty), but it doesn't allow customers to add mods to their purchased servers. It's set-and-forget, requiring no technical knowledge whatsoever, which is the value add over places like Bisect. There are no legal liability issues for modders in this scenario, just headaches for Anego. ok fair enough. I think that wraps up everything, I am on board with allowing mods on said feature. Edited September 8, 2025 by CastIronFabric
Rhyagelle Posted September 8, 2025 Report Posted September 8, 2025 20 minutes ago, CastIronFabric said: I would imagine its because they do not want people assuming that Anego is responsible for servers not working if a bad mod is installed. That said, that is basically what Biscet would have to deal with for all the games it hosts as well. I see no problem with the idea of allowing players to have mods on their own servers hosted by Anego I highly doubt that is the reason. The team seems to fully support the modding community. It would make no sense for them to refuse a feature for their services because they don't want to be responsible for it not working, especially since all other server services do the same and are not responsible for modded server issues. When you mod your game, the size it takes up increases, and further demands stronger hardware to perform better. The cost for that would be a far more reasonable explanation as to why their own server service does not (yet?) allow such a thing. 2
Echo Weaver Posted September 8, 2025 Report Posted September 8, 2025 I'm sure Tyron has his reasons. I'm just curious what they are. He may have actually said why somewhere for all I know.
LadyWYT Posted September 8, 2025 Report Posted September 8, 2025 3 minutes ago, Echo Weaver said: I'm sure Tyron has his reasons. I'm just curious what they are. He may have actually said why somewhere for all I know. I could swear I saw it listed as a planned feature somewhere, but I haven't been able to find any official statement on it. As far as it being "strange" to not allow mods on servers hosted by Anego...I'm not sure it's that strange, really. I want to say that Minecraft operates on a somewhat similar principle with their "realms", in that I don't think those allow mods either(unless it's Bedrock Marketplace stuff, maybe). I could be wrong though. 2
Echo Weaver Posted September 8, 2025 Report Posted September 8, 2025 1 minute ago, LadyWYT said: I could swear I saw it listed as a planned feature somewhere, but I haven't been able to find any official statement on it. As far as it being "strange" to not allow mods on servers hosted by Anego...I'm not sure it's that strange, really. I want to say that Minecraft operates on a somewhat similar principle with their "realms", in that I don't think those allow mods either(unless it's Bedrock Marketplace stuff, maybe). I could be wrong though. Minecraft doesn't support modded servers because mods are not officially supported at all. I didn't think you could mod Bedrock at all, only java, but that might not be true. I haven't kept up with the Minecraft modding scene. What makes VS different is that it has a supported modding API and an official mods database. So much effort has been put into supporting mods that it seems weird that their server hosting service does not. I totally makes sense that this a feature not supported now but planned for some time in the future, even if you can't find the actual quote saying so
LadyWYT Posted September 8, 2025 Report Posted September 8, 2025 2 hours ago, Diff said: I think that modding (at least when done like that) interferes with the current plug-and-play, set-and-forget nature that the official hosting currently provides. It would likely send ticket counts through the roof, swamp at least one employee with just closing invalid tickets, tick off a lot of foolish customers who shot themselves in the foot (there's already a continuous stream of angry people who can't read descriptions of their purchases), and dilute the actually valid issues that might lurk in their actual hosting, all compounded with the fact that you can't just turn off all mods to test and still get an acceptably playable world in a lot of instances This is my general suspicion, especially if you keep an eye on the "closed tickets" section of the github bug reports. There are quite a few tickets that roll through completely unrelated to bug reports(asking for help, offering suggestions/criticism, etc), and there's also several bug reports too that end up being mod-related problems(that's not to say that the devs don't pay attention to these, but many of them aren't something the devs are responsible for). Granted, you could probably just allow mods, along with displaying a bold disclaimer that modded clients aren't guaranteed to work and the user assumes all risk when going the modded route. Granted...that doesn't stop people from just submitting tickets anyway, or getting upset when things break because they weren't being careful about what they installed.
LadyWYT Posted September 8, 2025 Report Posted September 8, 2025 2 minutes ago, Echo Weaver said: I didn't think you could mod Bedrock at all, only java, but that might not be true. The biggest difference between the two is that Bedrock makes you pay real money for extra content(which, it's not unusual for said content to be low effort, or outright stolen from Java creators); extra content includes things like skins and resource packs, not just extra gameplay goodies like items and maps. Java is different, in that mods, skins, resource packs, and other content are all free, with very few exceptions. Of course, with Java, you can also play any version of the game you wish, whereas Bedrock locks you to the most recent version only.
Echo Weaver Posted September 8, 2025 Report Posted September 8, 2025 16 minutes ago, LadyWYT said: The biggest difference between the two is that Bedrock makes you pay real money for extra content(which, it's not unusual for said content to be low effort, or outright stolen from Java creators); extra content includes things like skins and resource packs, not just extra gameplay goodies like items and maps. Sounds like the mods/content that exist in Bedrock are made available by and purchased from Microsoft. The java modding community is a hobby like the one here, except that the API itself is a mod that is explicitly not supported by Microsoft. In VS, the API is created and supported by Anego, which also moderates the mod database.
Diff Posted September 8, 2025 Report Posted September 8, 2025 10 minutes ago, Echo Weaver said: Sounds like the mods/content that exist in Bedrock are made available by and purchased from Microsoft. The java modding community is a hobby like the one here, except that the API itself is a mod that is explicitly not supported by Microsoft. In VS, the API is created and supported by Anego, which also moderates the mod database. Not quite, the (very rough) equivalent for Minecraft's marketplace would be VintageStory's content mods. They can be made by anyone, but there's no Java code inside any of them. Sometimes command blocks and turing-complete redstone, but nothing like VS code mods, which are the equivalent for the Java mods you're thinking of. 1
Recommended Posts