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Posted

It's aggravating as all hell when three ingots are placed on the anvil to create a plate of any sort. Then to add insult to injury, you can remove the work item from the anvil and retrieve twenty whole bits when you just finished putting sixty of them on the anvil. We can overfill the anvil but not the cook pot? Are you bloody serious?

 

Posted
20 minutes ago, OBAMFSpike said:

We can overfill the anvil but not the cook pot? Are you bloody serious?

There is actually a limit to how much material you can put on the anvil at once; if the material is stacked too high, you'll have to work some of it into shape before adding more. 

As for accidental overfills...I'd wager that's just an unfortunate drawback of allowing the player to add more material to correct smithing mistakes. 

22 minutes ago, OBAMFSpike said:

Then to add insult to injury, you can remove the work item from the anvil and retrieve twenty whole bits when you just finished putting sixty of them on the anvil.

Seems like the easiest solution would be to simply return the full amount of however much material was in the workpiece, if the player chooses to scrap it and start over. 

  • Like 3
Posted

Yes, everything you've said rings true, at least to my knowledge. This is something I feel needs addressed as its occurred multiple times. Yes, mistakes do happen. But this is what I would consider an insult to intelligence. It takes 200 units of any given material to smelt pour and smith an useable plate. Now if you make a mistake and place three ingots, 300 units worth of material, on the anvil and quickly catch it to correct your mistake your still up shits creek with no paddle. You've lost now 200 units of material when using the chisel to break the work item. You must smelt again. Pour again. Smith again. Yes a lot of agains. For a stupid lead ingot on a Rickety Translocator that does nothing. XD

Posted
5 hours ago, OBAMFSpike said:

Yes, everything you've said rings true, at least to my knowledge. This is something I feel needs addressed as its occurred multiple times. Yes, mistakes do happen. But this is what I would consider an insult to intelligence. It takes 200 units of any given material to smelt pour and smith an useable plate. Now if you make a mistake and place three ingots, 300 units worth of material, on the anvil and quickly catch it to correct your mistake your still up shits creek with no paddle. You've lost now 200 units of material when using the chisel to break the work item. You must smelt again. Pour again. Smith again. Yes a lot of agains. For a stupid lead ingot on a Rickety Translocator that does nothing. XD

...then just don't screw up?

Get a bloomery that outputs materials as ingots?

Get a power hammer that will automatically generate plates from ingots?

What is your work tempo that you're grabbing and placing three ingots so quickly that you don't register how many ingots you've placed?

You place one, select Plate, flatten it all out, place the next one, flatten it all out, scoot the last bits into the gaps, DING, plate finished. 

  • Like 1
Posted

I agree that it would be nice to be able to recover from mistakes like that, but I've got to know -- how do you end up with 3 hot ingots in your hotbar? Why not leave the other two (presumably) in the forge so they stay hot? Or alternatively, why not run two forges? Coal/charcoal isn't that scarce, and it makes things easier to time.

  • Like 1
Posted
11 hours ago, Thorfinn said:

how do you end up with 3 hot ingots in your hotbar?

If you've been processing iron blooms into ingots, they can easily stack in your inventory, and it's easy enough to turn a couple into other things before you wrap up your smithing job and turn to other tasks for a while.

 

16 hours ago, Entaris said:

...then just don't screw up?

Ever heard of a misclick?

  • Like 1
Posted

My best guess is that there’s some recipe that takes a lead plate and a lead rod, so they had the metal for both pieces hot in their hotbar.

As for solving this issue, I make a habit of making sure things for different purposes stay separate in my inventory, but the inventory system they have in-game isn’t always conducive to that.

Posted
On 11/7/2025 at 10:39 AM, Facethief said:

My best guess is that there’s some recipe that takes a lead plate and a lead rod, so they had the metal for both pieces hot in their hotbar.

As for solving this issue, I make a habit of making sure things for different purposes stay separate in my inventory, but the inventory system they have in-game isn’t always conducive to that.

Well, if specifically the wiki page for Rickety Translocator wasn't FUBAR, we'd be able to check. 

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