Tyron Posted March 26, 2020 Report Share Posted March 26, 2020 Dear community v1.12.12, an stable release, can now be downloaded through the account manager Somewhat daring to push yet another stable release and without making it a release candidate first, but so is attempting to build a game of this scope from scratch, so I guess I'll just roll with my incessant urge to fix issues as soon as possible ¯\_(ツ)_/¯ [Edit:] Also released v1.12.13 to fix an issue with the new public server search method. Amongst others, echo chambers lost a glitch or two, therefore behave a bit more "in character" during low temporal stability. Game updates Tweak: Added a search field for the public server list. Added some player stats to the public servers list. Tweak: Search fields now indicate their purpose with a "Search..." place holder text Tweak: Added server admin command /nexttempstorm to get the days left until the next temporal storm Tweak: The game server will now refuse to start or die on autosave if there is less than 200 MB free disk space. This is to avoid fatal corruption of the savegame if disk space runs out. The threshold can be configured in serverconfig.json Fixed: Should fix issue #489: Item in hand not synchronized across MP when item is consumed Fixed: Rotating a work item on an anvil confused the helve hammer Tweak/Fixed: Temporal instability left the pitch of echo chamber tracks in a weird state. Also fixed that putting a archive on the echo chamber sometimes did not make it play the sound track. Playiny tracks now adjust their pitch during low stability. Fixed: Picking up ingots, firewood, boards and etc. from item piles were moved into the backback instead of the hotbar Fixed: Should mitigate issues with tree chopping not fully removing the huge trees Fixed: More seraph animation derpiness Fixed: Numpad enter not recognized as enter (#488) Fixed: Server Exception spam when hitting a tree with a hammer Fixed: The exploit of using another tool to speed up block breaking is no longer possible Fixed: Should fix more windmill issues (due to wrong map region indexing) Fixed: Pickaxe Mining speed sounds rate dependent on the games framerate Fixed: Worldgen bugs in 1024x1024 sized worlds API Fixed: Containers that expand the inventory beyond the visible range were not usable View full record 2 Link to comment Share on other sites More sharing options...
Sparkle Kitti Posted March 26, 2020 Report Share Posted March 26, 2020 10 hours ago, Tyron said: Temporal instability left the pitch of echo chamber tracks in a weird state. Also fixed that putting a archive on the echo chamber sometimes did not make it play the sound track. Playiny tracks now adjust their pitch during low stability. It's so cool how the sound of it changes in the video. Definitely ups the creep factor of temporal storms. Link to comment Share on other sites More sharing options...
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