Endangered T Posted January 8 Report Posted January 8 Recently got into Vintage Story and a big complaint is anima health, shooting a rabbit with a bow should not take two arrows! And they’re so fast they get away and I can’t track them, being able to follow a blood trail to a wounded animal or any animal tracking at all to find food easier would make playing Hunters actually fun instead of just running around the woods hoping to sneak up on a deer 6
Calmest_of_lakes Posted January 8 Report Posted January 8 I think adding a mechanic that allows you to become sneaky, and to inch towards animals would also make it less frustrating. 1
VintageStoryGamerX3 Posted January 8 Report Posted January 8 Sneaking is technically already in the game and I'm pretty sure it actually makes it harder for animals to detect you, but the issue is that currently you cannot jump while sneaking, so it's impossible to actually approach an animal while sneaking unless you just so happen to be in extremely flat terrain, which should def be changed imo. Some sort of tracking system would also be great, and in the devlog the devs do say that they want to improve animal behaviour, so I think it's a pretty likely addition! 2
LadyWYT Posted January 8 Report Posted January 8 Welcome to the forums(and the game)! I do agree that blood trails and tracks would be nice to have. You might be interested in trying out these mods: https://mods.vintagestory.at/bloodtrail https://mods.vintagestory.at/footprints 12 hours ago, Endangered T said: shooting a rabbit with a bow should not take two arrows! It depends a lot on what kind of arrows you use--flint arrows are cheap but low damage. Likewise, early bows aren't very good either. The spear is a much better choice in the early game, as a simple flint spear will do around 5 points of damage when thrown. A single spear can easily kill rabbits, unless it was thrown by a Blackguard--in that case it takes two spears. 1
marmarmar34 Posted January 8 Report Posted January 8 In my opinion, I think arrows and thrown spears should stick inside the animal and give them a passive movement debuff. Maybe certain tiers of arrows and spears could have a chance to bounce off to indicate a "bad hit" so that it's not too OP. 3
tinyoverflow Posted January 8 Report Posted January 8 1 hour ago, marmarmar34 said: arrows and thrown spears should stick inside the animal and give them a passive movement debuff Thats actually a very nice idea. A possibility for them to fall out after a certain distance would also be absolutely OK to have this not too OP. Would also just make sense. At least for arrows.
Sleeves Posted January 8 Report Posted January 8 3 hours ago, marmarmar34 said: In my opinion, I think arrows and thrown spears should stick inside the animal and give them a passive movement debuff. Maybe certain tiers of arrows and spears could have a chance to bounce off to indicate a "bad hit" so that it's not too OP. Were a simpler version desired, the debuff could apply when health drops below a threshold.
poppyboppy Posted January 9 Report Posted January 9 I was just thinking about this myself. I really like the injury mechanic in Rimworld-- for any injurable entity (pawns (it's a colony builder game), enemies, animals), it tracks where they were injured (limbs/torso/etc) and blood loss. The end result is that entities tend to slow down when they're heavily injured/have a lot of blood loss, head/torso injuries tend to be a lot more fatal than limb injuries, there's blood trails (though those are less necessary as it's pretty easy to see where an entity is), and it's possible for entities to die of blood loss. A bit gruesome and involved, but honestly it'd make hunting so much more fun in vs. Especially if bears & such could slow down enough that they can't catch up to the player after you've hit them enough. Definitely thinking of downloading the blood trails mod though because I'm pretty new to the game and not great at following animals, they just vanish into the brush forever after I hit them once (ended up figuring out a pit trap method just to make my life easier lol).
Calmest_of_lakes Posted January 11 Report Posted January 11 On 1/8/2026 at 11:20 AM, VintageStoryGamerX3 said: Sneaking is technically already in the game and I'm pretty sure it actually makes it harder for animals to detect you, but the issue is that currently you cannot jump while sneaking, so it's impossible to actually approach an animal while sneaking unless you just so happen to be in extremely flat terrain, which should def be changed imo. Some sort of tracking system would also be great, and in the devlog the devs do say that they want to improve animal behaviour, so I think it's a pretty likely addition! And you leave the sneaking state after moving, period. Which kinda makes it redundant, right
Recommended Posts