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Posted (edited)

We went in for the end of the battle with the Eidolon. It was asleep again. We were afraid maybe closing the game had reset it, but no -- its health was where we left it. I wish we'd known at the beginning that we could put the dang thing back to sleep by closing the game. That seems like a glitch, or maybe there's a technical restriction of some kind. At any rate, it's useful information.

With my iron chain armor on, standing on the top pipe, I took it out with several copper arrows to the eye. I took damage there, but its hit rate at that location with thrown boulders was not 100%. 

Now I'm struggling with the fact that I badly want to bring back all the books to put on bookshelves in our base, but it's a 2 day run, and we'd need to take at least 2 trips. 

Edited by Echo Weaver
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Posted
14 hours ago, Echo Weaver said:

Now I'm struggling with the fact that I badly want to bring back all the books to put on bookshelves in our base, but it's a 2 day run, and we'd need to take at least 2 trips. 

A common lament, which I have faced myself many times. 😞
I'd like to add a suggestion to the developers that when you buy the map at a Treasure Hunter to the Archives in the first place, this sets a teleport point. Then when you complete the Archives you find a translocator which offers the choice to beam you back there - similar to Tobias. Doing that mammoth journey is a challenge the first time, but gets old fast.

Otherwise, there are always the options:

  • Build a new base near the Resonance Archives and display loot there
  • Crack open the teleport commands "tp . . . "
  • Spawn in a new Archive close to your base, and loot that for books a second time
  • Transcribe the Lore books to new books when you get home.
  • Keep hunting down Rickety Translocators until maybe  you find a network that lets you do the jumps easier and do a proper looting.

I'm also not too keen on the design choice to put the Archives centered around where you spawn originally, rather than say centered around where you buy the map or randomly distributed to a different biome. That way, there would be the option of potentially finding an Archive in a temperate climate, rather than always buried somewhere cold (on default settings).

P.D.

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Posted
On 9/12/2026 at 11:46 AM, Thorfinn said:

No, that's my preference, too, for the reason I cited -- there is no way to practice this skill outside of story locations. But this is the game the devs want to play, and they obviously like boss battles. On the positive side, you can simply opt out of the boss battles.

I'm not a huge fan of mario bros jumping from platform to platform, either, but at least that is a skill you can practice in pretty much any cavern. All you need is a stack of packed earth in your inventory, because there are a lot of places you can't "free climb".

sorry I have a hard time collating 'this should all be resolved similar to the way Terraria did it'  and 'I agree I would rather have zero battles at all' because for me I can not even invest the brain energy into coming up with possible solutions to how something should operate that I think should not exist in the first place, to much of a contradiction to me. Its a bit like me trying to figure out the best way to drop a tree on a house that I know I should not be doing in the first place, kinda hard to come up with ideas on that one.

So I am tapping out on this one.

Posted
On 9/16/2026 at 7:07 AM, CastIronFabric said:

I can not even invest the brain energy into coming up with possible solutions to how something should operate that I think should not exist in the first place, to much of a contradiction to me.

My first choice is no boss battles, but I get that is not in the cards. Homo Sapiens is the official answer to no boss battles.

That being the case, I'm exploring how to make the vanilla game less problematic, because you have had time to get good at the requisite skills. It's not like chiseling or farming or beekeeping or mining gave you any practice, nor did hunting, nor the existing enemies like bears and drifters. They are in a completely different category in terms of challenge.

Posted (edited)
On 9/17/2026 at 6:26 PM, Thorfinn said:

My first choice is no boss battles, but I get that is not in the cards. Homo Sapiens is the official answer to no boss battles.

That being the case, I'm exploring how to make the vanilla game less problematic, because you have had time to get good at the requisite skills. It's not like chiseling or farming or beekeeping or mining gave you any practice, nor did hunting, nor the existing enemies like bears and drifters. They are in a completely different category in terms of challenge.

here is how I see it

If a person comes up to me and says 'I want to steal a car' I am not going to offer them the best solution on how to do that just because that is what they want. The solution is not to make the car theft less of a problem the solution is to not steal the car.

'not doing' something should always be an option on the table when considering solutions. It is not logical to remove 'do not do that thing that is not working' from the option of choices. The logic would create an endless cycle of bad decisions. That logic problem might not be self evident at first but if one takes a break and goes for a walk and thinks about it..yeah..its a bit of an issue removing that from the bucket of options.

 

Edited by CastIronFabric
Posted
On 9/11/2026 at 2:46 PM, Yaffie said:

To me the 2nd chapter was amazing, apart from the fact you have to travel tens of thousands of blocks, I get why the parkour can be annoying, it's too long, but the checkpoints make it manageable, as for the fight, again bow makes it way too easy.

Checkpoints didn't exist when I did it. You had to start over again from the bottom everytime. It was groundhog day.

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