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Posted

In the lore and gameplay, temporal gears are constantly turning. If so, we should be able to create a contraption that harnesses this endless spinning in place of eradicating the local animal population so you can thread 5 miles of wooden axels down into your cellar for your grindstone. 

For balance, the gears should be unreclaimable / have a system like bloomeries where trying to remove them gives you a chance of destroying them.

 

Thoughts?

Posted
11 minutes ago, InternetDragon said:

Thoughts?

That's where you get the creative engine out of the creative menu and hook it up to your machines for endless free power. 😛

 

12 minutes ago, InternetDragon said:

In the lore and gameplay, temporal gears are constantly turning.

They constantly turn when left by themselves, but I'm not sure that's the case when they're used to craft things like amulets or machines. If enough force is applied to them, they may stop spinning. 

From a purely game balance standpoint though, it's not really ideal to let the player have a cheap source of endless free energy like that. At least, not for a game like Vintage Story. Hence my earlier joke about the creative engine.

  • Haha 1
Posted
4 minutes ago, LadyWYT said:

From a purely game balance standpoint though, it's not really ideal to let the player have a cheap source of endless free energy like that. At least, not for a game like Vintage Story. Hence my earlier joke about the creative engine.

yeah, I can see that. Maybe 1 gear = 4 windpower? Im thinking like 25 gears would be equal to a 100% strong breeze, so it's a middle/long term goal of collecting all the gears needed

Posted
3 minutes ago, InternetDragon said:

yeah, I can see that. Maybe 1 gear = 4 windpower? Im thinking like 25 gears would be equal to a 100% strong breeze, so it's a middle/long term goal of collecting all the gears needed

Temporal gears really aren't that hard to get though. You can buy them from treasure hunters, find them in ruins/story locations, or otherwise obtain them easily enough from killing stronger monsters. The player could just skip windmills and go straight for infinite constant power.

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