marmarmar34 Posted February 19 Report Posted February 19 I suggest that we can create sections of any combination of mods so that we don't have to constantly toggle and second guess whenever we load up a separate save! This would certainly be convenient for people playing total conversion mods along with lightly modded or vanilla playthroughs! 3
LadyWYT Posted February 19 Report Posted February 19 At the very least, some kind of warning for trying to boot a save file that is missing a mod that it had before. 1
Foldax Posted 19 hours ago Report Posted 19 hours ago This would also be great if we could have different mod configs for different versions of the game. However I think this would require a launcher system, similar to what minecraft has, that allows you to chose a specific version of the game.
Rainbow Fresh Posted 17 hours ago Report Posted 17 hours ago 1 hour ago, Foldax said: This would also be great if we could have different mod configs for different versions of the game. However I think this would require a launcher system, similar to what minecraft has, that allows you to chose a specific version of the game. I for one would already be happy if playing Multiplayer would create a server-specific ModConfig folder like it does with the server's mods, instead of mixing and potentially overriding my Singleplayer configs in the same singular catch-all folder. 1
Recommended Posts