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Posted

Your vertices. Seemingly used for stress testing. As found in game assets:

// Eats all your vertices for breakfast
code: "vertexeater",
...
shape: { base: "block/stresstest", rotateY: 0 },
...
Posted
On 3/1/2026 at 11:43 AM, Peter Romanov said:

It's interesting suggestion... but vertices of what?

I'm fairly certain I know what it is and why it exists.

3D models consist of vertices, a cube has 8 points/vertices, these points are essentially coordinates and what your graphics card uses to render a 3D object, the more vertices a 3D model has, the more work it is for your graphics card to render on screen. The 3D model for the vertex eater is a large set of small cubes so functionally it's intended to be the equivalent of a highly detailed Vintage Story block/item/entity. It's intended to "eat up" as much memory on your graphics card as possible, hence the name, the use for this is to stress test the game/engine, maybe in various graphical settings.

So, It's likely just a little leftover developer tool, not really of any use to anyone beside people working on the game.

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