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1.22.0-rc.3 - Fishing, Mechanisms, Metalworking and More!


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Posted

Dear Extraordinary Survivalists
v1.22.0-rc.3, a unstable release, can now be downloaded through the account manager.

The road to stable continues.

cabinet.thumb.png.b15b6ba93880a98a39a52dce511c124c.png


Game updates

  • Tweak: Added checkbox to turn off auto suggestion of saved waypoint names
  • Tweak: Fruit show which fruit tree they are harvested from in handbook
  • Tweak: Chain, scale, lamellae, ingots, rods, and bosses are now stackable in cabinets
  • Tweak: When riding elk at the slowest speed with a snaffle bit, tapping S while still holding W will stop you briefly
  • Tweak: Grass-covered blocks also spawn some dirt particles depending on grass coverage level
  • Fixed: Grass covered soil blocks sometimes creating half-transparent particles
  • Fixed: ModDB Error: Bad Request when connecting to a server with multiple missing mods.
  • Fixed: Treasure hunters no longer selling treasure maps in old chunks (1.20 and before)
  • Fixed: Chiseled glass not playing rain ambient sound
  • Fixed: Mechanical part piles took almost no time to break
  • Fixed: Able to use up a temporal gear to set a spawn even when temporal gear spawns are set to 0
  • Fixed: Properly reset spawn if RemainingUses is 0 when set
  • API Fixed: JSON patches that target a property with an integer as part of the path would fail. Github #4932
  • API Fixed: Allow inFirepitProps to be explicitly set to null in JSON
  • API Fixed: When calculating mounted rider render position, also take player scale into account
  • 1.22 related changes
    • Tweak: Cabinet doors can now be removed with a wrench + Ctrl key + right click
    • Tweak: Berry bush now tells when the next cutting can be taken
    • Tweak: Berry bush traits are now colored (red=bad, green=good).
    • Tweak: No longer downgrade soil when berry bush cuttings grow
    • Tweak: Fur-lined vest moved from upperbody slot (shirts) to upperbodyover slot (coats).
    • Tweak: Fishing rebalancing
      • Reduced max fish per location from 15 to 12
      • Increased minimum "general fish frequency" from 0% to 20%.
      • Can now exchange bait on the fishing pole. In the next update some fish will only bite with certain bait
      • Fixed current bait not shown in the fishing pole item info while fishing
    • Fixed: Several issues with grid-crafting in 1.22.0-rc.1 and -rc.2:
      • Fixed grid recipe outputs sometimes invisible (especially when dragging a stack)
      • Fixed several oddities and wrong quantities when grid crafting shapeless recipes such as Trunk or opened Crate
      • Fixed multiple recipe tags not properly matching in some cases
    • Fixed: Crash when placing Helve hammer head on the ground
    • Fixed: Cabinet shelf model volumes adjusted to more closely match the actual model
    • Fixed: Cabinet shelf volumes were not all the way at the back, and their names all gave the height as 5, despite that many in fact had space for 6 high
    • Fixed: Upgrading very old worlds (1.18 / 1.19) could lead to spawning of rivulets, hot springs and some other worldgen features too close to the Resonance Archives
    • Fixed: Dungeons would not regenerate using /wgen regen
    • Fixed: Entities like armor stands would not be placed properly in dungeons
    • Fixed: Other players would sometimes not properly update on map until you got close to them
    • Fixed: Player markers would not disappear from the map when players logged out of the game
    • Fixed: Player would sometimes not appear on the map even for themselves
    • Fixed: Shad and chub fish were not quad-placeable for filleting
    • Fixed: Ceramic tiles, cooking pot, and oil lamp textures were swapped, and so not matching their sets well
    • Fixed: Ripe berry bushes would not drop the berries if broken rather than harvested
    • Fixed: Berry bushes show what kind of fruit they drop when harvested in handbook again
    • Fixed: Crash in berry bush code with certain wild berry bushes
    • Fixed: New berry bush breaking texture did not work, which caused client side log spam
    • API Fixed: On mounts with more than two forward gaits, you could not slow down without completely stopping (bug introduced in 1.22)

 


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  • Like 15
  • Wolf Bait 2
  • Cookie time 3
  • Amazing! 1
  • Thanks 2
Posted (edited)

Oh, it feels like young bushes should be functional now, if I'm reading the code correctly. It would be amazing, though if that is theb case, then I can't wait for people to notice that the growth time is three months longer, unless that was changed as well. So many things to check out and be excited about.

 

8 hours ago, Tyron said:

Tweak: No longer downgrade soil when berry bush cuttings grow

And I am so glad. Though I don't know how to feel about fertilization seemingly becoming almost irrelevant again.

Edited by MKMoose
  • Like 2
Posted
6 hours ago, Tyron said:

Tweak: Berry bush traits are now colored (red=bad, green=good).

Yay! \o/

I was not sure about some of them, so I really appreciate this adjustment - thank you!

  • Like 5
Posted
11 hours ago, Tyron said:

Fixed: Chiseled glass not playing rain ambient sound

If this means what I think it means, I am so happy. Discovering the small detail of the gentle sound of rain on glass ingame for the first time was a joy, only to have been taken away when I tried to make custom windows, so I opted for unchiseled glass in favor of the sound over customization. Here's to hoping I may be able to have both.

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