Tyron Posted yesterday at 09:24 AM Report Posted yesterday at 09:24 AM Dear Extraordinary Survivalists v1.22.0-rc.3, a unstable release, can now be downloaded through the account manager. The road to stable continues. Game updates Tweak: Added checkbox to turn off auto suggestion of saved waypoint names Tweak: Fruit show which fruit tree they are harvested from in handbook Tweak: Chain, scale, lamellae, ingots, rods, and bosses are now stackable in cabinets Tweak: When riding elk at the slowest speed with a snaffle bit, tapping S while still holding W will stop you briefly Tweak: Grass-covered blocks also spawn some dirt particles depending on grass coverage level Fixed: Grass covered soil blocks sometimes creating half-transparent particles Fixed: ModDB Error: Bad Request when connecting to a server with multiple missing mods. Fixed: Treasure hunters no longer selling treasure maps in old chunks (1.20 and before) Fixed: Chiseled glass not playing rain ambient sound Fixed: Mechanical part piles took almost no time to break Fixed: Able to use up a temporal gear to set a spawn even when temporal gear spawns are set to 0 Fixed: Properly reset spawn if RemainingUses is 0 when set API Fixed: JSON patches that target a property with an integer as part of the path would fail. Github #4932 API Fixed: Allow inFirepitProps to be explicitly set to null in JSON API Fixed: When calculating mounted rider render position, also take player scale into account 1.22 related changes Tweak: Cabinet doors can now be removed with a wrench + Ctrl key + right click Tweak: Berry bush now tells when the next cutting can be taken Tweak: Berry bush traits are now colored (red=bad, green=good). Tweak: No longer downgrade soil when berry bush cuttings grow Tweak: Fur-lined vest moved from upperbody slot (shirts) to upperbodyover slot (coats). Tweak: Fishing rebalancing Reduced max fish per location from 15 to 12 Increased minimum "general fish frequency" from 0% to 20%. Can now exchange bait on the fishing pole. In the next update some fish will only bite with certain bait Fixed current bait not shown in the fishing pole item info while fishing Fixed: Several issues with grid-crafting in 1.22.0-rc.1 and -rc.2: Fixed grid recipe outputs sometimes invisible (especially when dragging a stack) Fixed several oddities and wrong quantities when grid crafting shapeless recipes such as Trunk or opened Crate Fixed multiple recipe tags not properly matching in some cases Fixed: Crash when placing Helve hammer head on the ground Fixed: Cabinet shelf model volumes adjusted to more closely match the actual model Fixed: Cabinet shelf volumes were not all the way at the back, and their names all gave the height as 5, despite that many in fact had space for 6 high Fixed: Upgrading very old worlds (1.18 / 1.19) could lead to spawning of rivulets, hot springs and some other worldgen features too close to the Resonance Archives Fixed: Dungeons would not regenerate using /wgen regen Fixed: Entities like armor stands would not be placed properly in dungeons Fixed: Other players would sometimes not properly update on map until you got close to them Fixed: Player markers would not disappear from the map when players logged out of the game Fixed: Player would sometimes not appear on the map even for themselves Fixed: Shad and chub fish were not quad-placeable for filleting Fixed: Ceramic tiles, cooking pot, and oil lamp textures were swapped, and so not matching their sets well Fixed: Ripe berry bushes would not drop the berries if broken rather than harvested Fixed: Berry bushes show what kind of fruit they drop when harvested in handbook again Fixed: Crash in berry bush code with certain wild berry bushes Fixed: New berry bush breaking texture did not work, which caused client side log spam API Fixed: On mounts with more than two forward gaits, you could not slow down without completely stopping (bug introduced in 1.22) View full record 17 2 3 1 3
Mladen Mihajlovic Posted yesterday at 09:44 AM Report Posted yesterday at 09:44 AM Ohh can't wait to try out the fix min frequence at 20% 1
MKMoose Posted yesterday at 10:10 AM Report Posted yesterday at 10:10 AM (edited) Oh, it feels like young bushes should be functional now, if I'm reading the code correctly. It would be amazing, though if that is theb case, then I can't wait for people to notice that the growth time is three months longer, unless that was changed as well. So many things to check out and be excited about. 8 hours ago, Tyron said: Tweak: No longer downgrade soil when berry bush cuttings grow And I am so glad. Though I don't know how to feel about fertilization seemingly becoming almost irrelevant again. Edited yesterday at 05:45 PM by MKMoose 2
SeaWarriorSon Posted yesterday at 11:08 AM Report Posted yesterday at 11:08 AM Again, thank you guys for all you do! 1 1
DUCATISLO Posted yesterday at 11:09 AM Report Posted yesterday at 11:09 AM (edited) >Reduced max fish per location from 15 to 12 NOOOOO im gonna fucking starve now! Edited yesterday at 11:09 AM by DUCATISLO 2
BOMBED Posted yesterday at 02:38 PM Report Posted yesterday at 02:38 PM As I understand it, you just need to download the version and replace everything 1
dakko Posted yesterday at 03:30 PM Report Posted yesterday at 03:30 PM 6 hours ago, Tyron said: Tweak: Berry bush traits are now colored (red=bad, green=good). Yay! \o/ I was not sure about some of them, so I really appreciate this adjustment - thank you! 5
Varrag Posted yesterday at 08:16 PM Report Posted yesterday at 08:16 PM When is going to be released stable version?
rainymum Posted yesterday at 08:40 PM Report Posted yesterday at 08:40 PM 11 hours ago, Tyron said: Fixed: Chiseled glass not playing rain ambient sound If this means what I think it means, I am so happy. Discovering the small detail of the gentle sound of rain on glass ingame for the first time was a joy, only to have been taken away when I tried to make custom windows, so I opted for unchiseled glass in favor of the sound over customization. Here's to hoping I may be able to have both. 1
Rattenkonig Posted yesterday at 10:17 PM Report Posted yesterday at 10:17 PM 1 hour ago, Varrag said: When is going to be released stable version? Before the end of the month I would assume. 1
TeaJay Posted 14 hours ago Report Posted 14 hours ago How to interpret Increased minimum "general fish frequency" from 0% to 20%. Does it mean that every body of water does now have a chance to spawn fish? Or what?
Mladen Mihajlovic Posted 13 hours ago Report Posted 13 hours ago Quote Does it mean that every body of water does now have a chance to spawn fish? Or what? Well before this update I complained I couldn't find any fish - after this I saw a single fish in a pool when I went looking - so not sure what it means but I was able to catch some in pools where they don't show - takes about 30-40 seconds with a worm. 1
Tom Cantine Posted 4 hours ago Report Posted 4 hours ago On 3/18/2026 at 3:24 AM, Tyron said: Reduced max fish per location from 15 to 12 Size and definition of "location" left as an exercise for the in-game scientists....
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