Somersaurus Posted April 26 Report Posted April 26 how it feels to wait for the 30 mods you use to update after a new release 1
Rainbow Fresh Posted April 26 Report Posted April 26 Yep. Got nothing better to do than update the ModDB's "recently updated" page on 1.22 filter every 5 minutes and hope and cope. Personally am currently down to 6 non-negotiable mods that don't even have 1.22 RC compatibility.
AIpine Posted April 26 Report Posted April 26 the modlist not having any groupings or tag options is a real pain
Guy Kibler Posted April 26 Report Posted April 26 14 hours ago, Rainbow Fresh said: Yep. Got nothing better to do than update the ModDB's "recently updated" page on 1.22 filter every 5 minutes and hope and cope. Personally am currently down to 6 non-negotiable mods that don't even have 1.22 RC compatibility. That god simple mods like Extra Info work between versions. Other games please do this. At least I can know how long my charcoal pit will take
Helst_navngivet Posted April 28 Report Posted April 28 (edited) real (im willing to sacrifice my firstborn for someone to make a maltiez' firearms 1.22 patch) Edited April 28 by Helstikkenavngivet 1
Crunchy Chicken Posted April 28 Report Posted April 28 Nah I'm good, I'm already gaming mate. Everything that's not changing world gen or adding structures to the world I just ignore and play on non updated version. The only mod that crashed was airships - which is already updated. If it works it works.
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