Somersaurus Posted Sunday at 02:40 AM Report Posted Sunday at 02:40 AM how it feels to wait for the 30 mods you use to update after a new release 1
Rainbow Fresh Posted Sunday at 08:04 AM Report Posted Sunday at 08:04 AM Yep. Got nothing better to do than update the ModDB's "recently updated" page on 1.22 filter every 5 minutes and hope and cope. Personally am currently down to 6 non-negotiable mods that don't even have 1.22 RC compatibility.
AIpine Posted Sunday at 12:05 PM Report Posted Sunday at 12:05 PM the modlist not having any groupings or tag options is a real pain Â
Guy Kibler Posted Sunday at 11:01 PM Report Posted Sunday at 11:01 PM 14 hours ago, Rainbow Fresh said: Yep. Got nothing better to do than update the ModDB's "recently updated" page on 1.22 filter every 5 minutes and hope and cope. Personally am currently down to 6 non-negotiable mods that don't even have 1.22 RC compatibility. That god simple mods like Extra Info work between versions. Other games please do this. At least I can know how long my charcoal pit will take
Somersaurus Posted yesterday at 03:12 AM Author Report Posted yesterday at 03:12 AM you have my condolencesÂ
Helst_navngivet Posted yesterday at 07:24 AM Report Posted yesterday at 07:24 AM (edited) real (im willing to sacrifice my firstborn for someone to make a maltiez' firearms 1.22 patch) Edited yesterday at 07:24 AM by Helstikkenavngivet
Crunchy Chicken Posted 23 hours ago Report Posted 23 hours ago Nah I'm good, I'm already gaming mate. Everything that's not changing world gen or adding structures to the world I just ignore and play on non updated version. The only mod that crashed was airships - which is already updated. If it works it works.
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