Slam Posted Tuesday at 08:30 PM Report Posted Tuesday at 08:30 PM (edited) It’s just a piece of scrap sheet metal, and while this is roughly 75% the actual size, it’s still too big. It’s roughly 30 inches long stright across. I think I would want to do 20-24 inch’s instead though. This why you done use 5 units of metal lol. if I were to try again should it be more realistic, less blocky, or keep the blockyness Edited Tuesday at 08:32 PM by Slam Added last sentence 7
LadyWYT Posted Tuesday at 09:24 PM Report Posted Tuesday at 09:24 PM 48 minutes ago, Slam said: if I were to try again should it be more realistic, less blocky, or keep the blockyness Depends...do you want it to look exactly like it does in the game, or do you want it to look like the game's namesake weapon but in a realistic style? I'd probably lean towards making it a more realistic replica rather trying to recreate the in-game model exactly. It might be a voxel game, but the fact that it tries to remain rooted in reality means it's easier to take creative liberties when it comes to real world fan crafts. Games like Minecraft you can't really do that since the artstyle is pretty critical to associating the object with the game. 1
Helst_navngivet Posted Wednesday at 09:21 AM Report Posted Wednesday at 09:21 AM (edited) i agree with LadyWYT, i would also say you should make it more realistic. it would also come with the benefit of being able to defend yourself from invading creatures of the rustworld, which we all know is a common occurrence in real life, without having it look out of place. (its common atleast where i live, cant sleep with those damn bowtorns in the backyard. And then when i wake up i have to pick out the bone arrows from the wall, and the drifters keep on throwing rocks from the driveway and ugh, im about to disable temporal rifts, i swear!) also, whats the weight on that thing? i imagine it would be around 1-2 kg? (secondly, is it sharp, and if not, are you planning on sharpening it, just for fun?) Edited Wednesday at 09:40 AM by Helst_navngivet reason: added picture of my morning routine (totally real btw) 2
Slam Posted Wednesday at 04:56 PM Author Report Posted Wednesday at 04:56 PM 7 hours ago, Helst_navngivet said: i agree with LadyWYT, i would also say you should make it more realistic. it would also come with the benefit of being able to defend yourself from invading creatures of the rustworld, which we all know is a common occurrence in real life, without having it look out of place. (its common atleast where i live, cant sleep with those damn bowtorns in the backyard. And then when i wake up i have to pick out the bone arrows from the wall, and the drifters keep on throwing rocks from the driveway and ugh, im about to disable temporal rifts, i swear!) also, whats the weight on that thing? i imagine it would be around 1-2 kg? (secondly, is it sharp, and if not, are you planning on sharpening it, just for fun?) I think what I’ll do is what LadyWYT said and probably make it slimmer. I’ll also try to make it more proportional to the handle to fit my hand, so if the handle .3 meters, (about of 1 foot) in the game I’ll shrink it down to fit my hand, then shrink the blade proportional to that, so I will image the blade will be half a meter ish, roughly 2 feet. now sadly I won’t be able to get a piece of metal thick enough, and I’m no blacksmith, so I’ll use the sheet metal flax blade as a guide to crave a flax blade out of foam, or something, and hopefully that’ll trick the drifters until I get a real one. I can also uses the sheet metal flax to create a mold, but don’t have enough metal (nor parents permission, they don’t believe in the rust world invasion) so the fake replica will do for now.
LadyWYT Posted Wednesday at 05:14 PM Report Posted Wednesday at 05:14 PM 7 hours ago, Helst_navngivet said: secondly, is it sharp, and if not, are you planning on sharpening it, just for fun? Personally I wouldn't recommend sharpening it beyond the bare minimum for show. When it's purely for display/cosplay purposes, it doesn't need to be sharp and making it so increases risk of accidental injury when handling it. 2
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