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Posted

I know this topic has been brought up several times before but I feel that I have to get my own 2 cents in about it.
     The map is one of the most powerful and useful tools in vintage story and the recent addition of defaulting to previus map icons for certain color-icon combinations makes it even more convenient.
But the game simpily lacks most of the icons I need so that I end up using the same few icons for everything.
     To be more specific the game could really use icons for 2 or 3 icons denoting ores, active mines, worked out mines, a bunch of random symbols, each individual type of animal, towns, dungeons, late game lore content, specific kinds of traders, boat docks, fish, and basicly anything that is in the game already, players are likley to make, or that is likley to be added to the game in future.
     I am also not very satisfied with the color options. To be more spefic It would be nice if there were more variations on red, and yellow. Plus the ability to add a differently colored boarder around those icons would allow them to work better when using real color world map, while simultaniusly dubling the amount of info that can be shown by the icon alone.

  • Like 1
Posted

It is also worth noting that the map itself could use some work, things like filtering by marker type and color, having a button to recenter on the player, having a list for pinned locations to center on, and loading faster would all be appreciated.

  • Like 2
Posted

I'd really like a base icon and separate outlines/backgrounds and overlays with their own colors. So you could have an icon for mines, color coded with their main contents, and outline the active ones. Or you could mark all caves, and add an X overlay as you explore them, or a plus to indicate multiple things of interest. This would effectively multiply the number of icons available, while reducing the number you actually have to deal with in the UI.

Also, the ability to connect markers with lines would be very useful for plotting travel routes and annotating translocator links.

Posted (edited)

I want landform labels- a mountain peak symbol for naming mountains, a wave symbol (or maybe water droplet?) for naming water features, and something for naming valleys and depressions (not sure what symbol).  I want to annotate that I live on Half-Moon Bay with Elephant Mountain to my north...

There should probably be windmill and water wheel symbols.  Likewise, a tipi symbol for campsites or small structures you've built that are less than a home base.  I leave standardized 6x7 waystations everywhere, for example.

An anchor symbol, for marking good landing sites for rafts, boats, and the sailboat.

A question mark would be nice for doing map recon- as sort of a "What the hell is this?" on some map feature that you want to check out.  And if we're doing that, then an exclamation point as a danger marker might be justifiable, perhaps even in a triangle like the European "Caution" traffic symbol, so that the color is easier to see.  Alternatively, the circle-slash symbol might work.

A symbol for a wolf and a bear have been requested by many people, but I'd rather just have a single generic symbol of a fanged mouth to represent any animal threat.

And honestly, I'd love what Simple Map Markers gives you- chemical element abbreviations.  Perhaps as a toggleable option for those who don't like such things.

Finally, what I hope is a helpful critique from someone with old eyes- the pickaxe symbol is too skinny to see the color easily.  It should be crossed picks instead.  Likewise, it might help to make the berries on the berry branch symbol a tad larger.

Edited by DeanF
  • Like 1
Posted

A colour wheel would be nice too so we aren’t stuck with just the defaults. 
 

The default colours are kinda weird too. There are so many shades of blue that are almost identical. 
 

We definitely need more abstract symbols too. The 4 and 5-pointed stars are all we have and I end up using those for landmarks, points of interest, meteors, my boat, spawn, etc. The dot is what is used for prospecting so I never use that as it gets completely lost.

  • Like 1
Posted

Hmm, I just learned that animal spawn areas persist.  For instance, even if you deforest an area, the wolf spawn locations there will still spawn wolves.

So maybe we do need animal markers?  For marking hunting grounds, per se...

A wolf and bear to mark danger zones, or maybe their paw prints or something, and then prey animals: a pig, a sheep/goat, a deer, etc.

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