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mechanical power in the new 1.22 update


Go to solution Solved by Demoncyborg,

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Posted

Before the recent major update you could stack multiple windmills on a single large gear and it would flat out give more power, but now if i do the same thing, (which i tested in creative) there is going to be turbulence causing a penalty to be applied e.g: if you have two windmills on a large gear the penalty reduces the power to 50% effectively same as having only one windmill. 

Is there a workaround for this?

Do i just spend the winter building multiple windmill towers for a each machine ?

Also i get that the new water wheels wont give you the same speed as the windmill but will rather give you more torque, what are the specifics for extracting maximum power from it and, is it just based on the water flow height, speed or amount? And is it really worth building it?

For context i had achieved iron in my previous playthrough and since the new update was released i decided to start a new one (still in year 0 in october in bismuth bronze tools and what not). 

  • Solution
Posted (edited)

I think the sails need to be something like ~30 blocks apart to not get the turbulence impact? it's totally possible to link up a few towers together.
for the water wheels, the tooltip will show you how many rapids blocks are powering it, with the max being 5. the wiki has a good pic of what you should aim to do for em. it has to be the rapids, which iirc just spawn around looking like lil rivers. 

Waterwheel-example.png.f1afd407a16fbb81a938ff41325e647f.png

I guess the main thing you lose out on is the random bursts of speed of a windmill, but its real shine is consistent, on demand power. i'm able to gear up one helve or one quern twice for some very decent speeds. (3 large gears total) so i do think they're ideal for building a long-term system that you branch out on with toggles.

but there's nothing stoping you from slapping a windmill onto a waterwheel to make a biig, powerful monstrous system.

 

Edited by Demoncyborg
fixed da picture
Posted
6 hours ago, Imateo452 said:

Is there a workaround for this?

I personally just build the new larger windmill now and skip the small one. You can also make a stupid looking windmill and get at least 2 of them working on the same large gear.

Posted

i see so i can still build the monstrosity just with a lot more axels and after seeing the game recipes i will have to get to iron before i can get to the large windmills and sadly before i can get the water wheel

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