tripodalt Posted Tuesday at 12:38 AM Author Report Posted Tuesday at 12:38 AM yes im french , and i use the english because most of the game have issues with translation .(often french translation not fit well the space because overly complex language.) but also its mandatory to ask for help in forum or support because if an item of the game is translated it become harder to being understood by the majority of peoples. its already hard to get answer in english and francophonie represent maybe less than 10% of the audience. especially considering the amount of game developped by frenchs. their was a single game(i canot even name it.) that was recently nominated and it was an art story telling what is barely the opposite of what im looking for. but if it can help the developement i can also check the french transaltion fairness.
LadyWYT Posted Tuesday at 12:57 AM Report Posted Tuesday at 12:57 AM 8 minutes ago, tripodalt said: but if it can help the developement i can also check the french transaltion fairness. Understood. I'd recommend trying the French translation to see if it helps, and if you run into issues(incorrect translations, issues with text fitting into boxes, etc.) reporting them on the bug tracker helps alert the devs to the issue. You can find the bug tracker here: https://github.com/anegostudios/VintageStory-Issues/issues Compris. Je vous recommande d'essayer la traduction française pour voir si cela résout le problème. Si vous rencontrez des difficultés (traductions incorrectes, problèmes d'affichage du texte, etc.), merci de les signaler dans le système de suivi des bogues afin d'alerter les développeurs. Vous trouverez ce système ici: https://github.com/anegostudios/VintageStory-Issues/issues 10 minutes ago, tripodalt said: but also its mandatory to ask for help in forum or support because if an item of the game is translated it become harder to being understood by the majority of peoples. its already hard to get answer in english and francophonie represent maybe less than 10% of the audience. While the official forums language is English, it can help to provide a note to let others know about potential language barriers or use Google translate to write the post in both languages. It's not required that you do so, but it can help clear up a lot of confusion. Bien que l'anglais soit la langue officielle des forums, il peut être utile d'ajouter une note pour signaler d'éventuelles barrières linguistiques ou d'utiliser Google Traduction pour rédiger votre message dans les deux langues. Ce n'est pas une obligation, mais cela peut permettre d'éviter bien des malentendus.
tripodalt Posted Tuesday at 03:44 PM Author Report Posted Tuesday at 03:44 PM actually i dont feel any confusion but a dramatic lack of interactive content on the most basic gameplay feature that will prevent a loop of death as i experimented during the first 25h and im even not sure that the trick i found is the good .
tripodalt Posted Tuesday at 05:09 PM Author Report Posted Tuesday at 05:09 PM it 3 days i survived...temporal storm coming...duno if i quit my sweet fisher home because im full of proteins. i found 2 grain seed and considering to make the trap but is the fat also protein or dairy ?(i have no clay yet for the skins.).maybe searching clay is priority ? also wonder why i have a 120% hunger rate ?
LadyWYT Posted Tuesday at 05:19 PM Report Posted Tuesday at 05:19 PM 5 minutes ago, tripodalt said: but is the fat also protein or dairy ? Fat is protein--the tooltip on the item as well as the handbook entry will both list what kind of nutrition a food item provides, if any. Food items that contain a saturation value but no nutrition value will fill your hunger bar, but contribute nothing to your nutrition bars. 7 minutes ago, tripodalt said: i have no clay yet for the skins. Clay is not required for skins. I presume you're referring to preserving skins by turning them into pelts? You will need rendered fat for that, which requires cooking raw fat in a cookpot. 8 minutes ago, tripodalt said: maybe searching clay is priority ? Finding a source of clay is a priority, yes, since clay is required for making cookware, certain storage containers, and items required for basic metalworking. 8 minutes ago, tripodalt said: also wonder why i have a 120% hunger rate ? When you hold something in your off-hand slot(that's the slot furthest to the left on the hotbar), it adds an extra 20% to your hunger rate as long as that slot is filled.
tripodalt Posted Wednesday at 03:10 AM Author Report Posted Wednesday at 03:10 AM (edited) o hunting before clay will waste skins then. but what will serve skins ? will i need some cooper/or+ tool to take profit of preserved skins ? that the main problem of the handbbok : if we check a rock/raw material, its not say what tool is requiered as when we sight it directly. Edited Wednesday at 03:12 AM by tripodalt
Teh Pizza Lady Posted Wednesday at 03:44 AM Report Posted Wednesday at 03:44 AM 29 minutes ago, tripodalt said: o hunting before clay will waste skins then. but what will serve skins ? will i need some cooper/or+ tool to take profit of preserved skins ? that the main problem of the handbbok : if we check a rock/raw material, its not say what tool is requiered as when we sight it directly. It's okay if you waste some resources. Meat is the primary resource you want to gather early game. The skins are secondary. Clay should be easy to find on your first day anyway. I found a deposit while looking for flint and sticks. Preserved skins can be turned into makeshift clothing and the Hunter's backpack before you get into leatherworking. This backpack has an additional inventory slot. The handbook has all the information you need. If it says a material is required and that material requires a tool to gather, it will let you know. I am not sure what handbook entries you are having trouble with. Feel free to let me know. ----- C'est pas grave si tu gaspilles quelques ressources. La viande, c'est la ressource principale à ramasser en début de partie. Les peaux, c'est secondaire. L'argile devrait être facile à trouver dès le premier jour de toute façon -- j'en ai trouvé un gisement en cherchant du silex et des bâtons. Les peaux conservées peuvent être transformées en vêtements de fortune et en sac du chasseur avant même de te lancer dans le travail du cuir. Ce sac a un emplacement d'inventaire en plus. Le manuel contient tout ce dont t'as besoin. Si un matériau est requis et qu'il faut un outil pour le récolter, il te le signale. Je sais pas trop sur quelles entrées du manuel tu bloques. Dis-moi sans hésiter.
tripodalt Posted Wednesday at 01:59 PM Author Report Posted Wednesday at 01:59 PM le probleme du livre de main est que si je regarde a granite cru je ne vois pas quel outil est necessaire pour l extraire. ni l argile ni le bois. quand on regarde un produit fini on dois remonter les liens (s ils existent.), pour savoir de quelle tecnologie le processus depend. The problem with the manual is that if I look at raw granite, I don't see what tool is needed to extract it. Neither clay nor wood. When you look at a finished product, you have to trace the links (if they exist) to understand what technology the process depends on.
dakko Posted Wednesday at 02:31 PM Report Posted Wednesday at 02:31 PM 14 minutes ago, tripodalt said: The problem with the manual is that if I look at raw granite, I don't see what tool is needed to extract it. Neither clay nor wood. When you look at a finished product, you have to trace the links (if they exist) to understand what technology the process depends on. Do you have "Block Interaction Help" turned on? It is in Settings > Interface. With this enabled, you can see which tool will extract a material by looking at the material. I understand your frustration with the manual. Please know that it is not finished, and will not be finished for quite some time. You may be able to influence the design by posting in the "Suggestions" area of the forum.
Teh Pizza Lady Posted Wednesday at 03:36 PM Report Posted Wednesday at 03:36 PM 1 hour ago, tripodalt said: le probleme du livre de main est que si je regarde a granite cru je ne vois pas quel outil est necessaire pour l extraire. ni l argile ni le bois. quand on regarde un produit fini on dois remonter les liens (s ils existent.), pour savoir de quelle tecnologie le processus depend. The problem with the manual is that if I look at raw granite, I don't see what tool is needed to extract it. Neither clay nor wood. When you look at a finished product, you have to trace the links (if they exist) to understand what technology the process depends on. I think the biggest disconnect for you is that the block interaction tooltips are seemingly not turned on for you. CTRL + B -- toggles the block info overlay, the little box that shows the name and details of whatever block you're looking at. CTRL + N -- toggles the block interaction help, which shows you right on screen what you can do with the block you're aiming at, including which tool it needs. Both are in Settings under the Interface tab. Try this until you can look at something and see what I see in my screenshot here: ----- Je pense que le plus gros souci pour toi, c'est que les infobulles d'interaction des blocs sont apparemment pas activées chez toi. CTRL + B -- active l'affichage des infos de bloc, la petite fenêtre qui montre le nom et les détails du bloc que tu regardes. CTRL + N -- active l'aide d'interaction, qui t'affiche directement à l'écran ce que tu peux faire avec le bloc que tu vises, y compris l'outil qu'il faut. Les deux options sont dans les paramètres, onglet "Interface". Essaie ça jusqu'à ce que tu puisses regarder un truc et voir la même chose que moi sur ma capture d'écran ici : 1
tripodalt Posted Wednesday at 08:46 PM Author Report Posted Wednesday at 08:46 PM (edited) no its exactly what i atempted to critic : if i sight a blcok in the world i know what tool is used for it , but if i look in my handbook (for crafting clothes for exemple) it say it requiert item and machine , and clicking on them make me explore the requierement until raw materials who are not describing what tool tech i requiert. as i mentionned making floor or all powder requiert granite but for knowing if i can extract granite i have to find on block in the world for being disapointed. their is many issues in the handbook but also many good thing. the worst part is the beginner chapter that just pass directly to clay working before detailling the source food and the threat of monster and wildlife. for wildlife its easy to imagine , but im still not sure if the nortmal beast are just spawning around me or really populate the world .(its also said they eat kind of plant but i dont know if they eat only player plant or wild plant too.) and for the monster after seeing them spawning front of me while fleeing others. i know they are purely magical and not something fun to interact. probably i will disable monster because if they spawn inside my home their is nothing i can do against. for the wildlife its the same if the spawn inside my walled farm its no longer a game of interest. just another speedrun chalenge i hate. Edited Wednesday at 08:50 PM by tripodalt
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