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Posted
7 hours ago, reg8 said:

But in the case of vintage story I think it simply doesn't have any lategame "content".

Yeah I guess it depends on how you define it, there is not all that much you truly ''unlock'' so to speak in lategame but I do find that the gameplay loop gradually changes as you progress and get better materials, so in a sense the late game content of VS is just a gameplay loop that has changed based on better tools available to you

Posted
15 hours ago, SnapJelly said:

Yeah I guess it depends on how you define it, there is not all that much you truly ''unlock'' so to speak in lategame but I do find that the gameplay loop gradually changes as you progress and get better materials, so in a sense the late game content of VS is just a gameplay loop that has changed based on better tools available to you

Debates over what is or is not 'end game' in a sandbox game is always a hard debate for me not to mention I often can not find the demarcation for myself.

That said, I think its reasonable to say at least for this game having done all the story missions in the end game. 

Posted
45 minutes ago, CastIronFabric said:

Debates over what is or is not 'end game' in a sandbox game is always a hard debate for me not to mention I often can not find the demarcation for myself.

That said, I think its reasonable to say at least for this game having done all the story missions in the end game. 

Agreed, I think Vintage Story already has at least something resembling an end-game, that's when you've got efficient steelmaking and have your tools maxed out in my opinion; however, I've only ever reached that point a few times. Story content also is a good end-game marker, once you've beaten all the current story-content you'd not really need to do more than play at your leisure or continuously expand/build till satisfied. To me that's not really a worry but I also find myself enjoying Vintage Story more for its early-game than its late-game, homesteading is fun but gets tedious in a singleplayer world (maybe less for other people but you'd need to make your own fun at a certain point) whereas early-game forces you to move around and work to survive which I feel is a strong pull for the game

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