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Posted

Reading the title alone I thought you meant actual nightmares as a random chance when you sleep xD

Putting LadyWYT's interpretation aside for a moment, I think those locusts would be innately funny rather than nightmare. I know I am spoiled by temporal symphony actually turning bellhead shivers into fast as fuck bells on legs (aka. actually functional as bell AND shiver) but imagine a tiny, normal locust with a tiny bell. They already make funny but annoying enough sounds, now imagine a walking bike bell following you going "Ding ding ding" every step. And putting a second head on it (bonus points if it's at the ass to just make it look/able to walk both directions) could never be scary. Of course if they get the same ridiculous damage stats as a sawblade locust that might quickly turn less "haha" - but the concept is there!

  • Like 4
Posted
7 hours ago, Rainbow Fresh said:

I know I am spoiled by temporal symphony actually turning bellhead shivers into fast as fuck bells on legs (aka. actually functional as bell AND shiver) but imagine a tiny, normal locust with a tiny bell. They already make funny but annoying enough sounds, now imagine a walking bike bell following you going "Ding ding ding" every step.

I actually want this now, as long as it's friendly. It doesn't need to be anything for combat, but a deployable light that follows me around would be great. Perhaps the light color could change if there's something dangerous in the area(like monsters or poison gas, if added), and the tinkling bell sound would mean it doesn't get lost as easily.

In the meantime, if one wants goofy monster noises, there is the following mod. I have no idea if it still works though. https://mods.vintagestory.at/sillyshivers

  • Haha 2
Posted
16 hours ago, LadyWYT said:

So...giant spider boss?

Thats a great idea! It could crawl out of the lava too. 

 

12 hours ago, Rainbow Fresh said:

I know I am spoiled by temporal symphony 

So I assumed that this mod changed the music during the storms, not the dance! XD 

 

4 hours ago, LadyWYT said:

I actually want this now, as long as it's friendly. It doesn't need to be anything for combat, but a deployable light that follows me around would be great. Perhaps the light color could change if there's something dangerous in the area(like monsters or poison gas, if added), and the tinkling bell sound would mean it doesn't get lost as easily.

In the meantime, if one wants goofy monster noises, there is the following mod. I have no idea if it still works though. https://mods.vintagestory.at/sillyshivers

Imagine a bell that rang every step it took and it audibly changed speed the faster it traveled so you could send it ahead and you'd know if danger was lurking because the speed of the bell coming back at you. The really cool perk though is the Jonas Eye aperture installed on front of the the Falx assembly that allows a view to the Nightvision goggles so you have two sets of eyes. 

Posted
11 hours ago, OBAMFSpike said:

So I assumed that this mod changed the music during the storms, not the dance!

It does a few things these days, for better or worse. The changed music during storms is, iirc, addon based to begin with. The funky effects, the spoopy dave, the 12x monster spawns on apocalyptic, the violent "I can't see shit" shaking all the time, new monster sounds and bellhead shiver bell behavior are part of the base though.

  • Cookie time 1
Posted
7 hours ago, Rainbow Fresh said:

The funky effects, the spoopy dave, the 12x monster spawns on apocalyptic, the violent "I can't see shit" shaking all the time, new monster sounds and bellhead shiver bell behavior are part of the base though.

Honestly, I think they went way too far with the changes. The earthquakes are neat, but that's pretty much the only new addition to the mod that actually feels like it fits in the world. The rest feels like it's trying way too hard to scare the player, to the extent that it's just not spooky anymore.

In any case, the thread title has sparked an idea. We'll see if anything comes of it.

Posted
22 hours ago, Rainbow Fresh said:

It does a few things these days, for better or worse. The changed music during storms is, iirc, addon based to begin with. The funky effects, the spoopy dave, the 12x monster spawns on apocalyptic, the violent "I can't see shit" shaking all the time, new monster sounds and bellhead shiver bell behavior are part of the base though.

hrmmmmmmm sounds fun honestly. theres something about the storms that is quite intriguing in this game. 

 

ESPECIALLY with all the lore content the further into the story line one finds themselves. 

 

What a cool daggum game. 

15 hours ago, LadyWYT said:

Honestly, I think they went way too far with the changes. The earthquakes are neat, but that's pretty much the only new addition to the mod that actually feels like it fits in the world. The rest feels like it's trying way too hard to scare the player, to the extent that it's just not spooky anymore.

In any case, the thread title has sparked an idea. We'll see if anything comes of it.

I dont hold my breath for anything.

Well sept for stinky people at the store. You know the ones that smell like the laundry detergent isle? XD 

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