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Posted

hm yea, I have to admit, it is really hard to read out the problem despite my logging efforts. Now it looks like its caused by the 3rd party library - OpenTK. 

I will try another approach. One of our team member seems to also have issues on a Macbook, perhaps I can get access to that one with Teamviewer and spend several hours testing there remotely. I'll definitely let you know if I found anything. 

  • 1 year later...
Posted

Hi Woesal, unfortunately still not yet. I was working with another developer who is on mac os, we have some clues, but not closer to a solution yet.

Until then - the cursor issues might go away with this workaround:

 

  • 4 weeks later...
Posted (edited)

Has there been any other workarounds or news on this? I am also suffering the same issues with not being able to use mouse/touchpad on Mac. 

Edited by Mychall
  • 1 year later...
Posted

I have the same issue on version 1.16.1, is there a version where this problem is fixed or is there a simple way to fix the issue? I fixed the mouse issue by putting the sh program into input monitoring, but the keys still jam in place just like Agentwolf.

Posted

I'm figuring that the problem is the mac trackpad, because the controls get stuck at a point in time when blocks are breaking. When I'm just walking there is no issue so it probably has to do with the trackpad interfering with something

Posted

I've not seen the persistent key toggle (whether it's constant strafe, attack, whatever) since I turned off the, "push extra hard to toggle extra click functions" of the trackpad. 

Unfortunately I've got a weird UI glitch (looking at a block for information makes the UI invisible) ever since updating to Monterey and I can't start a single player game. Looks like some shaders are bad based on the error logs of single player.

Posted

Wondering if the issue with losing the entire UI whenever looking at a block that should give me information is related to the cube outline that occurs, as I've disabled the block information at the top of the screen and the bug persists. In that case, would a toggle that would remove the block outline from showing when a block is looked at be something to try? The outlines of knapping and smithing still work.

....is that something that I can try myself?

  • 1 month later...
Posted

Nickburger, who posted another Mac bug/fix they ran into, gave me the idea of opening Vintage Story in Terminal to see if there were errors which could help identify why the UI disappears when looking at a block.

This popped up in Terminal:

cp: assets/fonts/*.ttf: No such file or directory

UNSUPPORTED (log once): POSSIBLE ISSUE: unit 0 GLD_TEXTURE_INDEX_2D is unloadable and bound to sampler type (Float) - using zero texture because texture unloadable

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