Agentwolf Posted May 24, 2019 Report Posted May 24, 2019 I think this is a wrong version. Exe is for windows.
Tyron Posted May 24, 2019 Report Posted May 24, 2019 Oh, whoops, sorry, correct file: http://account.vintagestory.at/files/pre/vs_mac_1.9.8-pre.1.tar.gz
Agentwolf Posted May 24, 2019 Report Posted May 24, 2019 Here is the log. The bug is beginning at 18:49 https://pastebin.com/zqcpVMGF
Tyron Posted May 26, 2019 Report Posted May 26, 2019 Not yet, still searching. Added some debug logging and some changes that maybe affects the behavior, please be so kind to test and send me the log files again:http://account.vintagestory.at/files/pre/vs_mac_1.9.8-pre.4.tar.gz
Agentwolf Posted May 26, 2019 Report Posted May 26, 2019 The file i download is pre.1 is this correct?
Agentwolf Posted May 26, 2019 Report Posted May 26, 2019 Here is the log. https://pastebin.com/Ha9EbAj3
Agentwolf Posted May 26, 2019 Report Posted May 26, 2019 Is it better when you try it with Teamviewer?
Tyron Posted May 27, 2019 Report Posted May 27, 2019 hm yea, I have to admit, it is really hard to read out the problem despite my logging efforts. Now it looks like its caused by the 3rd party library - OpenTK. I will try another approach. One of our team member seems to also have issues on a Macbook, perhaps I can get access to that one with Teamviewer and spend several hours testing there remotely. I'll definitely let you know if I found anything.
Woesal Dorjee Posted May 28, 2020 Report Posted May 28, 2020 @Tyron Hey there, I just bought the game today and am having the same issues Agentwolf had a year ago. Wondering if a solution to this bug was discovered?
Tyron Posted May 30, 2020 Report Posted May 30, 2020 Hi Woesal, unfortunately still not yet. I was working with another developer who is on mac os, we have some clues, but not closer to a solution yet. Until then - the cursor issues might go away with this workaround:
Mychael Posted June 27, 2020 Report Posted June 27, 2020 (edited) Has there been any other workarounds or news on this? I am also suffering the same issues with not being able to use mouse/touchpad on Mac. Edited June 27, 2020 by Mychall
Yuperness Posted February 10, 2022 Report Posted February 10, 2022 I have the same issue on version 1.16.1, is there a version where this problem is fixed or is there a simple way to fix the issue? I fixed the mouse issue by putting the sh program into input monitoring, but the keys still jam in place just like Agentwolf.
Yuperness Posted February 10, 2022 Report Posted February 10, 2022 I'm figuring that the problem is the mac trackpad, because the controls get stuck at a point in time when blocks are breaking. When I'm just walking there is no issue so it probably has to do with the trackpad interfering with something
Yuperness Posted February 10, 2022 Report Posted February 10, 2022 Switching to mouse fixed the problem
CalebRaven Posted February 10, 2022 Report Posted February 10, 2022 I've not seen the persistent key toggle (whether it's constant strafe, attack, whatever) since I turned off the, "push extra hard to toggle extra click functions" of the trackpad. Unfortunately I've got a weird UI glitch (looking at a block for information makes the UI invisible) ever since updating to Monterey and I can't start a single player game. Looks like some shaders are bad based on the error logs of single player.
CalebRaven Posted February 11, 2022 Report Posted February 11, 2022 Wondering if the issue with losing the entire UI whenever looking at a block that should give me information is related to the cube outline that occurs, as I've disabled the block information at the top of the screen and the bug persists. In that case, would a toggle that would remove the block outline from showing when a block is looked at be something to try? The outlines of knapping and smithing still work. ....is that something that I can try myself?
CalebRaven Posted April 11, 2022 Report Posted April 11, 2022 Nickburger, who posted another Mac bug/fix they ran into, gave me the idea of opening Vintage Story in Terminal to see if there were errors which could help identify why the UI disappears when looking at a block. This popped up in Terminal: cp: assets/fonts/*.ttf: No such file or directory UNSUPPORTED (log once): POSSIBLE ISSUE: unit 0 GLD_TEXTURE_INDEX_2D is unloadable and bound to sampler type (Float) - using zero texture because texture unloadable
Tyron Posted April 13, 2022 Report Posted April 13, 2022 I'll add a config option "selectedBlockOutline" that you can disable to see if that is the cause. 1
CalebRaven Posted April 16, 2022 Report Posted April 16, 2022 Where would that be? I downloaded 1.16.5 rc-1 but don't see anything in the Settings or Interface tabs. Thanks for helping work through this though.
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