DArkHekRoMaNT Posted November 3, 2020 Report Posted November 3, 2020 (edited) Added some fixes for vanilla roads: Fixed stairs rotation textures (texture rotated with shape) Fixed collusion and selection box (has animals bug) Added the bottom part of the texture to visually connect the textures with the bottom block (when placing the road on the road / stairs on the full block, free space / bottom block was visible) Changed stairs shape to lowered Added the snow level to blocks and slabs (vanilla 1.14.3+) For compatibility, vanilla roads are saved as Old stone path with the ability to convert. Also they have a full block shape and can be chiselled (below 1.14.3 only) Spoiler Warn! Vanilla road doesn't have snow/free variants. At first time you start the existing world, you will be prompted to remap. Or you can skip the remap, all stone paths will become Old stone path. (below 1.14.3 only) Download: ModDB or GitHub Edited August 1, 2021 by DArkHekRoMaNT 4
Bladimiro Herrero Posted November 3, 2020 Report Posted November 3, 2020 Do you know how in minecraft when you put a stair in the corner between two stairs, it kinda blends in and wraps around, is it possible to do that in VS?
jackthat1 Posted November 3, 2020 Report Posted November 3, 2020 you have too chisel the blocks into corner blocks
DArkHekRoMaNT Posted November 5, 2020 Author Report Posted November 5, 2020 (edited) New version 1.1.2 available! Added snow layer for block, slabs and stairs Fixed stairs texture again All versions of the mod are now via GitHub Edited November 5, 2020 by DArkHekRoMaNT
DArkHekRoMaNT Posted November 6, 2020 Author Report Posted November 6, 2020 New version 1.1.3 available! Fixed stonepath block drops (always drops free variant)
DArkHekRoMaNT Posted November 12, 2020 Author Report Posted November 12, 2020 New version 1.1.4 available! The collusion box has been returned to а vanilla state. Lowered box has animals bug (animals move under the path).
DArkHekRoMaNT Posted November 27, 2020 Author Report Posted November 27, 2020 Works on 1.14.0-rc.4 as is.
DArkHekRoMaNT Posted December 11, 2020 Author Report Posted December 11, 2020 New version v1.2 available! (Still work on 1.13.4+) Returned the vanilla version of the stone path (Old stone path) for compatibility Old stone path can be turned into a stone path (and returned back) Old stone path has a full block shape Old stone path can be chiselled
l33tmaan Posted December 11, 2020 Report Posted December 11, 2020 On 11/3/2020 at 1:15 AM, DArkHekRoMaNT said: Warn! Vanilla road doesn't have snow/free variants. At first time you start the existing world, you will be prompted to remap. Or you can skip the remap, all stone paths will become Old stone path. That's very interesting. Let's say I wanted to split my own roads into snow/free variants without destroying all the existing ones. Would that be possible?
DArkHekRoMaNT Posted December 11, 2020 Author Report Posted December 11, 2020 (edited) 49 minutes ago, l33tmaan said: That's very interesting. Let's say I wanted to split my own roads into snow/free variants without destroying all the existing ones. Would that be possible? If you want to replace all stonepath with snow/free variants, perform a remap (the game will offer when starting in the existing world). If you don't want to, the roads will become "Old stone path". This was primarily added for compatibility. For example, the generated structures will have old paths, because they use the vanilla version of game:stonepath. This only applies to existing paths in the world and inventories. If you craft them, they will be game:stonepath-free, but you also can recraft them into game:stonepath (Old stone path) Edited December 11, 2020 by DArkHekRoMaNT
l33tmaan Posted December 11, 2020 Report Posted December 11, 2020 (edited) Sorry, I wasn't very clear. I meant the roads from my More Roads mod. Currently they're like vanilla roads and don't get snowed on, but I might want to change that. But given that they're the same shape as vanilla roads and would therefore be hidden in the snow... I'm not totally certain. This seems intentional to me. Edited December 11, 2020 by l33tmaan
DArkHekRoMaNT Posted December 11, 2020 Author Report Posted December 11, 2020 (edited) Are your paths made as variants of the vanilla path? FixRoads is actually rewriting it rather than adding its own. If you are using vanilla path for your variants, this is not good. But If you don't use it, then there shouldn't be any problems. All shapes other than vanilla are in the fixroads domain and do not change vanilla in any way. Edited December 11, 2020 by DArkHekRoMaNT
l33tmaan Posted December 11, 2020 Report Posted December 11, 2020 No, no, I've added my own roads, but they don't currently have snow and free variants. If I add those variants in, then it would break any of my existing roads since they wouldn't have those variants, right? That's bad. I would prefer it if when someone installed the next version of More Roads, it overwrote the old non-snow roads with the new, snowy roads so people don't have giant swathes of ? blocks going from one village to another.
DArkHekRoMaNT Posted December 11, 2020 Author Report Posted December 11, 2020 Use remapping. You can add a patch like this: [ { "file": "game:config/remaps.json", "op": "add", "path": "/fixroads:stonepath", "value": ["/bir remapq stonepath-free stonepath force"] } ] On entering the existing world, the player will receive a warning that the world is old with a proposal to fix it. 1
l33tmaan Posted December 11, 2020 Report Posted December 11, 2020 Oh man, I've been breaking people's items for no reason? Very helpful stuff, I'll give it a shot!
DArkHekRoMaNT Posted January 6, 2021 Author Report Posted January 6, 2021 New version v1.3 available! (For 1.14.3+ only) Fixed conflict. Vanilla 1.14.3+ has stonepaths variants
DArkHekRoMaNT Posted August 1, 2021 Author Report Posted August 1, 2021 v1.3.1: - Now only required on the client 1
DArkHekRoMaNT Posted December 13, 2021 Author Report Posted December 13, 2021 Works with VS 1.16.0-pre.8 as is
Ashery Posted April 27, 2022 Report Posted April 27, 2022 Snow doesn't appear to accumulate on any gravel path tiles in 1.16.5. What's weird, though, is that the snow level seems to be tracked...just not displayed. In a game with the mod enabled, I'll see no snow on any of my pathing, but after logging out to disable the mod, the paths will already be covered in snow the moment I log back in.
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