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Posted (edited)

Had an error on the Wilderlands server using the .charsel command on an existing tailor class character (mine). Crash report below:
 

Spoiler

Running on 64 bit Windows with 12 GB RAM
Game Version: v1.16.4 (Stable)
Loaded Mods: advancedsmithing@1.2.0, ancienttools@1.4.0, tonwexp@1.0.9, compass@1.1.2, expandedfoods@1.5.3-pre.3, moreclasses@1.2.4, necessaries@1.1.1, oxygennotincluded@0.2.4, spyglass@0.4.5, tradeomat@1.6.0, game@1.16.4, whatliesbeneath@0.1.0, alchemy@1.6.0, carrycapacity@0.6.5, lichen@1.6.1, playercorpse@1.3.1, stonequarry@1.6.3, creative@1.16.4, survival@1.16.4, wildfarming@1.2.7, workbenchexpansion@1.4.1, xrowboat@0.0.3, bricklayers@0.8.2, bullseye@2.2.4, DynamicFoes@2.0.5, ethology@4.0.6, wildcraft@1.2.0, wildercoin@0.2.0
3/6/2022 7:17:15 PM: Critical error occurred
System.ArgumentException: Not a valid character class code!
   at Vintagestory.GameContent.CharacterSystem.setCharacterClass(EntityPlayer player, String classCode, Boolean initializeGear)
   at Vintagestory.GameContent.GuiDialogCreateCharacter.OnGuiOpened()
   at Vintagestory.API.Client.GuiDialog.TryOpen()
   at Vintagestory.GameContent.CharacterSystem.Event_PlayerJoin(IClientPlayer byPlayer)
   at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(_zqyp7oNseOe29EJgSPWAkirfxhw packet)
   at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
   at _eaiE9OWXDVmX2r6n7JaWPscBEkO._LvzIyYpsQCoC78JubjSO0HCjtTg(Single )
   at _lAuHsYOBOAjBMdATFXwLUtH7N00._JvY4M2412YZu1OS3Ull8wgZBu1j(Single )
   at _lAuHsYOBOAjBMdATFXwLUtH7N00._KmBeEx15nyyLrVqNDW6geSArpNr(Single )
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479
   at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454
   at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
   at _TRhArnJABwZoV9Vt7Ld2l65Xzgg._mhlr8s7wtMvxaJGpVy2Ag90jUBK(_3HJA5NvAIx31LXjscc3HGjXaR6q , String[] )
   at _q0zAVOrWbMX04rMA9G3HIFVuGjA._mhlr8s7wtMvxaJGpVy2Ag90jUBK(ThreadStart )
-------------------------------

Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 2/24/2022 7:44:22 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket , type 0
Event Name: AppHangTransient
Response: Not available
Cab Id: 0

Problem signature:
P1: Vintagestory.exe
P2: 1.16.1.0
P3: 61ec2db6
P4: unknown
P5: unknown
P6: unknown
P7: unknown
P8:
P9:
P10:

Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERFF96.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERFFA7.tmp.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERFFA6.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERFFC6.tmp.txt

These files may be available here:


Analysis symbol:
Rechecking for solution: 0
Report Id: 8423abcd-35cd-4e49-8cf6-90ead4b59392
Report Status: 2049
Hashed bucket:
Cab Guid: 0 }
--------------
{ TimeGenerated = 2/18/2022 7:18:33 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1900037251022530908, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: Vintagestory.exe
P2: 1.15.10.0
P3: 61a0f259
P4: ig9icd64.dll
P5: 30.0.100.9805
P6: 60fb047f
P7: c0000005
P8: 0000000000654e1f
P9:
P10:

Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERD46B.tmp.dmp
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERD7B8.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERD7B9.tmp.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERD7C7.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERD7D7.tmp.txt

These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_e4f28b5e609c76c2d6abe9698628615198f69df_fc74ddd9_d16e0643-0f93-4ea0-bb42-e0a85877350c

Analysis symbol:
Rechecking for solution: 0
Report Id: bb1d1f16-6060-4f15-a911-95881c7c2815
Report Status: 268435456
Hashed bucket: 32d0a23941bbb26f1a5e49d01f35295c
Cab Guid: 0 }
--------------
{ TimeGenerated = 2/18/2022 7:18:31 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.15.10.0, time stamp: 0x61a0f259
Faulting module name: ig9icd64.dll, version: 30.0.100.9805, time stamp: 0x60fb047f
Exception code: 0xc0000005
Fault offset: 0x0000000000654e1f
Faulting process id: 0x4a24
Faulting application start time: 0x01d8253f30a3c7c7
Faulting application path: C:\Program Files (x86)\Vintagestory\Vintagestory.exe
Faulting module path: C:\windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_790ffe11293340e0\ig9icd64.dll
Report Id: bb1d1f16-6060-4f15-a911-95881c7c2815
Faulting package full name:
Faulting package-relative application ID:  }

 

Edited by allstreets
  • 4 months later...
  • 2 months later...
Posted

Copper pan issue ~

I went through about 4-5 boney soil and only got 1 bone out of it all. Another person on a modded server I was playing with said it would crash them every time they got something out of the copper pan. I tested it on a singleplayer with only my client side mods and only 1 bone. >< 

Posted
On 10/14/2022 at 12:06 PM, Plumeria said:

Copper pan issue ~

I went through about 4-5 boney soil and only got 1 bone out of it all. Another person on a modded server I was playing with said it would crash them every time they got something out of the copper pan. I tested it on a singleplayer with only my client side mods and only 1 bone. >< 

 

On 10/19/2022 at 2:07 PM, Joshua Crabtree said:

We are running 1.17.8 and have crashes using copper pan on bony soil client side

Released v 1.2.5 to fix the copper pan issue,

I am still planning out the next update but so far It looks like I will mostly be doing a balance pass on traits for the blacksmith since armor repairing is now part of the base game.

  • Like 2
  • 4 weeks later...
Posted

I am noticing a bug/glitch, during my play my class keep reverting back to commoner from Blacksmith.

When I do change back to Blacksmith I am unable to craft Stone bricks with just Stone and Chisel easily.  The output flickers in and out, and if I do manage to make some it immediately reverts back to the original stone.

 

Any clue or idea what the conflict could be?

  • 2 months later...
Posted
15 hours ago, Sona said:

I'm wanting to use this on an existing world, what console commands would let me shift to a new class?

First you'll use /player [playername] allowcharselonce which will give you a "credit" to revisit character creation. Then you use .charsel to open up the character creation GUI, and you can select a new class from there.

  • 1 month later...
  • 1 year later...
Posted

Hey Mr1k3, sorry for hitting you up in multiple places, just trying to cover all bases. I'd like to take over maintenance and development of this mod. I've already fixed most of the issues people are reporting. See attachment for that update.

MoreClasses_v1.2.6.zip

  • Like 1
Posted (edited)
On 7/21/2024 at 5:16 PM, Feidry said:

Hey Mr1k3, sorry for hitting you up in multiple places, just trying to cover all bases. I'd like to take over maintenance and development of this mod. I've already fixed most of the issues people are reporting. See attachment for that update.

MoreClasses_v1.2.6.zip 388.72 kB · 1 download

I've just replied to you on the modpage, just in case if you miss it:

Keep up the great work.
I hope you're thinking about some compatibility patches. I'm thinking of the most popular ones, like Primitive Survival and co.
For example, that you need the worms etc. to make the soil (Farmer Class.

Edited by dashr
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