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Drifters annoying sound


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All night i hear the groans of the drifters.

What about if you are in your house and the doors are shut .. It blocks the noise of the drifters ,Till you open a door or chop a block out.

Just like when you dig down when mining and you block the hole above you with a block and it cuts off the sound of the weather.


which brings me to... Windows that can be opened and shut,That way we don't need to open a door just a window to hear if any creatures are lurking

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Yeah doors are always "open", which is really inconvenient and leads to bugs and weird behaviors like this: https://github.com/anegostudios/VintageStory-Issues/issues/596

Even worse, drifters' groans are audible even in perfectly airtight rooms through many layers of dirt/stone. Again, there is an open bug for it: https://github.com/anegostudios/VintageStory-Issues/issues/595

I'm also looking forward to have it fixed

Edited by caffeine9999
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The problem is not that the door model happens to depict a window.  The problem, as I understand it, is that recognizing 'your house' is extremely cost prohibitive for the processor.  Right now Tyron has been placing a limit of 'discreet spaces' being a 7 block cube (cellar, greenhouse).  He's hoping to maybe optimize that at some point, but still, space calculations - especially non-cubic ones - are expensive.  And chiseling can play havoc.

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