Jump to content

Recommended Posts

Posted
17 hours ago, l33tmaan said:

Oh... that's a good idea. I'll add it to the list.

Ok, I dont get how to turn fermented yogurt in plain yogurt at all...
I tried it with bottles and barrels, but how does the process work after filling the containers?

Posted (edited)
3 hours ago, Assassinmaniac said:

Ok, I dont get how to turn fermented yogurt in plain yogurt at all...
I tried it with bottles and barrels, but how does the process work after filling the containers?

Same way you get JUICE to turn into WINE: You wait. Takes about 20 days.

Edited by l33tmaan
wine does not turn into juice...
  • Thanks 1
Posted

Are you talking about meat stews? That's a base game thing. Although I think I may have missed adding cured bushmeat to meat stews, so good catch. 
Have you ever been able to? 🤔

Posted
1 hour ago, l33tmaan said:

Are you talking about meat stews? That's a base game thing. Although I think I may have missed adding cured bushmeat to meat stews, so good catch. 
Have you ever been able to? 🤔

Yes, I was able to prior to this, but for some reason, I can't now.

Posted

HMMMMM, maybe I just thought I could use it...LOL!!  Another problem I'm having is getting the mixing bowl to work without "power". I can lock/unlock it, but can't add ingredients.

Posted

The regular one. I made it powered, but I still can't make Berry Bread.....I put one dough and 5 dried berries, one in each slot, a cooking pot in the bottom left slot and.....nothing.

What am I doing wrong.  I couldn't find any pics of the recipe anywhere.

Posted

Sooo, did something change in the latest version with "smashed" meat?  I used to put it in the crafting grid with stones and got it.  It's not working now......

Sorry to be such a pain..........

Posted

You're fine, there actually is an issue going on with that. Not sure WHY it does that, though. I posted a fix on the previous page, but it'll be fixed in the next update.

Posted
2 hours ago, l33tmaan said:

You use egg, water/milk, and flour to make soft dough. You then mix berries in the soft dough to make muffins. It's like berry bread.

Oh the egg is used to make the dough.  Duh!!

  • Haha 1
Posted

I'm having the same issue on my MP server as Assassinmaniac, where every time we try to place a second ingredient into the saucepan to make bonebroth, the game crashes. Here's the crash log:

 

Running on 64 bit Windows with 16 GB RAM 
Version: v1.14.10 (Stable)5/30/2021 3:40:29 PM: Critical error occurred
System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.API.Common.CraftingRecipeIngredient.SatisfiesAsIngredient(ItemStack inputStack)
   at ExpandedFoods.SimmerRecipe.Match(List`1 Inputs)
   at ExpandedFoods.BlockSaucepan.GetMeltingDuration(IWorldAccessor world, ISlotProvider cookingSlotsProvider, ItemSlot inputSlot)
   at Vintagestory.GameContent.BlockEntityFirepit.SetDialogValues(ITreeAttribute dialogTree)
   at Vintagestory.GameContent.BlockEntityFirepit.OnSlotModifid(Int32 slotid)
   at Vintagestory.API.Common.Action`1.Invoke(T t1)
   at Vintagestory.API.Common.InventoryBase.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack)
   at Vintagestory.GameContent.InventorySmelting.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack)
   at Vintagestory.API.Common.ItemSlot.OnItemSlotModified(ItemStack sinkStack)
   at Vintagestory.API.Common.ItemSlot.ActivateSlotRightClick(ItemSlot sourceSlot, ItemStackMoveOperation& op)
   at Vintagestory.GameContent.ItemSlotWatertight.ActivateSlotRightClick(ItemSlot sourceSlot, ItemStackMoveOperation& op)
   at Vintagestory.API.Common.InventoryBase.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op)
   at Vintagestory.API.Client.GuiElementItemSlotGridBase.SlotClick(ICoreClientAPI api, Int32 slotId, EnumMouseButton mouseButton, Boolean shiftPressed, Boolean ctrlPressed, Boolean altPressed)
   at Vintagestory.API.Client.GuiElementItemSlotGridBase.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args)
   at Vintagestory.API.Client.GuiElement.OnMouseDown(ICoreClientAPI api, MouseEvent mouse)
   at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs)
   at Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args)
   at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args)
   at Vintagestory.Client.NoObf.ClientMain.OnMouseDown(MouseEvent args)
   at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(Object sender, MouseButtonEventArgs e)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam)
   at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
   at OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
   at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
   at _ISiSTzGmXXpAqo3PzdxdVD1bClZ._ofvn0Tr1zNGCbNV3SxvKs2MXNP(_C7CLMRbe3BejVtaARYCgl7Bg1vl , String[] )
   at _0Y0SN1uu1V65pRLxvnN2xsIjXAg._ofvn0Tr1zNGCbNV3SxvKs2MXNP(ThreadStart )

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.