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Posted
4 hours ago, Travis Pluid said:

Yeah, I haven't tried the new update yet(cautious on updating), but the update just before the 1.15.6 update still aged meat in vessels, in the cellar.

That should hopefully no longer be the case in 1.4.3.

Posted
9 hours ago, Travis Pluid said:

By the way- does the Primitive Survival Curing Rack count for curing when Expanded Foods is installed?

Primitive Survival doesn't have a curing rack.  So maybe you're referring to the the Ancient Tools curing rack or the Expanded Foods meat rack?

Posted

Oh, apologies- I must have had Primitive Survival on the mind- I set up a couple weirs and some hooks at the same time as I set up the rack. I meant to write Ancient Tools but I just had Primitive Survival front and center.

Posted
2 hours ago, Travis Pluid said:

By the way- how do you actually add Wine to, say a meat stew before you start cooking it?

Just take the container that has the wine and left-click on a slot in your stew.

Posted

@l33tmaan Have you set up curing time in relation to month length? Because after the latest update it says that it takes 27 days for curing to complete off the rack and 9 on it, when it goes bad in 5 days max in the cellar. The reason I am asking is because I play with 30 days month length and I suspect it may be the reason that makes it so. Unless it was due to overcorrecting. 😄

Posted
3 hours ago, Hells Razer said:

@l33tmaan Have you set up curing time in relation to month length? Because after the latest update it says that it takes 27 days for curing to complete off the rack and 9 on it, when it goes bad in 5 days max in the cellar. The reason I am asking is because I play with 30 days month length and I suspect it may be the reason that makes it so. Unless it was due to overcorrecting. 😄

... can you do that? This is the code that controls how sausage cures:

	transitionablePropsByType: {
		"*-raw": [
            		{
        			type: "Cure",
        			freshHours: { avg: 700 },
        			transitionHours: { avg: 6 },
        			transitionedStack: { type: "item", code: "expandedfoods:sausage-{type}-dried" },
        			transitionRatio: 1
      			},
            		{
        			type: "Perish",
        			freshHours: { avg: 48 },
        			transitionHours: { avg: 24 },
        			transitionedStack: { type: "item", code: "game:rot" },
        			transitionRatio: 1
      			},
		],
    }

As you can see, I can only define it as an absolute number of hours. I don't think how many days are in a month affects these values whatsoever. I'll ask around, but I'm pretty sure that's how it works.

14 minutes ago, Travis Pluid said:

Oh, I thought it wouldn't go in the standard ingredient slot.

Nope, it does!

Posted (edited)
59 minutes ago, l33tmaan said:

. can you do that? This is the code that controls how sausage cures:

🤦‍♂️Doh! I meant aging for raw meat. I have not checked the sausages since the update.

Edited by Hells Razer
Posted
1 hour ago, Hells Razer said:

🤦‍♂️Doh! I meant aging for raw meat. I have not checked the sausages since the update.

I mean, it's the same code with different numbers and outputs.

Posted (edited)

Really? It worked in my testing. Hrmmm.

I think my testing world is great for preserving food. What's the perish rate on your meat rack?

2021-10-08_12-38-24.png

Edited by l33tmaan
Posted
7 hours ago, l33tmaan said:

 

I think my testing world is great for preserving food. What's the perish rate on your meat rack?

Yes I can see the snow piling in the screenshot.

As for the meat rack, it's x0.26 just like everything in a cellar.

  • Like 1
Posted
3 minutes ago, Torchfire said:

Can confirm unable to dry meat before it rots.  Any mechanics for smoking meat planned?

Can you let me know more about the conditions you're trying to dry it in?
As for smoking meat: not really, unless someone else wants to work on it with me.

Posted (edited)

My cellar is also having my meat rack store at 0.26x
When I test to put a rack outside (this is mid winter at -7 degrees) it sits at 0.62x

EDIT: The only way I've managed to get it to last even close to 0.13x was by piling cellar ice directly under the meat hooks

Edited by Jimmy, the One and Only
  • Like 1
Posted
7 hours ago, Travis Pluid said:

Or you can boost the Freshness modifier of meathooks.

The modifier is at 100, I don't notice any difference if I crank it up higher.

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