time costs
time costs
11 members have voted
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1. How should real world active time costs like sanding or other active time costly activities be represented in game?
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replaced by hunger or stamia cost, I.E. makes you hungry1
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ignored. Hour long tasks should be instant.0
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ignored only in the case of aesthetical finishes on blocks, I.E. polishing stone.2
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replaced by materials, I.E. increase the cost of materials or fuel.1
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scaled down active. If it takes several hours IRL it should take several seconds of holding down a button in-game with progression bar.10
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scaled down passive. Crafting timer that can be walked away from2
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repetitive button pressing.0
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an uninterruptible animation.2
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