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Posted

Jugs currently have no practical purpose in the game as far as I can tell. You can store liquids in them and drink from them, but you can do that just as well with bowls and buckets, which you're more likely to have lying around already.

Why not have jugs extend the shelf life of the liquid in them? And have this further extended by adding a cork, made from oak wood? They'd be like the liquid equivalent of crocks!

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Posted
9 hours ago, SpookyJ said:

Cork is made from cork, not oak.

Cork is harvested from the bark of (primarily) cork oak, which is an evergreen oak native to southwest Europe and northwest Africa (source: Wikipedia). It wouldn't be completely unreasonable to make it possible to use regular oak for it, though introducing another type of tree is a great option as well, and it could help distinguish mediterranean regions more.

 

1 hour ago, Vratislav said:

Only short note: Jugs are practically third-day tools (when hurrying to firing clay), that makes them useful before having saw and buckets.

Their practical use cases, however, are extremely limited until barrels and the fruit press are unlocked.

Cork availability may be a more significant limiting factor for juice preservation compared to clay, especially if cork oak were limited to a narrow latitude range.

Alternatively, glassmaking could introduce proper bottles, allowing fluid preservation methods to be pushed back in progression.

Posted (edited)
12 hours ago, SpookyJ said:

I would like a way to preserve juice though since wine is absolutely terrible now. 

That is how you preserve juice though--it ferments into wine. The reason wine satiety was nerfed, is that its shelf life was extended significantly. Before the change, wine had more satiety, but didn't last long at all.

If you're after long-term fruit preservation, I'd recommend turning fruit into jams and jellies. They keep a very long time in unsealed crocks, and in sealed crocks they can stay tasty for several years. Now if only jam could be used in meals...

Edited by LadyWYT
Posted

Im aware of the wine nerf. It used to be pretty good but it only lasted like 50 days in a cellar. I think they should absolutely un-nerf the satiety in exchange for more effort to get the current shelf life.

If unbottled wine didnt last all that long, but bottled wine had the current shelf life and required more resource investment, then they could easily reverse that change and have it be more balanced.

Posted (edited)
5 hours ago, LadyWYT said:

That is how you preserve juice though--it ferments into wine. The reason wine satiety was nerfed, is that its shelf life was extended significantly. Before the change, wine had more satiety, but didn't last long at all.

You can preserve apple juice. You fill a jar with apple juice, heat it in a pan of water till it is hot, then seal the lid. It'll keep in a cellar for more than a year without fermenting. 

(that is, in real life)

Edited by Bruno Willis
ambiguity.
  • Like 1
Posted

I, too, would love seeing corks and sealing for jugs, but they in fact do serve a purpose, at least in the early game. They are a much more compact way of storing juice and wine than barrels. "Buckets are better." Yes, they are, but they also use twine, which you need for other purposes until you have battle jammies, a windmill or twain, and maybe a sailboat.

But after that, yeah it would be nice to be able to seal them and get extended life out of juice and wine. Now if only there was a use for juice or wine...

Posted
44 minutes ago, Thorfinn said:

"Buckets are better." Yes, they are, but they also use twine

I will note that buckets are craftable with rope--the player doesn't necessarily need to use twine, though that is an option.

Posted
2 hours ago, LadyWYT said:

I will note that buckets are craftable with rope--the player doesn't necessarily need to use twine, though that is an option.

What? Was that with the crimson maple thing? Or something I just never noticed?

Posted
18 minutes ago, Thorfinn said:

What? Was that with the crimson maple thing? Or something I just never noticed?

My best guess is that it was a change slipped into a recent update, that just went relatively unnoticed.

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