Stephan Ortolf Posted June 3, 2019 Report Share Posted June 3, 2019 Hallo, momentan versuche ich ein Themepack zu erstellen. Ich fing an mit Sonne und Mond, in 256px, das lief sehr gut und ohne Schwierigkeiten. Jetzt versuche ich die Decaltexturen zu ändern, in 128px und bin auf ein Problem gestoßen. System.Exception: Texture decal atlas overflow. Did you create a high res texture pack without setting the correct textureSize value in the modinfo.json? In der Wiki und hier im Forum bin ich zu dem Problem leider nicht fündig geworden. Wie müsste die Zeile in der modinfo.json aussehen um die TextureSize zu bestimmen? Kann ich die textureSize für verschiedene Texturen unterschiedlich bestimmen, oder bin ich an eine feste Größe gebunden? Mit freundlichen Grüßen ___________________________________ Hello, I'm currently trying to create a theme pack. I started with sun and moon, in 256px, that worked very well and without problems. Now I'm trying to change the decal textures to 128px and have encountered a problem. System.exception: Texture decal atlas overflow. Did you create a high res texture pack without setting the correct textureSize value in the modinfo.json? In the Wiki and here in the forum I did not find a solution. What should the line in modinfo.json look like to determine the TextureSize? Can I determine the textureSize differently for different textures, or am I bound to a fixed size? Yours sincerely Link to comment Share on other sites More sharing options...
Stephan Ortolf Posted June 8, 2019 Author Report Share Posted June 8, 2019 Really, noone is having a clue? Link to comment Share on other sites More sharing options...
redram Posted June 9, 2019 Report Share Posted June 9, 2019 @Stephan OrtolfI thougth someone more knowledgeable than me might have responded to this. I know that the game creates one or more 'texture atlases' that are a composite image containing a large set of textures. These atlases have a defined size. If you're making a resource pack using individual textures that are larger than default, you will quickly outgrow the defined texture atlas size. I'm guessing you need to increase the allowed size of the atlases. Unfortunately I couldn't tell you how. Perhaps try asking in the mod topic on the discord forums - people are more active day-to-day there. Link to comment Share on other sites More sharing options...
Stephan Ortolf Posted June 9, 2019 Author Report Share Posted June 9, 2019 Thank you very much redraM for your answer. At least this gives me a new starting point for a problem solution and could already give a hint to my second question. Link to comment Share on other sites More sharing options...
RedBlock Posted April 8, 2020 Report Share Posted April 8, 2020 (edited) Where can i find the Texture Atlas Directory? To modify this. Thanks for help. Edited April 8, 2020 by RedBlock Link to comment Share on other sites More sharing options...
redram Posted April 8, 2020 Report Share Posted April 8, 2020 21 minutes ago, RedBlock said: Where can i find the Texture Atlas Directory? To modify this. I'm again answering from a lack of precise knowledge here, but as I understand it the texture atlas is generated automatically by the game whenever you start it. You don't modify the atlas itself. You modify the config file that tells the game what size to make the atlas, and I think possibly also i there's more than one allowed? Unfortunately I can't tell you where to go to change that config. Perhaps @Tyron can help Link to comment Share on other sites More sharing options...
Tyron Posted April 8, 2020 Report Share Posted April 8, 2020 the texture atlas size is configured in VintagestoryData/clientsettings.json 1 Link to comment Share on other sites More sharing options...
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