Ivan Posted November 8, 2016 Report Share Posted November 8, 2016 Colony ships sailing into a fjord. A giant...... giant Arctic outpost Link to comment Share on other sites More sharing options...
Ivan Posted February 6, 2017 Author Report Share Posted February 6, 2017 An Ice Troll (not an in-game mob btw!) created to experiment with perspective and lighting. Much later it was applied to an arctic scene, for a bit of fun. Link to comment Share on other sites More sharing options...
Saraty Posted February 7, 2017 Report Share Posted February 7, 2017 Completely insane idea but this could be an extremely rare mob (perhaps only one per world) in Wilderness and survival! Imagine: Troll this size emerging from a front of a very large mountain with fancy effects - loud cracking sounds, blocks breaking and falling down etc. It would move very slowly but destroy everything on its path. Including player of course! ...probably he shouldn't move too far from its mountain it came from, otherwise the word would become an utter mess. Link to comment Share on other sites More sharing options...
Tyron Posted February 9, 2017 Report Share Posted February 9, 2017 Lol Saraty, unfortunately very large entities are a big technical challenge on their own, to make correctly interact with the world. Link to comment Share on other sites More sharing options...
Ivan Posted December 26, 2017 Author Report Share Posted December 26, 2017 On 2/9/2017 at 10:20 AM, Tyron said: Lol Saraty, unfortunately very large entities are a big technical challenge on their own, to make correctly interact with the world. Still, we can dream big! Link to comment Share on other sites More sharing options...
Ivan Posted January 3, 2018 Author Report Share Posted January 3, 2018 The last of my try out of these large forms, this time with a reduced size dinosaur included so the landscape can accommodate more. it never got to where I wanted it as my computer crashed with the load created by the entire scene at max view distance. But I think a feeling of scale and motion was achieved, which is what I wanted to experiment with. Don't worry about crashes with your own system, as this scene was rendered using an E1 processor. So it is possible to do something like this from modelling to placement and ultimately rendering, using a low powered notebook style computer. So this is a good demonstration of how powerful the Vintage Story engine is even on a minimum requirements system. Link to comment Share on other sites More sharing options...
Ivan Posted January 15, 2018 Author Report Share Posted January 15, 2018 Link to comment Share on other sites More sharing options...
Ivan Posted January 16, 2018 Author Report Share Posted January 16, 2018 Woodpunk Submarines (press you 'World Edit' key '@' to access fog menu. Use regular settings to play around with god rays, shadow and bloom. Link to comment Share on other sites More sharing options...
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