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Jungle World Survival! (BetterJungles)
Akiro the Necromancer replied to Akiro the Necromancer's topic in Multiplayer
Been working the the 1.22.3 Dinosaur fork modder to make dinosaurs part of this server. We also have Dragons now, although they are very rare.- 4 replies
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Jungle World Survival! (BetterJungles)
Akiro the Necromancer replied to Akiro the Necromancer's topic in Multiplayer
Day 2 - 4 of us playing now, village starting to take shape. Still looking for more players, so come say hi if you want to see what its like in the jungle.- 4 replies
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Jungle World Survival! (BetterJungles)
Akiro the Necromancer replied to Akiro the Necromancer's topic in Multiplayer
Added, Land Claim and Group GUI - https://mods.vintagestory.at/landclaimingandgroupinggui Active on next restart- 4 replies
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Jungle World Survival! (BetterJungles)
Akiro the Necromancer replied to Akiro the Necromancer's topic in Multiplayer
MODLIST ACulinaryArtillery: Expands cooking mechanics with expanded food preparation styles and new kitchen tools. Alchemy: Introduces a detailed chemical brewing and potion-making system into survival mechanics. animalcages: Allows you to safely trap, cage, and transport small livestock and wild animals. armoryfork: Adds new tiers, variations, and balance tweaks to craftable armor sets. attackfish: Makes aquatic life dangerous by adding aggressive, biting fish to bodies of water. AutoActionMod: Automates repetitive tasks like continuous block breaking or tool usage. BetterJungles: Overhauls jungle biomes with unique generation, and flora, fauna and weather tweaked to suit the setting. BetterRuins: Spawns highly detailed, expansive, and dangerous structures to discover and loot across the world. BetterTraders: Reworks the merchant system to offer fairer pricing, better stock variety, and more rewarding progression. blacksmithname: Customizes and tracks the unique crafter identities forged into custom tools and weapons. bugisbait: Introduces fishing mechanics where caught insects serve as functional bait. CarryOn: Allows you to pick up, carry, and move full chests, barrels, and large blocks by hand. CaveSpawning: Alters cave ecosystems by introducing dynamic underground creature spawning pools. chiselwiz: Expands the micro-blocking chisel tool with advanced shapes, cloning, and construction options. combatoverhaulfork: Reworks fighting mechanics, weapon hitboxes, swing speeds, and damage scaling. ExpandedFoods: Drastically broadens the cooking system with new recipes, mixing mechanics, and dynamic meal stats. fairfish: Tweaks fishing mechanics to adjust success rates and fish behavior based on water depth. fishtrader: Adds dedicated merchants focused entirely on buying and selling rare aquatic goods. FishyBucket: Lets you use a bucket to scoop up, move, and relocate live fish between bodies of water. FotSA-Caninae: Introduces diverse, wild, and domestic canine species with unique behaviors to the ecosystem. FotSA-Capreolinae: Adds diverse deer and antelope species to the ecosystem with custom AI behaviors and drop resources. FotSA-Machairodontinae: Populates your world with dangerous, extinct saber-toothed cats that hunt aggressively. FotSA-Pantherinae: Introduces large apex predators like panthers, leopards, and jaguars to specific wild biomes. giantlilies: Generates massive, solid lily pads on water surfaces that can support player weight for navigation. hydrateordiedrate: Introduces a core thirst survival mechanic, requiring you to find, purify, and manage clean drinking water. japanesearchitecture: Adds interactive, traditional Japanese building blocks, sliding doors, and specialized roof mechanics. krpgenchantment: Implements a magical progression system allowing you to apply functional attribute enchantments to your gear. MobsRadar: Provides a survival utility to detect, track, and avoid nearby hostile creatures in deep caves or thick forests. MorePiles: Expands stock-piling capabilities, letting you visually stack and organize more resource types on the ground. ndlflowergrowth: Dynamically alters how wild flora spreads and populates landscapes over time based on seasons. NoticeBoard: Introduces interactive bulletin boards to manage tasks, trading requests, or community goals. NubAutoWalker: Automates the forward-movement control loop to reduce fatigue during long-distance map exploration. primitivesurvival: Expands the early game with primitive traps, specialized fishing lines, alternative cooking tools, and raw survival gear. RareDenseOres: Generates highly concentrated, ultra-rich ore veins that yield massive resource payouts if discovered. rivers: Overhauls world generation to carve out complex, continuous, and navigable river systems across biomes. rpvoicechat: Integrates a dynamic positional and distance-based voice communication system for multiplayer immersion. SoundsOfNature: Enhances the environmental soundscape with acoustic audio cues that alert you to local wildlife presence. StoneQuarryRepacked: Reworks stone-cutting mechanics, allowing you to realistically split, manage, and haul massive stone blocks. unchisel: Allows you to revert micro-chiseled blocks back into their original full-block states to recover resources. xSkills Fork: Introduces an RPG-style leveling and class system with unlockable perks for mining, farming, and combat. xSkills Gilded: Expands upon the core xSkills system with endgame progression tiers and powerful synergy abilities.- 4 replies
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Akiro the Necromancer started following Better Jungles Community Thread and Jungle World Survival! (BetterJungles)
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New 20 player MRP survival server launched today! Modlist will be in the next comment. Hot, humid and wet jungle world, with also deserts and savannas. Custom world gen to give large flat areas with occasional high plateaus. Focus is on survival RP, but forming villages and trading is encouraged. Shop mods added soon. Screenshots not great as I don't have a good computer, but you're welcome to submit your own. Discord link is in the BetterJungles mod description. BetterJungles mod page - here Jungle World Survival (BetterJungles) Connection Info 37.153.157.36:27512 No whitelist.
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Brown Bears need a speed nerf badly
Akiro the Necromancer replied to Discipline Before Dishonor's topic in Discussion
Why both or neither? Brown bears are bigger and faster. Git gud. -
Better Jungles Community Thread
Akiro the Necromancer replied to Akiro the Necromancer's topic in Multiplayer
Hey, yes, that's right, soon I am going to launch a multiplayer server but I wanted to build a community of people that are interested in that first before I go to the effort and expense. That's why I posted it here, I have a Discord already for mod discussion, here I am looking for people that would be interested in a multiplayer server. -
Bamboo fences do not align properly with themselves or other objects at the corner, please fix it! Thanks
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Hey people, So I created a mod and modlist to improve the Jungle Survival experience. I do have plans to make a multiplayer server after 1.22 is in full release, but for now I created this thread for people to share their experiences with the modpack. https://mods.vintagestory.at/betterjungles
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Ok! Found a good world and spawn point. Great island, very cool ruins around that I've seen so far! Have fun and good luck o7 Edit- Anyway, I'm a bit burned out after all this and I've got a date this weekend. If you like the world gen, let me know, if you don't let me know. I will import the spawn town if people are happy with it.
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UPDATE Server and mods successfully upgraded to 1.21.1, now just looking for a good world seed and spawn point.
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OK, bad news and good news, bad news - previous world was corrupted beyond repair and even pulling files from older back-ups couldn't fix the issues. Good News - We can take the opportunity to update to 1.21.1 which has multiplayer improvements, and most of the mods we were using already support it. An older version of the spawn town is saved in world edit. Also it seems that most modders are focusing on the 1.21.1 version as ts overall a better version, so we were unlikely to get the fixes we needed for the mods we had issues with in the previous version. Additionally, now everyone that joined after midsummer will be able to grow flax before winter. I will announce here when the new world is ready, if you join before then it may be in a test world and any progress might be lost.
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Thanks, am making improvements all the time, hope you can come by.
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UPDATE Adding a miners shop to Deadman's Bluff that's buying and selling low-mid tier ores and gems - mid level players need a more reliable source of gears and overall we need more gears in the economy. If I get around to it today I will also be adding potions and Temporal gears to be bought and sold at the Wizards Tower, and a Gacha Machine in the Tavern.
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New Discord link - https://discord.gg/ANdn5FZR
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