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CosmosLordJura

Vintarian
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  1. Major Update - The Forging of The Six Peoples Iron has officially been unlocked, as well as reworks/additions to the playable races. Among these is some smaller additions but mostly notable Smithing Plus.
  2. The First Winter has Passed! Glory to Year 1! Entering into the first year, We've seen the formation of 10+ factions, all with their own flavours for players to join, or if you want you can go solo/small like many of the smaller factions that have settled around Caerthwyn. We're also looking at a major update on the 17/7/26, which will include entering the Iron Age as well as the introduction of multiple in-house built dungeons. We look forward to seeing new faces and more stories unfolding as the server grows and progresses! Discord Invite for Whitelist https://discord.gg/QM9AgZ4T5F
  3. Server is now open, a few hours into post-launch. Server has been patched for problems that occured during launch, but is all smooth sailing now!
  4. Looking for players to join an upcoming server releasing @ Friday, 26 June 2026, 20:00 BST. About The World Set alongside the prior season of 'Fall of Cascadia', this season will delve into the continent of Caerthwyn, allowing players to experience and learn about the Elven city-states that dominated industry and diplomacy throughout the pre-Blackout period until they were riddled by civil wars. Alongside the elven story, youll be able to delve into the ancient draconic tribes that ruled the pre-industrial world and find their prized creatures deep in their catacombs and labyrinths. Players will be provided a selection of 6 playable races each provided through our inhouse modding team. Some races thrive the surface while some fear it, some living in a limbo between worlds living off residual Blackout energy. Gameplay & Server Focus This server encourages roleplay, community building, and player-driven stories while still allowing casual gameplay. Players are encouraged to form settlements, factions, and alliances to shape the future of Caerthwyn & Ceti together. Scattered around the map are ruins that can be raided - built by our inhouse build team. Central to the map however, is the giant ruined city of Ceti, where players can vie for power over the ruined cityscape. Server Style Casual Play Friendly Community Roleplay Encouraged (but not strictly required) Player-built settlements, trade networks, and factions Locked game age progression unlocking with time Our Notable Mod List General Mods: Chisel Tools VC Mod VS Roofing World Gen Mods: Conquest Rivers Continental World Combat & Player Mods: Combat Overhaul Series Rusty Shell Our Inhouse Race Mod Select Echoes of the Lens mods Alchemy KRPG Enchanting Creature & Travel Mods: Draconis Feverstone Wilds Airships Shipwright Cartwright's Caravan Tech & Production Related Mods: Expanded Food Series & Butchering & Stonebake Millwright Fallenstar's industrial series Chem Lib Immersive Fibercraft Stone Quarry Server Schedule The server will be open every day with short downtime, roughly around 8 AM & 8 PM BST for maintenance and stability. Caerthwyn is injured. Ceti is withered. It's up to you what comes next. Discord Invite for Whitelist https://discord.gg/QM9AgZ4T5F
  5. Something is fermenting; the ruins of old are not quite empty of their residents. Stories of both new and old hopes are slowly being refound by the settlements of Caelthera. Server is still on iron - steel is coming soon. Discord Invite for Whitelist https://discord.gg/QM9AgZ4T5F
  6. Server has entered the Iron Age We've also begun hosting community events and community raids/dungeons
  7. Looking for players to join an upcoming server releasing on the 14th March 2026. About the World ‘Fall of Cascadia’ takes place in a shattered era of the once-great realm of Cascadia. Centuries ago, a mysterious cataclysm known as the ‘Blackout’ brought the old empires to ruin, leaving behind broken cities and strange magic bleeding into the land. Players can choose to play as a Dwarf, Elf, Goblin, Human, or Ork, each with unique strengths and weaknesses through Consolidated Classes. Some races thrive underground among ancient vaults while others dominate the forests, plains, or ruined cities. Magic flows through Cascadia like a scar across reality. Those brave enough to harvest this volatile power can wield powerful abilities, enchant weapons, or uncover relics left behind by civilisations that once mastered it. Deep beneath the mountains, rare gems with the potential of this magic wait to be discovered by miners, explorers, and treasure hunters. But magic is not the only thing left behind. Something else survived the fall. Gameplay & Focus This server encourages roleplay, community building, and player-driven stories while still allowing casual gameplay. Players are encouraged to form settlements, factions, and alliances to shape the future of Cascadia together. Politics, trade, exploration, and conflict will naturally grow between player groups as the world develops. Server-wide events will gradually reveal the history of the old world and the forces that destroyed it. Server Style Casual Play (not a hardcore grindfest) Friendly Community Roleplay Encouraged (but not strictly required) Server Story Progression (unlocked through exploration and events) Player-built settlements, trade networks, and factions Locked game age progression Notable Mods RP Voice Chat Combat Overhaul Firearms Select Forgotten Armory & Echoes of The Lens Consolidated Classes & Racial Equality Alchemy Rustbound Magic Enchantment Conquest Pack & Watershed Expanded Foods Stonebake Oven Golden Combs Butchering Medieval Expansion Millwright Chisel Tools Primitive Survival Fantasy Creatures Airships & Draconis (Both limited to event/location loot) Immersive Fibercraft Server Schedule The server will be open every day with short downtime roughly around 7 AM & 7 PM GMT for maintenance and stability. Event & Progression Schedule Events and progression will occur as players explore the world and unlock discoveries. Major story moments and world events will be introduced when the time is right and when the server community is ready. The fall already happened. What comes next is up to you. Discord Invite for Whitelist https://discord.gg/QM9AgZ4T5F
  8. I'd make sure you don't have wooden blocks as building blocks for the actual cellar walls and floor since they increase the spoilage rate. Also, make sure you always have the door shut on the cellar since an open door increases the spoilage rate compared to a closed one.
  9. I'd suggest first to try going on a lower distance as a benchmark and try to find the distance at which you start getting the desired fps. Then scale your other settings off this, as the render distance personally for me is the largest fps hog. I'd also suggest possibly adding a performance mod such as https://mods.vintagestory.at/optitime just to try and help with fps, though I've heard mixed success from it. Although if you're running other mods/visual shaders it may cause problems
  10. I personally +1 the BisectHosting suggestion. Their team is really supportive in helping with server issues and server migrations. Another reason theyre a good choice for modded is due to how big modded world sizes can get (my current server size is around >130gb), and the fact that they don't have an upper storage limit. Though with modded VS, you'll always run into the problems clientside, but from the server-side end it seems to handle mod lists of up to 120 mods quite well with minimal problems.
  11. Changing the season & month length can cause problems by suddenly thrusting the server into a new season upon making the change. For example, I changed seasons & month lengths after starting, and it threw me into the dead of winter because of the changed calendar.
  12. Just a small and quick update on Cascadia as Week 9 passes and we begin to enter into in-game year 4. Currently, we're in the works of providing a large server-wide public event working with our players, and with more upcoming custom server dungeons & stories. We're also working to give players and settlements their own unique and connected story experience if they are interested, hoping to get players to participate and engage, hopefully making the server experience richer A sneak peak of one of our upcoming storylines Discord Invite For Whitelist: https://discord.gg/8z7rrfYMXT
  13. A Late Merry Christmas and an Early Happy New Year! Week 7 has wrapped up, and with the holiday season closing up and the new year coming, it's time to do a review of the past 2 months In the past 2 months, we have reached a total player sign-up of 150 people with a retention of 71%. From this many people, we've had 7 major settlements founded with many other smaller & solo settlements. We've run 2 of our custom dungeons multiple times, as well as a handful of archive and base dungeon runs. We're constantly striving to provide more dungeons and events of this nature as the server progresses to provide something fresh and unique both to new and returning players. We've run 4 official server events with a 5th on the way for the new year (Information on our Discord) for players to have a say in how the server is shaped and to truly make a community for all our players. We've hosted and have rolled out our own server currency, designed by and voted on by our players. I'd like to thank all our players so far for everything, and especially our staff for helping with coding our patches and building our dungeons Discord Invite For Whitelist: https://discord.gg/8z7rrfYMXT
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