Jump to content

StatsBloke

Very Important Vintarian
  • Posts

    11
  • Joined

  • Last visited

Everything posted by StatsBloke

  1. You should have a DM (or DM request) on Discord
  2. Hi @Xandu. I've just updated my server to game version 1.19.5, and both X mods to 0.8.0 (non-RC). Tested unlearn points again: Still not working from drinking alcohol by any method. Alcohols still note the number of unlearn points before drinking, but they are not "credited" to the player. Something I note looking at the server files is that while skill points are being written to the file in /saves/xleveling directory, unlearn points are not. If I edit this file to give unlearn points while the server is running, nothing happens in game, and if I reboot the server, the file gets overwritten with the in-game value. If I change it while the server is shut down, the file value gets given to the character on restart. Skill points do not behave the same way it seems - unlearn points are only being read from that file at server boot. I have no idea if that helps. If you'd like to investigate, please do let me know if I can provide anything. If you don't, that's totally fine - I can easily manually assign unlearn points with a server reboot and everything else in XSkills appears to be working. Many thanks for your time!
  3. Well that was actually the point of my original message - it didn't work - the screenshot I posted was showing it not cooking with just the balls. I let the fire burn through several fuel pieces and it stayed cold.
  4. Thanks, that is logical. I was just confused by the fact that I put the balls in and it brought up the "will create" message, suggesting that it would work.
  5. Thanks for the reply. Yes, the ACA bottles. They were working on 1.19.3 and 0.7.5 of XSkills. But it doesn't look like that's the issue here - I've just done some testing to remove ACA bottles from the chain: I've just tried drinking some of my character's strong wines and ales from a base-game bowl (empty booze into bucket from ACA bottle, take from bucket with bowl), and then used Creative to spawn in a base-game bucket of blueberry wine (not cured), and used a bowl to try that too to completely remove any bottles from the scenario. I also tried a few other types of alcohol from spawned buckets to check it's not just the blueberry wine. Nothing gave me unlearn points. They all said the unlearn value on the bowl before drinking. I am using ACA v1.1.3 and EF v1.6.8. Game is 1.19.4. XSkills is 0.8.0-rc.2 Let me know if you need any more info. I'm a streamer, so I can easily grab screen recordings if that would help.
  6. I don't have time to test right now, but can do some more rigorous testing tomorrow. I tried some strong rye ale from an ACA mod glass bottle. To exclude the ACA and EF modded items, I then spawned in a base-game bucket of blueberry wine (not strong or fine from EF), though I forget how I drank from it exactly. I may have used another bottle. I will test with entirely base-game items and report back. The items say how many unlearn points they will give on them as tooltips, and the values do seem reasonable given the recent change from everything being 1 point - strong is more than normal, fine is more than strong. I guess my character's gonna have a nice solo wine cellar party...
  7. I did wonder, but the fact that it says something will be created made me think that must be correct because it's recognising a recipe
  8. Also posted this on the mod page (as "Ernie"): Under 0.8.0-rc.2, and game 1.19.4, unlearn points are not being gained by drinking alcohol on my server. They did previously work with 0.7.5. I've tested myself with both pre-update and newly-spawned wine, and this was initially reported by another player. Let me know if you need any more info. Thanks for the mod! @Xandu Edit: If I manually add unlearn points to a character by shutting the server down, editing the save file, then rebooting, they gain the points and can use them, so using points is working, it's just the gaining them that isn't.
  9. Under 1.6.8 and 1.19.4, "boiling" as per the handbook (place item to be boiled in cauldron or saucepan) doesn't seem to work. The UI notes what should happen, but the cooking process never starts. Here's an example with balls:
  10. I can confirm what LastChime says - I was learning what's possible with slots for the cauldron etc yesterday, and you do have to put it all in the first slot.
  11. Finally starting to explore ACA and EF after coming across them briefly on a server a year ago. Is there a way to make jam using dried/dehydrated fruit? I thought I read that dried fruit could substitute in for fresh fruit in recipes, but try as I might, I can't get jam to work with dried fruit (which makes sense IRL as you'd need some water in the mixture). Have I just missed something, or is it not possible? Do you maybe need to rehydrate the berries? If that's the case, I'm insanely impressed by l33tmaan's attention to detail! I must have missed something in the handbook... Edit: Is it because jam isn't classed as a "meal"? I notice that's the term that's used in the handbook where it says you can use dried/dehydrated fruit in place of fresh fruit.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.