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xXx_Ape_xXx

Very supportive Vintarian
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Everything posted by xXx_Ape_xXx

  1. Glad you found it, searching for iron can be a struggle, been there, done that! My first time hunting for iron, I spent the major part of 3 irl days searching before I finally got lucky and found Magnetite. I later found out I had overlooked some really good readings just next to my base, but being new to the Pro-pick, I didn't know I actually found iron and wandered off to search for hours and hours far far away. Now I make sure to use the ProspectorInfo mod, to easier keep track of where I find what.
  2. Did you by accident delete the files VSEssentials.dll and VSSurvivalMod.dll in the /mod directory? The game modes in themself are mods to the game engine, so if you delete those files, you are in fact removing the game modes too.
  3. So I finally came around to build my new forge, a cementation furnace and designated area for bloomeries and other things related to a forge. Oh, and I also started building my new bakery/general store, but it's not finished yet..
  4. Have you checked out this guide? Controller support in Vintage Story
  5. The default location is %APPDATA%/VintageStoryData/Saves
  6. Nothing on the island is showing as forest floor, everything is either low or medium fertility soil, some peat and sand. The shrubbery is very scarce as well, and not of the kind that you'd find on a normal grass plain. For the mapgen tweaks, I hardly did any at all. I lowered the land mass and increased upheaval, set world height to 320 and everything else is vanilla. It seems a bit excessive to spawn on such a small landmass (that's not the problem) and have more aggressive mobs spawn on said land than is usually seen on a much larger area.
  7. Computer specs? Amount of RAM?
  8. The soup does still not accept Spelt grain, even tho the handbook say it can be added to soups.
  9. I'm wondering about the exact same thing, as we also have one translocator that was spawned in water when we found it on our community server.
  10. Yes indeed, that's correct! Glad to see more have seen the Vintage Story Guide
  11. Just started a new game on the newly released 1.19-rc4 to have a look at all the new features. Playing vanilla, small changes to the land mass and upheaval values, rest unchanged. I spawned on an island no larger than 90 x 200 blocks and I'm shocked to see what I find on this small island Very sparse vegetation, only 2 adult trees on the entire island, rest is shrubbery and grass. 1 cranberry bush is all that I've found worth of easy food. There are 3-4 small, strange ruins scattered around where the trader is located, 1 of witch had 1 forage vessel with some clay. I spawned with a flock of 4 wolves, with a black bear roaming right behind them to my right, and on my left side I have another black bear. As I always play survival, this got real busy quickly, and I managed to escape with all my hp, somehow.. To make matters worse, as I make my way towards the trader who's also stuck on this small piece of land, I find another flock of 4 wolves, followed by yet another black bear not far from them. I circle around them to speak to the trader, just to find yet ANOTHER bear, brown this time, resting on top of a small mound not far from the trader carriage. To accompany us all, we are also blessed with 8-10 rabbits, 1 moose mother and 3 calves, 1 fox and 2 racoons... There's got to be something wrong with the spawnrates of bears and wolves!
  12. My latest project have been this huge window Took me two days to make, from start to finish, with almost 7 iron chisels depleted
  13. And here's my house, not quite finished, but it's coming along quite well
  14. The last few days I've been busy with my chisel and hammer, churning out lots of small and large things. Here's a selection of some of what I've made lately, hope you like it
  15. This has already been changed in 1.18-rc2 Tweak: Tongs recipe uses rope instead of twine
  16. Any plans to update this to 1.18?
  17. IMHO the tooltips for the Landcover doesn't make sense. 100% would, in math terms, mean, absolutley everything is land, and nothing else. Again, Landcover scale, wich I guess is supposed to mean how much water should there be, is also set to 100% by default, and again makes no sense. How can two factors be 100%? This is realy confusing for a new player like myself.
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