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Everything posted by xXx_Ape_xXx
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There seem to be two places needing the value for the desired height in the serverconfig.json file. One for the server, and one for the world itself. #1 MapSizeY #2 MapSizeY Have you tried to change both of these, before starting a new world?
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Need help identifying source of ambient horn sounds.
xXx_Ape_xXx replied to Nuopea's topic in Questions
For future reference, in case anyone needs to find what sounds are currently playing, this command will help: .debug sound list (note the . in-front of debug) This will print out a list of all the sounds currently played on the client, in the "client-main.log" file. 31.7.2025 16:10:12 [Notification] Active sounds: IsPlaying | Location | Sound path False | | sounds/effect/rift.ogg False | | sounds/effect/rift.ogg False | | sounds/effect/rift.ogg False | | sounds/effect/rift.ogg False | | sounds/effect/ropestretch.ogg False | | sounds/environment/wind.ogg False | | sounds/environment/underwater.ogg False | x=0, y=0, z=0 | sounds/weather/tracks/verylowtremble.ogg False | x=0, y=0, z=0 | sounds/weather/tracks/hail.ogg False | x=0, y=0, z=0 | sounds/weather/tracks/rain-leafless.ogg False | x=0, y=0, z=0 | sounds/weather/tracks/rain-leafy.ogg False | x=0, y=0, z=0 | sounds/weather/wind-leafy.ogg False | x=0, y=0, z=0 | sounds/weather/wind-leafless.ogg False | | sounds/raft-moving.ogg False | | sounds/raft-idle.ogg False | x=0, y=0, z=0 | sounds/tick.ogg -
Multiple block coding tutorial errors
xXx_Ape_xXx replied to thund3rmonk3y1's topic in [Legacy] Mods & Mod Development
Make sure the namespace in all your C# files are the same, right now they are all over the place. -
What makes a client side mod client side?
xXx_Ape_xXx replied to nilsso's topic in [Legacy] Mods & Mod Development
A quick read on this page will explain most of what makes a mod client or server only, or universal. Modding: Asset System -
Fish! You guys are the best!
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disable commoner class
xXx_Ape_xXx replied to PanzerOfTheLake's topic in [Legacy] Mods & Mod Development
@PanzerOfTheLake Here you go: Disable Classes Msg me if you have any trouble or need help getting it working. -
disable commoner class
xXx_Ape_xXx replied to PanzerOfTheLake's topic in [Legacy] Mods & Mod Development
@PanzerOfTheLake Did you find a solution to your needs? If not, I've got an unreleased mod that lets you disable any of the vanilla classes via a config file, or trough in-game settings. Let me know if that would be of interest, and I can try to finish it asap. -
Hi and welcome to the forum! First off, jumping on a release candidate for a long time world may not be the best choice, as it's usually not recommended for anything else than testing. And going back to 1.20.12 will not be a pleasant experience, as there are significant differences between the two versions, both in assets and code. Upgrading is supported, but downgrading is not as far as I know. Second, hares only eat from small troughs, as stated in the release notes for 1.21.0-rc1: Tweak: Only foxes, raccoons, chickens, and hares can eat out of the small trough, while all other larger animals can only eat out of the large trough Regarding carburization to make steel, that process takes up to 5 in game days, and have to be refuelled several times to keep the process going. Don't worry if it goes out, the timer will continue where it left off until the steel is done. Once done, the tool tip on the coffin will tell you it's ready and can be broken to get the blistersteel ingots.
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Is there an issue with the captcha on the download page?
xXx_Ape_xXx replied to KenK's topic in Discussion
I'm more curious as to what browser you use? Incognito mode? Clear cookies every time you close the browser? Never had to do more than 1 captcha on the download page when I log in there, so not sure what's going on for you.. -
There seem to be no sorting of the results as of now, as the results are all jumbled together with the search term appearing either in title, description or on the mods page text. Imho resulting names of mods, should be shown before anything else that match the search term.
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disable commoner class
xXx_Ape_xXx replied to PanzerOfTheLake's topic in [Legacy] Mods & Mod Development
Looked into this, and this is for the 1.21 codebase, the Enabled boolean is not present in the 1.20.12 version, so this will not work. // Token: 0x02000378 RID: 888 public class CharacterClass { // Token: 0x04000F59 RID: 3929 public string Code; // Token: 0x04000F5A RID: 3930 public string[] Traits; // Token: 0x04000F5B RID: 3931 public JsonItemStack[] Gear; } -
disable commoner class
xXx_Ape_xXx replied to PanzerOfTheLake's topic in [Legacy] Mods & Mod Development
you're on the right track Take a look at the load order in your logs, look for "Mods, sorted by dependency: game, creative, survival" If you're making this as a mod, try adding this in your modinfo.json file: "dependencies": { "game": "1.20.0", } -
Grubs have been in the game for at least 5 yrs, but they are not used or spawn anywhere. They were supposed to drop from fallen logs in the forest, but those haven't been added yet either, so the only way to get them is trough the creative inventory. Tyron talked about them in one of his latest streams, and explained why they weren't in the game yet. I hope we get them one day, they are quite cute, and gnarly
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Not sure how I feel about the new faces yet, it made my regular look seem somewhat angry now, and that's not what I want it to be. Will have to let it grow a bit, and see what I think after using it for a while..
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Carries it in hand, calls it "football" sports be weird..
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Do animals and wild vegetables (re)spawn and if so how often?
xXx_Ape_xXx replied to Solaire0v0's topic in Questions
@Thorfinn Hm I didn't know they change the regrowth of the mushrooms. -
I'm guessing you've chiseled either the plaster or foundation block under it? I usually prevent this from happening by breaking the block where the beam will end, replace the block and now place the beam where I want it. I suspect this is a bug with the beams, but not sure. It seems to want to connect where the full block of a chiseled block would be, if that makes sense.
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Do animals and wild vegetables (re)spawn and if so how often?
xXx_Ape_xXx replied to Solaire0v0's topic in Questions
Hi and welcome to the forums! To answer your two questions: 1. Yes, animals will respawn. Unsure of the time factor here, but from experience it can be just a few days to a month or more. 2. Multi faceted answer to this one: Wild vegetables will not respawn after being harvested (carrots, onions, flax, rye etc) Berry bushes will flower and bear more fruit, given time to do so. Can also be cut and replanted in your desired location. Mushrooms on the ground, will regrow in the same area (not necessarily the same block). Harvesting with a knife is quicker than just the hands. Same for mushrooms growing on trees, they will eventually respawn on the same tree. -
In-Game Time Speed Going Really Fast
xXx_Ape_xXx replied to GoldenRobot's topic in [Legacy] Mods & Mod Development
try sleeping, this bug is often related to world saving while sleeping. Do not recommend fiddling with the /time settings, as that can royaly fuxx your world. -
Glad you got it fixed!
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Hi and welcome to the forum! Open your "clientsettings.json" and look for "modPaths", and check if that points to the correct directory where your mods are located. It should be almost at the bottom of that file. Also check the same in "serverconfig.json" file.
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Nice, glad to see you're seeing some better performance.
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Yes, just download the savefile from the server, and upload that to an eventual new host. It's located in the Data folder, under Saves, and should be a .vcdbs file. You might also want a copy of the serverconfig.json file, for reference when setting up the new server.
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Hi and welcome to the forums! Sadly, the default VS servers do not support mods, as was informed on the product page before purchase. Wish I could give you a more joyful reply..
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Is there a way to customize where save data goes?
xXx_Ape_xXx replied to Mourning star's topic in Questions
Hi and welcome to the forums! Yes, you can change where the game saves its data, by using startup parameters. Client Startup Parameters The ones you're interested in, will be --dataPath and --addModPath These can be entered into the Target: field in a shortcut, like this: Hope that helps