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Everything posted by Grummsh
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Ah yes sry my bad Was too late when i wrote that i guess and was mistaken
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I find them funny aswell - also low sexy sax is the way to go
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Yeah there is a lead system already in 1.20 though as it says in the trailer its still experimental. Havent tried it myself though you can see rope used on the elk aswell as a random pig pulling it around.
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Yeah glad you've found info about 1.20. And to what LadyWYT meant was the full full realese of the game like going out of early access which it still is to the full realese version of the game. As the team is small and VERY ambitious that is still like years from now.
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You can always visit a nearby desert and get some skulls?
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I dont know if 1.20 changed anything in that matter but playing 19.8 on vanilla (no mods at all) i killed plenty of goats with horns and only 1 actually dropped the horns - so I would guess its not a guaranteed drop.
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Only decorative pieces for now - look nice in basements imo
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Well I guess we have peat, barrels, maybe not barley but some other grains could be used i guess. Whiskey it is then!
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And i know its just a game but it would be kinda yuck to bake bread or a pie after burning peat to get the tempreture up i believe the smell would be there still
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Or if that doesnt work you can pour water first then try chiselling? Cant remember for sure but i think you can do it this way
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I believe you can just pour water from the bucket into a chiseled block like normally into an empty space or into a barrel
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Ok so if there would be a change to berries somewhere in the future the early game food source/gathering things might come like some stuff from primitive survival for example - worms, crabs, snakes - fish traps, hooks and lines etc. And that is if youre starting in temperate/warm climate where there are actually berries around As my last playthrough I finally started in hot climate and the beginning was so different. Instead of munching on berries at the start and filling my fruit bar mostly (with protein from meat along the way) starting in the hot climate i used to only fill up my protein meter at the start - termites baby! As to the eadible things we could add for the start of the game, those that you can forage early - from pine you could get pine nuts out of pinecones with a knife for example - for some protein. Or if you could get pine needles somehow you could cook them in the pot with some water for some nice "tea" - its well known survival drink. Some other stuff could be walnut tree actually giving nuts you can eat and maybe adding hazelnut trees aswell. We already have thatch, papyrus and reed roots you can cook and east as a vegetable - maybe adding some more roots like that - for example lily roots might be edible. Thats all i can think of atm but there are probably sooo many other stuff possible
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I believe taming wolves is on the road map but when it may come - who knows. But alas you cannot tame them for now you can still try catching the wild wolf pups with a reed basket trap - put fresh meat as trap
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Damn good to know what to expect then
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I second this! Leather armor when you get to making leather is imo the best to just put on and run explore stuff. Like DejFidoff said is has no negative stats like -speed ir - healing and for the stuff you can encounter on the surface (weak drifters, wolves even bears) it helps mitigate dmg to the point its not an issue anymore. That said i havent played any 1.20 prerealeses so maybe the new mobs chage that to a degree.
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If you till the soil and dont plant any seeds each day/night there is a chance something will grow on it - 90+ percent (dont remember the exact %) chance it will be grass but there is a small chance it will be horsetail. But i think thats all there is - i dont believe you can get anything else that way. At least for the moment
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The skull is simply awesome! Floor tiles are great aswell might steal some ideas
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Anyone else find this in their world?
Grummsh replied to Spero's topic in Videos, Art or Screenshots
Yeah i think thats how the game works - im currently trying a water world challenge were i have: Landcover: 10% Landcover Scale: 10% Upheaval Rate: 10% Landform Scale: 300% and you most likely will spawn in the water - the game plonks some planks you can stand on right on you then -
Gotta love the CSI work right here
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Doors never auto-close in vanilla - either you had a mod in your single player game that does that or you dreamt it i donno
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Waaaaait, did he hit himself with a rock?
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There are plenty good souls here actiove and ready to help or discuss all the thing VS i love it Check near water and sand - kinda obvious but usually were i typically spot clay first.
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I spent quite a bit of time on this build, so I would like to share it.
Grummsh replied to Apocalypse_Andy's topic in Builds
Yeah was wondering the same - kinda reminds me of a power pylon? Also Great work man! Everything looks great! I love the medieval style wooden poop walkway/balcony -
Aye I have encountered plenty stuck wolves and bears in my games. Always funny even though a little bit scary at first