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Everything posted by NastyFlytrap
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God damn. Actually works. Put dry mash into the fruit press, nothing happens, right click with empty hand, one free mash. Cannot be stacked, so i dont think this can be exploited further, but you can set up a macro that switches between a hand with fruit mash, puts it in, and an empty hand that takes it out.
- 2 replies
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- dry mash
- praise the dry mash
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Or more accurately, when is it even calculated? At world load? I very much doubt it. I have a mod that nullifies the extra hunger drain from holding something in the left hand, however, its buggy, and sometimes it forgets to do that, and the hunger increases, gets saved into my savefile, and i cant decrease it back from there because the game thinks this is the default rate + the minuses from my armor. This happens even when the mod is not loaded because all the mod does is add a -20% hunger drain whenever you're holding something, to counteract the +20% from the game, and then it removes this buff when you unequip the item. Somehow my hunger keeps getting stuck one notch above normal, so even when im not holding anything i have the +20% drain rate debuff. If i could somehow make the game recalculate it, it'd probably realise that its wrong and fix itself, but it never seems to be recalculated. Mod in question: https://mods.vintagestory.at/offhanddebuffpatch Specifically the removal file, not the others. I opened it DnSpy and its super simple, enough that even i can understand it but i have no idea why its breaking or how to fix it. Sometimes it fails to apply the debuff and the game fails to take that amount away, and then i end up with a permanent increase. Edit: For the time being i fixed it by also downloading https://mods.vintagestory.at/show/mod/8034 and running both at the same time but even that results in an extra 5% hunger drain, and this is only a temporary fix until it breaks again. I know a bit of C#, im willing to make my own mod to fix this once and for all, especially because the two older mods only take away 20% and its a 25% drain now.
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Can i just be honest and say that the meaning of alpha and beta, and full release became quite dumb at this point? Not just with vintage story, but in general. We have a fully functional game thats mostly bug free, 'not having as much content as planned' is not a good way to measure this, since all of that is up in the air.
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I wish this mechanic would depend on how much air cracked rock surrounds the rock tiles, instead of just increasing the more blocks you dig out. I have big caverns i dug out that really shouldnt cave in. Not to mention that putting cave ins, into a game where floating gravel, sand, flower, and vine blocks can exist, simply because they were generated that way is a bit silly. Those should be fixed first, this second.
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Interesting. I'll have to try doing this because it seems kinda fun, but it also has a huge potential to end up like the landslide mechanic which is ass.
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How do the cave ins work, exactly? Does only cracked rock fall, or do normal rock can fall too?
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While technically true, this is one of those things that shouldnt be part of the game because it'd make the game a pain. If you dont have one on you, or if you're building large, constantly looking for a pickaxe, or making them just to take apart blocks would get annoying quick. Im already frustrated that if i place a wooden log down, as part of my house, then i need an axe to pick it back up, because i dont usually carry one on me. Only time you'd need it is when you're chopping trees, which i do in bulk, so i never need it unless im leaving the house with an empty inventory intent to come back with countless stacks of the stuff. Dont even get me started on the durability. Tools break way too god damn fast, and im not even building large. If i did i'd have gone insane already from the amount of axes and pickaxes i had to smith. Shovels too, *shudders* Even now, with a completely normal sized house, i burned a stupid amount of meteoric iron axes, pickaxes, and shovels, just getting everything i need. The last bloody thing i want is for my building prototyping to also take that precious durability away.
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For example, im trying to find where the recipe for the forges and the bloomeries are. I want to change what they accept. Obviously they are not going to be in block types, because thats for the block itself, not what the block does, its not in recipes because those are the crafting recipes for the blocks, so any way i can go ingame, punch in a command, and be told where to look? Like a .edi command, or something like that?
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It may be free food but by the time you can make use of them you'll be in year two or three and you'll have enough seeds that food is not an issue with or without the trees.
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Its quite silly that i press sneak + guidebook on halite, it says there are no ores it can host, and then turns out sylvite can only appear in halite. Easy fix, any chance you could put it into v1.20?
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Make water fill air blocks under itself PLEASE, I BEG YOU
NastyFlytrap replied to NastyFlytrap's topic in Suggestions
.... Or digging up lakebeds for coal, which is what im *trying* to do but these invisible water currents arae driving me up the wall! I hate them! I hate them so fucking much! Ugh.... I dont even miss the water elevators, thats just dumb, but thankfully the two arent related so fixing my problem shouldnt have any effect on the water elevators -
Make water fill air blocks under itself PLEASE, I BEG YOU
NastyFlytrap replied to NastyFlytrap's topic in Suggestions
....I think? I honestly havent played in about a decade either but i remember doing it in the original tekkit classic, which is 1.2.5, or something very old like that, so, i think? Really not sure. I thought thats how it worked? -
Make water fill air blocks under itself PLEASE, I BEG YOU
NastyFlytrap replied to NastyFlytrap's topic in Suggestions
I dont even understand why its like this. The other block game has water physics 99% the same and yet, there, putting a one tall layer of water on a layer of solid blocks, then digging out the solid blocks, will fill the underlying blocks with solid water too. The one good thing vintage story chose not to adapt for some reason. -
I have a few stonepiles left around the world from the stonepiles mod and it prevents me from running the prune command. Also a playercorpse from the playercorpse mod, somehow. I dont remember leaving my body behind, but okay. Is there an easy way for me to tell the game to look for a specific set of blocks, in the entire world, and tell me where they are and how many of them in total there are? Edit: Saw in the description of corpse piles that if you look at the server main txt log it should tell you where all the corpses are. That'd have been good to know before this
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Easy, when you break a leaf block, make the game check every block directly next to this block, and if applicable, break them, restart the loop, until all the breakable leaf blocks are gone. Start a chain reaction where breaking one leaf block tests the ones immediately nearby, if any of those break, make the blocks next to that be tested, and so on until blocks stop breaking. Works fine with anything but redwoods, since those have huge leafcrowns and that may stutter the game for a split second.
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Make water fill air blocks under itself PLEASE, I BEG YOU
NastyFlytrap posted a topic in Suggestions
I swam in a lake, dug some blocks out from the lakebed, and instead of the water above flowing downwards and creating new water blocks, it created stupid fucking water currents that are stronger than my swimming and i just get stuck in them and cant even go into the hole i dug. This is fucking ridiculous, unfun, unrealistic, and frankly it needs to go. Is there by chance mod that automatically fills blocks with full, still water blocks if there are still water blocks above it? -
Pfft, thorfinn back to troll the forums. Thank fuck i found the ignore button lol
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This is really stupid. Just put a fucking tab on the creative mode inventory that closes that window and opens the real inventory instead.......
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Not yet, waiting for it to come it for real, but i just got steel a couple real life days ago, so i should have the stuff once it comes out. I suppose the foxes wont mind staying in the hole for a bit
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I have a hole full of foxes that needs to be killed and i dont want to do it by hand