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EreticKB

Vintarian
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Everything posted by EreticKB

  1. Nope, it was me who forget about this skill among all these update troubles.
  2. hm... forget about it. Sorry.
  3. @l33tmaanyeah, this is Scrambled eggs with cheese and mushrooms, which i made without any cheese.
  4. N No cheeses were harmed in the making of this meal.
  5. Also can't place raw redmeat on meat rack.
  6. When i look on bottleshelf with boltles in it (no bottles visually). Also, during remapping from 1.0.4 to 1.0.6 tin cauldron, saucepan, iron rolling pin and half of mine meat hooks wasn't remapped and becomes white ?boxes?. (Bottles seems too)
  7. It mean, what mod's behaviour sometimes depends on "was world loaded right after game was loaded or after unload previous world". I dunno why, but this "chain" really "works": load game -> load world (one mod behaviour) -> unload world -> load same or other world (mod have other behaviour with some BROKEN parts) -> unload world -> close game -> go to start of chain.
  8. l33tmaan, do you remember to treat "reload game" and "reload world without reload game" as two different cases with disabling some scripts in second case?
  9. And yes. it is bushmeat.
  10. Seems you two miss "something" while "make hooks look better".
  11. What about update? Not urging you, just wanna know.
  12. Then ingame number says "enclosing cellars don't do anything, only light level counts" and patch notes says opposite, i believe in ingame numbers.
  13. I like VR, even have Vive Cosmos, but in my opinion right now VR and non-VR games too different to be smoothly merged in one game. Both parts will be "stunned" by mutual limitations.
  14. I think we says about same thing with diffirent words.
  15. Aaaaaaaaand IT'S a "EXPERIMENTS" rubric. First, @Maelstrom, temperature COUNTS for spoliage rate. Just not "curent" from character menu, but from climate (check /wgen pos climate). Second, there is no "cellars" in vanilla (m.b. it's just broken and no one notice it). Now spoliage rate depends only on sunlight intensity. There is proper cellar on right and no-cellar on left.
  16. Anyone test it with BHT? It adds some more spears too, but i have low priority for tests right now.
  17. Also, if you using Medieval Expansion (or which mod add cellar ice?) you must place cellar ice into cellar or it won't working.
  18. Ladders sometimes just UGLY. Also elevators can be cargo lifts.
  19. About 300-400 REAL hours (m.b. more) of gameplay per one railway engine is TOO MANY time, really.
  20. 99.9% of players can't mine enough ore, let alone produce enough steel, to make ONE realistic railway engine through all their worlds. For exampe: fullplate armor is about 20-30kg of steel, realistic railway engine is about 30000 kg of steel at least. Are you sure you want realistic trains with 1 to 1 scale?
  21. BTW, are you ready for 1.17?
  22. A real, but unrealistic axe maded only from a head and a "stick" without any rope...
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