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VaelophisNyx

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VaelophisNyx last won the day on October 26 2023

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About VaelophisNyx

  • Birthday 09/09/1996

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  1. Using a fair few mods, but the issue is: When an extinguished torch is placed, it generates enough errors that the server dies to too-many-errors, but the client crashes to: Running on 64 bit Windows 10.0.18363.0 with 32718 MB RAM Game Version: v1.21.6 (Stable) 1/11/2026 12:21:10: Critical error occurred in the following mod: canbeignited@1.2.0 Loaded Mods: aloysiahatesdwarfbirch@1.0.0, beamium@1.2.2, betterarrows@1.0.1, betterforest@0.1.1, bigcooking@0.1.1, blackguardadditions@1.1.8, bloomerydropsupdated@1.0.1, bradyrockyextraction@1.1.0, cellardoorfork@1.4.1, chickenfeed@1.1.10, cbr@2.0.1, chiseltools@1.15.6, clayfromdirt@1.0.8, clay_goes_in_mining_bag@1.0.0, coldstorage@2.0.0, copperandgrain@1.0.0, craftablejparts@1.0.0, craftablemetalparts@1.0.0, driedpeat@1.1.2, earlybeehivekiln@1.0.1, efficientbrickfiring@1.0.1, eftradersfix@1.0.4, fernslikegrass@1.2.2, flourbags@1.1.1, folkoffortune@1.0.1, forlornadditions@1.0.3, geoaddons@1.4.5, gildedsteel@1.1.2, hangingoillamps@1.0.5, icyexc@1.0.0, JacksFirewood@1.1.0, juicyores@1.0.1, limestonefromcaves@1.0.1, lumberslingcontinued@1.0.8, meatup@0.1.2, mbr@1.0.0, millwright@1.3.1, mineralinguisticswithatadmoreinfo@1.0.0, more-chute-rotations@0.0.2, moreashlarblocks@1.0.0, moreftsat@1.0.0, morepolishedrocks@1.0.0, nobearjetpacks@1.0.2, noroofingrecipes@1.0.1, oldquern@0.0.1, OresAPlenty@3.3.0, particlesplus@2.3.1, pigfeed@1.0.9, playermodellib@1.7.3, cbetterfertilizer@1.4.0, primitivesurvival@4.0.2, prospecttogether@2.1.2, purpleblackbronze@1.0.0, quicklimepk@1.1.1, ruderalis@1.0.2, satup@0.1.0, snowcaps@0.0.0, stoneagedrystone@, stoneharvesting@1.2.1, suevitebloomery@1.0.1, temporal_gears_stack@1.0.0, usefuldrifterlootg121@1.2.2, linearpowercont@0.4.1, game@1.21.6, vsimgui@1.1.16, warmerclothing@1.1.0, elkspawn@1.1.0, warmoillamp@1.0.0, weedgardens@1.0.1, wlts@1.0.1, wildfarmingrevival@1.4.2, zoombuttonreborn@2.0.1, biggerstoneandnuggetstacks@1.0.1, accessibilitytweaks@4.0.0, aculinaryartillery@2.0.0-dev.11, altmapiconrenderercontinued@1.5.0, offhandpenalty@1.2.3, attributerenderinglibrary@2.4.0, awearablelight@1.1.4, beararmorrepair@1.0.3, bettererprospecting@2.0.0, betterfirepit@1.2.0, betteritemflags@0.1.2, betterjonasdevicesfixed@2.1.4, betterruins@0.5.5, bettertraders@0.1.0, biggercellars@1.0.1, blacksmithenhancements@1.1.4, blocksoverlay@4.7.1, bradycrudebuilding@1.4.5, canbeignited@1.2.0, carbonuranite@0.0.3, charcoalpitdoor@1.0.0, chickensitreloaded@1.0.0, composter@1.2.2, configlib@1.10.12, cooperativecombatrework@1.0.0, coriaendershaders@1.0.3-pre.2, craftablewattleanddaub@1.1.21, critcherscalculator@1.0.2, crushablelime@1.0.0, daymarescupmod@1.0.7, eggpiemod@0.1.0, evenjugincrements121@1.1.0, extrainfo@1.11.0, fieldsofsalt@1.2.4, fromgoldencombs@1.9.4, gimap@1.6.0, handbookdeclutterer@1.0.0, icantbearit@1.0.0, improvedsheepupdate@1.0.2, jaunt@2.1.2, joyofsailing@1.4.0, justthepepper@2.0.0, kilnspreading@1.0.2, knapster@3.0.2, koboldrdx@1.2.7, lumberjackone@1.0.3, mngeology@1.0.1, materialneeds@1.1.10, metalpots@1.6.3, millwrightvawtaddon@1.0.2, minerz@0.2.0, mobsradar@2.1.12, morefluxes@0.4.0, noindoorfog@3.1.0, nooceantranslocators@1.0.1, norottinghides@1.0.1, optitime@1.3.11, panningmachine@1.0.6, pelaguswinds@1.2.2, pomnotes@0.7.5, claywheel@1.1.7, rivers@4.7.3, ropetiable121@1.3.0, rustboundmagic@3.1.11, spawnhighlightcustom@1.1.2, spearsplus@1.2.1, boozetrade@1.0.0, statushudcont@4.1.1, stepupcontinued@0.0.1, stickemup@1.2.0, stirlingmotor@2.0.0, stonebakeoven@1.2.0, strelnaturetweaks@1.0.4, sunnydaysmod@1.0.0, tanningredux@1.0.2, temperatureheighttweak@0.3.0, terraprety@7.9.0, tieredarrows@1.2.0, uraniumexpanded@1.1.4, vanvar@7.1.1, creative@1.21.6, vsroofing@1.1.0, survival@1.21.6, waypointtogethercontiued@4.1.0, zerolosscharcoal@1.0.0, zzzinstandtemporalmobdrops@1.1.3, castaway@1.0.1, crudenomore@1.0.0, draconis@1.1.4, expandedfoods@2.0.0-dev.6, em@3.4.0, fruitintroughs@1.0.2, gardenerz@0.1.5, jammorefruitin@1.0.2, moreblueclay@1.0.2, poolsofbrimstone@1.0.0, soilamendments@1.0.0, storageoptions@2.0.0, thriftysmithing@1.2.0, dragonfarm@1.0.0, emmetaltweaks@0.0.2, pastapatch@1.0.2, expandedfoodscheese@1.0.0 System.MissingFieldException: Field not found: 'Vintagestory.API.Common.ModelTransformNoDefaults.Translation'. at editjournal.src.BlockBehaviorCanBeIgnited.OnHeldInteractStep(Single secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, EnumHandling& handling) at Vintagestory.API.Common.CollectibleObject.OnHeldInteractStep(Single secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1405 at Vintagestory.GameContent.BlockTorch.OnHeldInteractStep(Single secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel) in VSSurvivalMod\Block\BlockTorch.cs:line 191 at Vintagestory.API.Common.CollectibleObject.OnHeldUseStep(Single secondsPassed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1240 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 311 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 164 at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 25 at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 102 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 836 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 172 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 719 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 347 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95 Event Log entries for Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 1/9/2026 03:36:11, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.21.6.0, time stamp: 0x67fe0000 Faulting module name: ntdll.dll, version: 10.0.18362.1533, time stamp: 0xd6055cfe Exception code: 0xc0000005 Fault offset: 0x00000000000a7037 Faulting process id: 0x4fc Faulting application start time: 0x01dc8141a32d76c8 Faulting application path: C:\Games\Vintagestory\Vintagestory.exe Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll Report Id: 2d14b77f-491e-4ae9-989a-af41d253a516 Faulting package full name: Faulting package-relative application ID: } -------------- { TimeGenerated = 1/7/2026 07:45:59, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.21.6.0, time stamp: 0x67fe0000 Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000 Exception code: 0xc0000005 Fault offset: 0x00007fff3bd526c9 Faulting process id: 0x1abc Faulting application start time: 0x01dc7fb5b7ca35f3 Faulting application path: C:\Games\Vintagestory\Vintagestory.exe Faulting module path: unknown Report Id: 10c5c2b1-a673-4648-ad35-c0c090ec1f42 Faulting package full name: Faulting package-relative application ID: } -------------- { TimeGenerated = 12/31/2025 02:18:57, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.21.6.0, time stamp: 0x67fe0000 Faulting module name: KERNELBASE.dll, version: 10.0.18362.1474, time stamp: 0x5ae7af90 Exception code: 0xe0434352 Fault offset: 0x0000000000043b19 Faulting process id: 0x17f8 Faulting application start time: 0x01dc7a924ea9b599 Faulting application path: C:\Games\Vintagestory\Vintagestory.exe Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll Report Id: 0804b7c3-1404-44df-a880-ff1c5e05ec67 Faulting package full name: Faulting package-relative application ID: } It's bizarre and I don't know what we're using that would be capable of causing this
  2. oh that got removed? Lame. It was a cool block to have...
  3. Huh! yeah I don't think it's even mentioned anywhere
  4. Simple concept, food and drinks that are above room temperature should restore your body temperature when it's lower than normal. Would make fresh soups and stews more important in cold climates, and maybe encourage "reheating" food there too. Coming with the addition of things like coffee, cocoa, and tea would be nice, along with cups in general to mange drinking stuff less than 1L at a time without fussing with putting 10ths of a liter back in a container one by one. Yes I'm aware some of this is manageable right now with mods, but it'd be nice to not need to mod in every possible creature comfort and system.
  5. I vote no entirely because it's a step too far towards just being a paint-drying simulator. The game already has a lot of time sinks, I don't think this one needs to be that too
  6. https://mods.vintagestory.at/qptech
  7. How moddable is the new delayed heal system? can it be fully reverted via patch modding, to take it back to pre 1.21? (I really dislike delayed heals being the ONLY healing)
  8. during the day, if it's not bright enough they can still spawn inside. Check with something like status HUD's light level indicator, or, spawn highlights
  9. Yeah fire clay is excessively rare now. This really has to be reverted, it should not be soooooo rare (and flint isn't cheap since it's not renewable!)
  10. Yes, but turns out it was One mod causing it (Visible High Fertility Soil) Particle overload even at reduced settings
  11. Getting this myself, with 32GB of RAM as a client, which only uses about 16GB at most VRAM isn't even 10% full GPU is ~60% utilized (RX 9070 non-XT) but shows it drops to ~40% for that one frame, then goes all the way back up CPU utilization is also not much, even per-core none go above 60% it's also settings agnostic. Nothing I change impacts it.
  12. An idea that may be better for a mod, but, would be neat to see: Rather than have bespoke classes, why not have each positive and negative trait (Including recipe traits) available to anyone, but, with a point-buy system. This lets you make a pseudo-class for any role you'd like to play, as long as you can balance it with negative traits of your choosing. This gives players more control, and importantly, more potential for unique playstyles.
  13. Simple concept, just unsure how to do it myself in a sane manner A patch-mod that makes mushrooms (including those from Mycodiversity and Mushroomz) count as Protein instead of Vegetables, as they should be
  14. Due to recent events, I probably won't be interacting much with the mod portal, but power to whomever wants to
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