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jakecool19

Vintarian
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Everything posted by jakecool19

  1. No sluice efficiency is 0.4 or 40% by default. SluiceSiftTime determines how fast it goes. By default that is 0.25 or 4 per hour.
  2. The download has been moved to the mods portal. Lastest update contains: Added new Locust horde blocks giving an incentive to caving by dropping lots of ores, but waking up the locust inside. Added new Crazy Caves option in config. By default, it is off, and when enabled makes caves significantly larger(DISCLAIMER: This mode is highly experimental and untested. Use at own risk.) May need to delete the old config and run the game once to get new options.
  3. I had not planned on doing anything to extensive with the climbing rope yet as it was just meant to be a solution for another mod. Hopefully with the new rope fixes they add next major update I can add something more realistic.
  4. Download has been moved to the modding portal. Latest update now gives the ability to score pine logs to get them to leak resin. This only works on grown logs and not placed ones.
  5. Wild plants like that can be planted anywhere that is fertile, even sand or gravel, and does not require nutrients to grow like crops. Wild vines can be duplicated with the sections and a bucket of water.
  6. Download is now available through mod portal. Fixed the naming convention error (Thank you @CJHKnight2) and added the linen recipe back as well in case one were to craft all of their twine into linen.
  7. This mod does not mess with the vanilla crops, but the developers have been messing around with the room registry system and crop system for the next big update. So right now the greenhouse thing is kinda weird.
  8. It still comes out to the same amount of flax 4 twine = 1 linen. I changed it to that because some users reported not being able to use linen for some reason
  9. meathook.zip exper.dll
  10. If you do not want to increase the rope stack size, you could instead place a block at the end of the rope and use another anchor to deploy more rope.
  11. Physically, yes but the stack size of the rope would need to be increased.
  12. Your best be is three separately. Horizontal will work but not well.
  13. This game uses realistic mechanics for the chutes so the items fall according to gravity and use the path of least resistance, which is straight down and will not go side to side like that.
  14. Block class is basically the C# script that the block uses for basic behaviors such as what happens when it is broken or placed. For example the loot vessels all have the class BlockLootVessel which when a loot vessel is broken the script causes it to drop random items based on its variant.
  15. Here is the updated recipe vocab ExpandedFoods.cs
  16. The sluice only works with water at its lowest level, direction does not matter. If you have it setup right, like in the video the hopper will not cut it off
  17. My bad, turns out the efficiency was not working properly. Now it should by default have an efficiency of only 40% and now a config will generate that will allow you to change the efficiency and speed of the sluice. Also Wild Farming has been updated to have a significantly smaller drop chance for gravel.
  18. In the most recent update I have slowed down the sluice to only do 4 blocks per hours. How much copper and ore are you getting from the sluice? In my testing a stack of sand or gravel only yields 40-65 copper nuggets, and less than 10 of other nuggets. Muddy gravel is not vanilla, this mod does not make blocks pannable. Muddy gravel is made pannable by my other mod Wild Farming, and the reason behind that was so that players had an alternative means of getting seeds such as rafflesia without having to travel kilometers to find a jungle.
  19. Shift right click with an empty hand
  20. Yes, Wild farming added the muddy gravel panning functionality, not this mod. This mod just pans blocks that are already pannable.
  21. Muddy gravel is not pannable in vanilla, only gravel that comes from rock is
  22. New version? Do you mean the stable 1.14.7 or the 1.14.8 release candidate?
  23. I'll change that to Wood, and I made muddy gravel like that as an alternative source of lime by crushing the shells.
  24. Animals can eat certain items when dropped on the ground, like dry grass and when put into a trough. They will eat certain crops, but they do not eat planted grass if that is what you are asking.
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