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Everything posted by Zane Mordien
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It feels inconsistent to me. Sometimes at high rift activity I see no rifts around me and it's a quiet night and others at low activity the drifters are beating on my door all night. As of the last stable 1.20 it is better IMO. The rifts are more consistent and spawn closer to me at night. Although it could all be in my imagination and it's been the same all throughout 1.20.
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The temporal stability of the location doesn't change. Its fixed to the world seed.
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I have a base like that. Stable on one side and unstable on the other side.
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@CastIronFabric He can develop the game however he wants. I never suggested otherwise. I think he is intelligent enough to know the difference between the two. MMOs survive on micro transactions nowadays which is way way outside of what I would expect them to do. Old school MMOs were massive quest driven monsters that you had to dedicate hours a day to keep up, which got you to pay that monthly subscription. IMO, I just don't see that happening, because thats a ton of develop effort for a one time purchase. I think I'm probably splitting hairs though. Going back, I think you were talking about a quest driven game and you used EQ2 as an example. I expect the new game will be quest driven as well. Something more traditional compared to VS. Especially since in the new interview posted above, he talks about it. Im pretty excited to get a fantasy RPG version of VS.
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Um, who is arguing that is a rule or they cant develop the game however they want? Your response feels very random.
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Some Silent Hill as well. I've never played the game but Tyron has said as much in interviews.
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Full plate iron armor: still getting KO'ed by Corrupt Sawblade Locust
Zane Mordien replied to vinnland's topic in Discussion
The first saw blade locust I ever found was in a cave right past a teleporter. It destroyed my son and I. We were all cocky and started to fight it when the 2nd one jumped us from behind and mowed us down. -
I don't think there is a limit as long as the rain doesn't put it out or you the chunk unloads. I've done many intentional burns and I have to stay nearby for the fire to keep burning. I could see that happening if you had lightning fires and they just started and the rain put them right out or the player moved away and the chunk unloaded. The chunks load pretty far out when you are running past.
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I'm not understanding this one. Light levels don't impact temporal storms anyway so it isn't safe in your house during a temporal storm. Do you want rifts to always be present for monsters to spawn and you are saying that rifts open up inside your base during temporal storms?
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I want real magic in adventure mode and not occult ritual whatever. The main VS story already has "magic" that is occult and based on science.
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I've meant to test this myself, but I don't care about anything but K crops.
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@Texas RangerYou turned it off by accident. Sounds like you need to hit CTRL + B if it doesn't even tell you what the block is. CTRL + N if you don't see the tool tips.
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Digging a well: An alternative to moving water source blocks
Zane Mordien replied to Echo Weaver's topic in Suggestions
A well mechanic should be a pretty easy add. Then add a pump with mechanical power from the windmill to make it possible to flow. -
Multiplayer Game not Worth Playing with new Mobs now
Zane Mordien replied to shnabbles's topic in Discussion
I still see them rarely in the middle of the day. No clue where they came from because nothing is nearby. They did fix the worst of it. I wish they would seek darkness or just flat out despawn at some point. If they can spawn out of nowhere they can despawn the same way. -
Wilderness survival would be a good place for this type of farming to be in by default since it is the more hard-core settings. Strangely I would actually probably use this setting if it was an option, but I don't think it should be the default.
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@Echo Weaver I didn't do anything special to upgrade my 1.19 world. I just logged in and it was fine. The new settings are turned off by default usually. Go find some clutter and see if it wants repaired. If it does then there is a command to change that setting. It shouldn't mess with your inventory but as always just save a backup copy of your game first. If you want to change any setting. /gm 2 /worldconfig That will list all the commands from the world configuration. So if something changes you don't like just find the correct command and set it off/on or true/false. I forget which one it is, but I do it all the time.
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I'm sure Tyron or his wife have played an MMO and understand the basic mechanics. I may be wrong, but it seems like a reasonable assumption. From listening to Tyron's interviews, he generally sounds like a fairly intelligent person, so I think he probably understands the difference in how an MMO needs to be run vs a game like he is creating. Of course maybe I am wrong, but then again I don't have to play this new game. I can try it and go, "Ugh not this again" and never play it again.
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They are more reasonable, but I still don't care for them. Tier 4 bowtorns blasting you from far away gets old to me. You can build walls and such to break up their line of sight, but it annoys me to do it. I differ in opinion from many players so let's not rehash that in this thread. Just to be on topic. I wonder how long it will take them to come out with a RC for this new adventure mode?
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When did temporal storms get crazy in the RCs? I played up to RC.4 and I didn't see a storm that produced 30 bowtorns. There were a few peppered in that I took care of before they got out of hand. When I played the stable it was completely different. I guess on RC 5 & 6 they used the Spinal Tap method and turned the spawn to 11?
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I have stayed away from the Carry On mod personally. Although I would like them to add where you can pick up a vessel in your hands and move it like Carry On allows. Now why I really posted: The pregnancies not progressing is something I have noticed as well. I thought maybe I was just crazy but I figure other people experience the same issues. If that is really an Issue I hope it is on the list to be fixed soon. Crops grow when you aren't there so I wouldn't think it was super difficult to do the same with pregnancies.
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MMO RPGs are a different style though IMO. They have to force quests down your throat to keep you engaged and spending money on the game. I would like some quests but nothing on the scale of EQ or EQ2. Let's hope that isn't what they have in mind.
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I'm happy they might develop an adventure game. A class system maybe and some skills. Toss in a real magic system and some quests. This would also be more fun to play with my kids probably.
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How deep is treasure buried/how far from the mark?
Zane Mordien replied to MagpieOAO's topic in Questions
Vanilla treasure map? If so they are pretty shallow but 10x10 should have been plenty. Better ruins is a different story.