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Zane Mordien

Vintarian
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Everything posted by Zane Mordien

  1. Lol, I did say it nuked everything! It's definitely a last resort, but if trash isn't despawning that will get rid of it.
  2. The Hud clock and a vannila plus world gen. I sometimes run the better ruins mod because the world just feels to empty otherwise.
  3. Go somewhere you don't care about and drop all of junk on the ground and run the command " wgen regen 1 " this will reset every chunk in a 1 chunk radius. Everything is nuked except you. EVERYTHING. Don't do this anywhere near anything you want to keep or you have built.
  4. Well after playing a few days in 1.20.9, they need to dejank mob spawning. Drifters and friends: Ever since 1.20 either nothing spawns at night or I have the them spawning in the middle of the day under the rust world portals. Harvesting Corpses: Is it me or have the hit boxes gotten worse? I tried to harvest a moose and a bear today and it took forever. I couldn't find the magical spot to loot the body. Portals: Either I have 0 rust world portals at high activity (before 1.20.9) or now I have 3 portals at low activity right on top of each other spawning crap in the middle of the day. Bears.. bears.. In general they need more personality than murder kill machines. I wish they would go a little more realistic on the bears and have some run from you, some attack until damaged, and then some really are murder kill machines. Maybe I'm crazy but I feel like in 1.20 they cluster more. I feel like I have multiple bears right on top of each other and I have manually adjusted the spawn rate down. Second Boss: HELP it needs help. This is a miserable fight IMO, but it would be nicer if the hit box was better. The hit box is stupid small unless that changed in 1.20.7 onward. I got so frustrated trying to fight the stupid thing and I was just missing with every attack even though it was sitting on top of me. I'm sure they have a massive list of other stuff that we can't even see or notice.
  5. Welcome to the forums. I'm always stunned when people say 100+ mods. I'm amazed they all play nice together. Meanwhile I'm running my 2-3 mods.
  6. Did you remove a mod? If you haven't messed with the area much you can use the /db prune command and it will regenerate the chunks. See the in game help. Other than that you can manually do a " /wgen regen 1 " command. That will regenerate the map in a radius of 1 chunk around you. BUT it completely regenerates the map so if you had a building or road or tamed elk in that radius it is NUKED.
  7. I don't know how fixed the first one is. I'm playing 1.20.9 with temporal stability turned on and I keep getting daytime spawns from the rifts. They spawn directly under the rift probably because it is dark under the rift I'm guessing. 1.20 so far has not been my favorite release with all of the indoor fog and mob spawns that are constantly messed up. I feel like it's the equivalent of windows Vista. Onward and upward though. Here's hoping the next release fixes these issues finally.
  8. I still don't have a wolf problem in my first seed from 1.19 where no wolves or bears spawn in this bushy area where I always build my base. Unless they did something in 1.20.9 that is. I have played the seed a couple times in 1.20 with no change in wolf spawn patterns. They are exactly where they have always been although the map has changed a little.
  9. Clay is everywhere on every map if you are playing the default settings. Don't give up, it is there. Even if doesn't spawn in the artic it still spawns at a pretty cold temperature. When I do snow ball earth I can still find red clay at the "hot" start which is still very cold.
  10. I would love to hear an answer because this has been an annoyance ever since 1.20 came out. The underground fog is lovely as well.
  11. I think you are overthinking it. Do whatever looks cool. You probably have so much food you can't eat it all anyway. I never use crates for food storage myself and I personally have limited use for pies since they rot to fast for my liking. I make jam and eat porriage in the winter months if I'm trying to keep the fruit and cereal bars full, but that's all preference. I should note that I don't use any cooking mods so do whatever lasts longest.
  12. I realized the same thing after playing 7D2D and coming back to VS.
  13. Check the discussion forum. Someone posted it is a bug that needs fixed.
  14. For me it's only happens in summer for a month or so. Is it a bug or were they trying to make it easier on new players when they start?
  15. You don't need to go south for lime or chalk. You just need to find a limestone or chalk rock area. My advise is to run 2k in every direction to start with all around your base and then if you don't find it go to 5k. I don't bother with salt so I can't help you there. You really don't need salt unless you are just doing it as a personal challenge.
  16. Granite will be below the peridotite layer. You can always get granite. If you want another rock type pick a direction and head 5k blocks. That is usually the worst case on size of a single stone area.
  17. I do the fight with spears even as a black guard. Iron plate armor is a trap, if you have gambeson it would work better for that fight. You can't heal yourself unless you take off iron plate. It's one of those counter intuitive things. Better armor is not always better.
  18. Keep in mind that if you want to do the story locations they are located on the map based on your starting spawn point. So if you plan on doing them then just start a new world with a hot start.
  19. I feel like the mob spawns in 1.20+ had been noticeably reduced (outside of storms). There used to be loads more drifters that would spawn in 1.19. I wonder if they tweaked that back up and it went haywire. In the early Release candidates I felt the qtys of spawns where the same which gave you lots of shivers and bowtorns every morning. Then the stable release it felt dialed way back.
  20. Not sure where to start with all that. About 15-20K blocks south it will always be warm enough to grow or at least not cold enough to hurt the plants. If you are looking for world settings to have oceans these are my settings but they are not perfect. "landcover": "0.7", "oceanscale": "1.25", (Anything more than this and I just had nothing but islands) "upheavelCommonness": "0", "landformScale": "1.2",
  21. If you started in the default settings, then about 40K blocks south is the topics. Around 20K south are the sub tropics where it is never winter.
  22. Trust me it's there. Peat and red clay are always around.
  23. With ultra high reading you already have the luck part down. It shouldn't take more than 2 vertical shafts doing node search every 8 blocks down to find tin. Forget zinc you have an awesome tin reading already. Just remember you really only need enough tin to make a few pickaxes and a anvil. Once you have iron the misery of bronze is over.
  24. Forest fires make for good eating early game. Forest fire roasted wolf is especially good.
  25. The moon is always there. Not sure why you wouldn't see it.
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